Took a look at the save. We're making good progress.
I would switch Lisbon to Knights Templar pre-build immediately, before the barracks completes. That way we should get the KT in 18 turns or possibly a little faster. We should have plenty of time to capture Colossus from French because they look very small. We'll just have to rush a couple of boats near Uskadar and transport some Knights.
Other war plans might be this:
Take Damascus from Arabs asap. I prefer taking this town over Medina because it has the Arab's horses and should be easier to take. As soon as we have Damascus, sign peace with Arabs. As soon as Ottos peace deal expires (12 turns), we take one of the two last Otto cities, and immediately gift that city to the Arabs. Then we sign peace with Ottos. As soon as we can, we then take Medina from the Arabs. That should end our dealings with those two nations. We could still tie them in later on MA/peace deals to get WH. Just don't attack them anymore.
Fine on continuing war with Babs. I'm not optimistic that we can quickly capture and hold Babylon itself. We're probably gonna need Knights first. And I'd sure like to take out Russia ASAP, they are too much in the way.
Other wars would be a surgical strike to take Paris and the Colossus, and taking out the Zulu. After that, our war plans should probably be just to expand in every direction as fast as possible. We do need to be planning ahead on where to stash the last cities for the vanquished civs.
For Edrine, and other "flippable" cities, CivAssist is reporting only very small risk factors, 0.5% at the most. So I doubt we need to worry much. I would however, advocate abandoning Edrine through settler abandonment, even if the resulting settler is Ottoman or if some whip unhappiness tranfers to Oporto. We need to fit in a couple of cities on that river since it will be a low corrupt core area. I attached a possible dotmap for that area. if this messes with the core settling scheme that Ivan had in mind, we can adapt it.
We might also think about doing a few worker joins. Gui, for one, could use a couple more pop so it could do 2-turn horses. But we still have a lot of land to improve so any worker joins need to be done with a good deal of consideration.
A couple of pretty minor things:
(1) Let's switch Faro to a barracks or just something other than a treb. It's a low corrupt city
(2) Why do we want the Iron connected near Rio? Aren't we going to do connect/disconnect?