SGOTM 14 - Ivan

It is 13-15 turn North way to galleys to sail France. But it is resonable to sail next turn to attrackt Barbarian Galley to West Coast.
 
In realty I prefer to capture Collossus just in turn when KT will be ready, to avoid surprises with flips, ets.

Sure

may be build Galley instead of Barracks?

Galley sounds good, one more less galley to rush (more money to upgrade knights). And settler after galley? So Lagos could go for Marketplace faster.
 
Settler better start at size 11.35, or 11.00 eariest not to break rithm. Otherwise 15 spt will be difficult. But where D-Wetzel?
 
Settler better start at size 11.35, or 11.00 eariest not to break rithm. Otherwise 15 spt will be difficult. But where D-Wetzel?


Taking it all in--daughter had a birthday party to go to today. I will play sometime tomorrow, most probably in the evening. So keep the discussion up, not that there's a LOT left to discuss...
 
One more idea from my side: I think sailing ships all around the continent is quite slow. I would rather (short-)rush two each in Uskudar, Mecca & Medina. In the West just build knights. Using our "trans-continental highway" they can reach the east coast much faster than a ship. Put ship building on the west coast to low priority for now. Our fleet there doesn't need to be ready until we have finished our home continent.

The general settup could be something like this:
  1. Complete a fleet in the east (mainly using FP area) and finish France (or at least take and hold Paris)
  2. The core area will concentrate on knights for our wars against Russia, Babs and Zululand. Build a galley there only once in a while.
  3. Time galley production in the west in such a way that by the time the home continent is subdued, we'll have like 6-8 galleys ready. Our "main continental army" will then mount the boats and attack the first target in the west (probably Japan, but if Japan is too strongly defended, we may choose weaker targets first to minimize losses?!)
  4. In the end we will have two fleets: an eastern fleet, getting reinforcements (ships & knighs) from the FP area, and a western fleet, getting reinforcements from the core.
A general question: is it better to attack strong targets first (before they get even stronger) or weak targets first (so there will be less casulties and units can be "re-used" more often)? The second approach will have the advantage to also reduce unit upkeep faster (more cities conquered in a shorter time). But if there are AIs, who already have Feud and Iron, they should probably be stopped, before they've built too many pikes?
 
I think sailing ships all around the continent is quite slow. I would rather (short-)rush two each in Uskudar, Mecca & Medina. In the West just build knights. Using our "trans-continental highway" they can reach the east coast much faster than a ship. Put ship building on the west coast to low priority for now. Our fleet there doesn't need to be ready until we have finished our home continent.
This is correct in general, but I'd like to have more precise schedule. We "overpruduse" horses and our "monarchy" income (~ 120 gpt) will only let us 1 upgrade per turn. Rush Galley at East also costs 116 golg. Because of that any Galley that come to east area from West coast give us extra Knight. To increase income I'd mine Iron near Lagos to have Marketplace there faster.
If we put Gui for prebuild and use Hills, say, KT will be ready in 22 (or 23). That mean that our Fleet at East must be ready to land Knights at turn 19-20 from now. Chivalry come at 7, so we have only (!) 12 turns to make these upgrades and rushes, say 6 Galleys and 6 Knights. This is "bare minimum", I think, for Landing at France. Since Early GA is important thing I don't whant to take risk. Anything, that may help to have more Galleys at East and "more Knights earlier" is what we have to consider and concentrate on.
The general settup could be something like this:
1. Complete a fleet in the east (mainly using FP area) and finish France (or at least take and hold Paris)
The core area will concentrate on knights for our wars against Russia, Babs and Zululand. Build a galley there only once in a while.
2. Time galley production in the west in such a way that by the time the home continent is subdued, we'll have like 6-8 galleys ready. Our "main continental army" will then mount the boats and attack the first target in the west (probably Japan, but if Japan is too strongly defended, we may choose weaker targets first to minimize losses?!)
.
In reality our "Home AIs" are "done", the "reminder" is
1) Capture SoZ
2) Drive Zulu out.
3) Not let them kill each other.

Because SoZ far away "1)" is "impossible" now
we may start "2)" but may be risky. We thought about MA with Zulu vs France, are they landed at France already?

In fact, befor French Landing we may have 4-5 Knights for 10 -12 turns, not that big forces and not that much time...
Any ideas??
May be simply perform "nerovats plan" of MidEast conflict regulation?
I also think, that we can stay near Moscow, say, in a "hope" that Babylon Capture it and we take it for us?
(Road to Moscow!).
In fact landing to Celtia and America could be very difficult. But in our plan (I think) to use there land as "prison" for others AIs.
I'd like very much to settle Babylons to America's tundra, but we need capture some American Cities and make Peace with Babylons...
A general question: is it better to attack strong targets first (before they get even stronger) or weak targets first (so there will be less casulties and units can be "re-used" more often)? The second approach will have the advantage to also reduce unit upkeep faster (more cities conquered in a shorter time). But if there are AIs, who already have Feud and Iron, they should probably be stopped, before they've built too many pikes?
I think we may schedule Japan after Babylon. Lighthouse is a greate help and If Army will be in Babylon and fleet ready near it is "just in place". Again, better re-settle Japan to America, but we need capture some American Cities...
 
Agree with Ivan. Lisbon could build 2 galleys (these galleys will reach Mecca in time for attack on Paris), then barracks. Let's say we need 6 galleys for succesful campaign vs France: 2 comes from Lisbon + one fortified in Lagos + curragh near France upgraded to galley=4, so just 2 needs be shortrushed in Uskudar leaving more money for horse->knight upgrade.
 
I see. How about the following plan in order to save as much money as we can:

Uskudar, Mecca and Medina collect shields for 10 turns, then rush a galley, then collect shields again until one turn before our fleet will leave the harbor, then rush the galleys again.

If one or two galleys from the West still have time to sail around, that will be ok. (But first make sure, there are no barbarian or Babylonian galleys blocking the way... If it's too dangerous, better turn around and save the galleys for the western fleet.)

For now we don't upgrade any horses! Except in these cases:
  • urgently need a knight for defending against a Babs attack
  • we know, that we have reached the required numbers of galleys in the east already
Instead we follow ignas' idea and change our horse-producing towns to a temple/courthouse-prebuild now (or complete one more horse and then start the prebuild, if production in that town is high enough). We should aim at each of our barrack-towns producing 2 knights in the remaining 18 turns. If a town doesn't have the necessary production for this, let it collect shields for 7 turns, shortrush to temple and let it complete the knight in 2 more turns.
That way we should be able to produce 10-12 knights in 18 turns, with only minimal money investment! (Two of the really low-producing towns could build two pikes till then.)

Then, if there's still money left the turn before our fleet sails (and there should be some), rush another galley and/or upgrade a couple horses. Just make sure that we have a perfect match between the number of galleys and the number of travellers. Spend all the money the turn before we sail! Perhaps that way we can even get to 7 or 8 fully loaded galleys!

Once our French campaign has started, we can then return to "normal business" and start using our income for upgrading the remaining horses.

Lanzelot
 
Lisbon could build 2 galleys (these galleys will reach Mecca in time for attack on Paris), then barracks.
What barracks for? After Galleys it is time to build settler, and may be some galleys after.. Note that nat all galleys may survie at North.
@Lanzelot: Calculations show that we have "just enough" cash. It is no reason to "save it" for "Later Knight upgrade" if we may upgrade now and do something usefull while Galleys sail around.
Question is "What usefull we can do"?
 
To increase income I'd mine Iron near Lagos to have Marketplace there faster.

Two comments:
  • Oh why didn't you finish the market I had started there long time ago...
  • Before mining the hill, disconnect the road...! I think we should use our Istanbul-iron for connect/disconnect. (But keep a couple of workers near Faro, in case Istanbul flips... Don't know how high the risk is.)
 
Two comments:
  • Oh why didn't you finish the market I had started there long time ago...
  • Before mining the hill, disconnect the road...! I think we should use our Istanbul-iron for connect/disconnect. (But keep a couple of workers near Faro, in case Istanbul flips... Don't know how high the risk is.)
Because we urgently need settlers to fill the gap in productive areas. And workers to improve it.
It is so long time for our "connect / disconnect" and so risky to be without iron now that I'd rather mine as it is. + 1gpt now...
 
I guess we just have too many urgent things to do at the same time... ;)
And only one thing can be done.

It is no reason to "save it" for "Later Knight upgrade" if we may upgrade now and do something usefull while Galleys sail around.
Question is "What usefull we can do"?

Ok, that convinces me!
Perhaps this would be useful: our peace with Russia will expire in about ten turns. If we have 6 or 7 knights by then, there might be still time to take 2 Russian towns before heading for the east coast?! (Either from Russia directly, or if we get lucky, from Babylon, as Ivan already pointed out.)
But then before that we should take the last Ottoman town and gift it to Russia. Is there still time for that as well?

Attacking the Zulus appears too risky for such a short-term strike. It may bind more forces than we can afford, and put the French campaign at risk.
 
Perhaps this would be useful: our peace with Russia will expire in about ten turns. If we have 6 or 7 knights by then, there might be still time to take 2 Russian towns before heading for the east coast?! (Either from Russia directly, or if we get lucky, from Babylon, as Ivan already pointed out.)
But then before that we should take the last Ottoman town and gift it to Russia. Is there still time for that as well?
Russia in our "forbiden zone", so they may stay as it is. The only Yaroslavl better to take for our needs.
 
This is the official "I got it", though I hoped to play last night. I won't let that same thing happen twice. ;)
 
And what have happend first time?

Children happened. (Not the making of them--that'd be okay--but the taking care of the ones we have.) They were particularly needy last night.
 
Life happens. We're still moving the game along pretty quick.
 
Talking of RL: I just got in a (minor) car accident so I have to take my car to the shop tomorrow to get it repaired. Then I'm taking my NY State Driver's Test on Thursday.

I don't need a job; it's a full-time occupation keeping track of my life right now.
 
Played, everything went reasonably OK I think. In particular, some fancy blocking (OK, just a massive wall of horse flesh) kept our dark area safe until I could settle.

The save is at: http://gotm.civfanatics.net/saves/sgotm14/Ivan_SG014_BC0550_01.SAV

Turn log:

Spoiler :
SGOTM 14 750 BC Preflight

Switch builds:

Faro to barracks (from trebuchet)
Mecca to barracks (from spear)
Gui to palace as prebuild (from horse)
Leave Lisbon as barracks for I.Larkin's horse/galley/settler combo. (Wish me luck)

Retreat horses from Babylon area--two ACavs are visible; it's not going to happen.

IBT: Our two horses that had been moved near Eridu die horribly, as does a Russian archer to a Bab sword.

730 (1): Babylon barracks-galley. Lagos settler-settler. Coimbra and Emerita horse-horse.


Stop road at Rio iron and mine instead.

Not much, a lot of healing units--interpose a horse in front of Ottoman pike/spear combo to slow them down. We also have a Russian settler pair to impede.

MM Gui to get the irrigated wheat instead of Leiria; take a hill from Lisbon (it doesn't need it). Gui is now at 13 spt, which means 21 turns until D-day (though we can in theory run over if need be).

IBT: Stupid Arab archer kills our horse. Apologize to France. Mongols start Great Wall, Maya start Hanging Gardens.

710 (2): No builds.

Try to block Russian settler pair from getting through--if they want to get to the open area, they'll have to go off-roading.

Kill the Arab archer (it was in the way)--I can't block Ottomans from Damascus, because there's another problem: a Zulu settler pair encroaching. I can move enough units to mostly get in the way, but I think that one will slip through. At least I can stop it from REALLY screwing things up for us, I think. Maybe.

IBT: Arab horse retreats on fortified archer* at Mecca.

Apologize to Zulu about that horse that was on a, uh, routine training mission.

690 (3): Lisbon horse-galley.

Horse finishes off that Arab horse.

Do my best to block the Zulu pair; technically they can settle where they are, but hopefully they won't. Rush settler at Edrine for 72g just to get another one out, we'll settler-abandon it soon enough. This one will leave it at size 1.

Curragh returning home spots Paris.

IBT: Ottomans pillage the Arab horses. Then, good news... they make peace. Yay, us.

Arab archer attacks our archer that was blocking the Zulu, redlines us but we win.

670 (4): Edrine settler-settler. Leiria horse-pike (we'll need a couple).

Ottomans start Hanging Gardens :P

Zulu settler pair moves back toward Damascus.

Found Sao Paolo 2S of Edrine, it starts a barracks.

Galley kills barb galley (now 3/4), returns to Coimbra.

IBT: Zulu and Russian settler pairs return home, as do some Ottoman units.

650 (5): Lisbon galley-settler. Evora barracks-pike. Germans start Hanging Gardens.

Move horses away from blocking duty to Mecca in anticipation of taking Medina.

IBT: Ottomans return home, Zulu think maybe they see somewhere to settle.

630 (6): Sagres horse-horse. Lagos and Emerita riot (careless, sorry).

Move a couple of units as MP for those towns.

Last turn of Chivalry: 30%.

Found Luanda (barracks) between Edrine and Mecca. It starts a barracks.

Move horses toward Medina.

IBT: Not much.

610 (7): Chivalry in. Invention in never, we are +135 gpt.

Lisbon settler-galley. Lagos settler-worker.

Our eSword takes a poke at a traveling Arab spear between Damascus and Medina... and dies. Dammit.

Our lead galley takes out a 1/2 barb galley in the north.

Land a scout at America; I don't think we have the tempo to go to Celt-land.

I have eight horses lined up for Medina next turn.

IBT: Make that seven, as an Arab archer kills one.

Apologize to America about that scout.

Then they declare war anyway (?!), capturing the scout. Whee. Goofy. More war happiness though.

590 (8):

Battle of Medina:

4/4 horse kills 4/4 archer outside city (2/4).
4/4 horse takes catapult shot, retreats off 3/3 spear (3/3).
4/4 horse dies to 3/3 spear (2/3).
4/4 horse dies to 3/3 spear (1/3).
4/4 horse dies to 2/3 spear (3/4).
4/4 horse kills 3/4 spear (4/4).
4/4 horse kills 1/4 spear (1/4), and we capture an Arab worker and a catapult and take Medina (1 citizen resister). Medina starts a harbor.

Make peace with Arabs for all 0 of their gold and one worker. They have only Damascus left. (We'll be back.)

Bah, forgot to switch the Oporto courthouse build until now, waste 5 shields, oh well.

IBT: Japanese galley appears off the west coast near Coimbra.

570 (9): Forest chop at Edrine gets us closer to settler-abandoning.

Lisbon galley-knight. Oporto knight-knight (maximized for shields, due in 6). Lagos worker-worker.

IBT: Apologize to Ottomans about our galley in their waters.

Japan galley moves toward America.

Brave returning curragh fends off TWO barb galleys, becoming 3/4.

550 (10): Uskudar harbor-galley. Greeks start Hanging Gardens.

I actually MM a few shields away from Gui to Lisbon; this gets Lisbon knight in 3, KT in 14 instead of 13.

Two settlers move into place, and I rush settler in Edrine for 72g to abandon it.

Upgrade another horse.

Galley runs into that Japanese galley--hmm.

And, stop and load.


I have a few thoughts:

1. We're doing OK as far as money for horse upgrades goes. It may be optimal to rush the barracks at Mecca (or, better, chop a forest into it) so we can upgrade there, not a big deal either way though. Forest chop is probably best. Either way, a couple of galley rushes in the east will be necessary, but we have three on the northern passage, one curragh that can upgrade, and one more galley following that may arrive just in time but it's close. At any rate, two galley rushes in the east should be doable.

2. We have two turns left on peace with the Ottomans. Before we declare war, I'd love to see what that orange border to the north of France is (see screen shot). I think it's the Inca, but if I am wrong and it's Ottoman, that makes for some interesting possibilities, notably taking out BOTH Ottoman cities in the north and making some densely-packed jail cells for our captive civs.

3. I have seen no Babylonian units, we're still at war. I'd leave one or two knights home to guard against that and build a force to take them out.

4. The pikes in Evora and Leiria are meant for the French invasion. I think it might be wise to have a few more after that though.

5. May want to make peace with Japan before ending turn? That galley is almost certainly empty but why let it take a potshot at our galley there? We're also very very thin on defense anywhere out west; I'm perhaps paranoid about it but it's Russia and the Zulu over there, I can't be too far wrong.

6. Check the MMing. I'm probably missing a fair amount.
 

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