SGOTM 14 750 BC Preflight
Switch builds:
Faro to barracks (from trebuchet)
Mecca to barracks (from spear)
Gui to palace as prebuild (from horse)
Leave Lisbon as barracks for I.Larkin's horse/galley/settler combo. (Wish me luck)
Retreat horses from Babylon area--two ACavs are visible; it's not going to happen.
IBT: Our two horses that had been moved near Eridu die horribly, as does a Russian archer to a Bab sword.
730 (1): Babylon barracks-galley. Lagos settler-settler. Coimbra and Emerita horse-horse.
Stop road at Rio iron and mine instead.
Not much, a lot of healing units--interpose a horse in front of Ottoman pike/spear combo to slow them down. We also have a Russian settler pair to impede.
MM Gui to get the irrigated wheat instead of Leiria; take a hill from Lisbon (it doesn't need it). Gui is now at 13 spt, which means 21 turns until D-day (though we can in theory run over if need be).
IBT: Stupid Arab archer kills our horse. Apologize to France. Mongols start Great Wall, Maya start Hanging Gardens.
710 (2): No builds.
Try to block Russian settler pair from getting through--if they want to get to the open area, they'll have to go off-roading.
Kill the Arab archer (it was in the way)--I can't block Ottomans from Damascus, because there's another problem: a Zulu settler pair encroaching. I can move enough units to mostly get in the way, but I think that one will slip through. At least I can stop it from REALLY screwing things up for us, I think. Maybe.
IBT: Arab horse retreats on fortified archer* at Mecca.
Apologize to Zulu about that horse that was on a, uh, routine training mission.
690 (3): Lisbon horse-galley.
Horse finishes off that Arab horse.
Do my best to block the Zulu pair; technically they can settle where they are, but hopefully they won't. Rush settler at Edrine for 72g just to get another one out, we'll settler-abandon it soon enough. This one will leave it at size 1.
Curragh returning home spots Paris.
IBT: Ottomans pillage the Arab horses. Then, good news... they make peace. Yay, us.
Arab archer attacks our archer that was blocking the Zulu, redlines us but we win.
670 (4): Edrine settler-settler. Leiria horse-pike (we'll need a couple).
Ottomans start Hanging Gardens
Zulu settler pair moves back toward Damascus.
Found Sao Paolo 2S of Edrine, it starts a barracks.
Galley kills barb galley (now 3/4), returns to Coimbra.
IBT: Zulu and Russian settler pairs return home, as do some Ottoman units.
650 (5): Lisbon galley-settler. Evora barracks-pike. Germans start Hanging Gardens.
Move horses away from blocking duty to Mecca in anticipation of taking Medina.
IBT: Ottomans return home, Zulu think maybe they see somewhere to settle.
630 (6): Sagres horse-horse. Lagos and Emerita riot (careless, sorry).
Move a couple of units as MP for those towns.
Last turn of Chivalry: 30%.
Found Luanda (barracks) between Edrine and Mecca. It starts a barracks.
Move horses toward Medina.
IBT: Not much.
610 (7): Chivalry in. Invention in never, we are +135 gpt.
Lisbon settler-galley. Lagos settler-worker.
Our eSword takes a poke at a traveling Arab spear between Damascus and Medina... and dies. Dammit.
Our lead galley takes out a 1/2 barb galley in the north.
Land a scout at America; I don't think we have the tempo to go to Celt-land.
I have eight horses lined up for Medina next turn.
IBT: Make that seven, as an Arab archer kills one.
Apologize to America about that scout.
Then they declare war anyway (?!), capturing the scout. Whee. Goofy. More war happiness though.
590 (8):
Battle of Medina:
4/4 horse kills 4/4 archer outside city (2/4).
4/4 horse takes catapult shot, retreats off 3/3 spear (3/3).
4/4 horse dies to 3/3 spear (2/3).
4/4 horse dies to 3/3 spear (1/3).
4/4 horse dies to 2/3 spear (3/4).
4/4 horse kills 3/4 spear (4/4).
4/4 horse kills 1/4 spear (1/4), and we capture an Arab worker and a catapult and take Medina (1 citizen resister). Medina starts a harbor.
Make peace with Arabs for all 0 of their gold and one worker. They have only Damascus left. (We'll be back.)
Bah, forgot to switch the Oporto courthouse build until now, waste 5 shields, oh well.
IBT: Japanese galley appears off the west coast near Coimbra.
570 (9): Forest chop at Edrine gets us closer to settler-abandoning.
Lisbon galley-knight. Oporto knight-knight (maximized for shields, due in 6). Lagos worker-worker.
IBT: Apologize to Ottomans about our galley in their waters.
Japan galley moves toward America.
Brave returning curragh fends off TWO barb galleys, becoming 3/4.
550 (10): Uskudar harbor-galley. Greeks start Hanging Gardens.
I actually MM a few shields away from Gui to Lisbon; this gets Lisbon knight in 3, KT in 14 instead of 13.
Two settlers move into place, and I rush settler in Edrine for 72g to abandon it.
Upgrade another horse.
Galley runs into that Japanese galley--hmm.
And, stop and load.