Turn 148, 760 AD: You have trained a Cuirassier in New York. Work has now begun on a University.
Turn 148, 760 AD: Wicked Witch of the East's Catapult (5.00) vs Dorothy's Maceman 1 (Washington) (13.60)
Turn 148, 760 AD: Combat Odds: 0.5%
Turn 148, 760 AD: (Plot Defense: +50%)
Turn 148, 760 AD: (Feature Defense: +20%)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (68/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (36/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (4/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (0/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) has defeated Wicked Witch of the East's Catapult!
Turn 148, 760 AD: Khalid ibn al-Walid (Great General) has been born in MunchkinLand (Dorothy)!
Turn 148, 760 AD: Wicked Witch of the East's Catapult (5.00) vs Dorothy's Maceman 1 (Washington) (13.60)
Turn 148, 760 AD: Combat Odds: 0.5%
Turn 148, 760 AD: (Plot Defense: +50%)
Turn 148, 760 AD: (Feature Defense: +20%)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (68/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (36/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (4/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (0/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) has defeated Wicked Witch of the East's Catapult!
Turn 148, 760 AD: Wicked Witch of the East's Catapult (5.00) vs Dorothy's Maceman 1 (Washington) (13.60)
Turn 148, 760 AD: Combat Odds: 0.5%
Turn 148, 760 AD: (Plot Defense: +50%)
Turn 148, 760 AD: (Feature Defense: +20%)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (68/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) is hit for 12 (88/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) is hit for 12 (76/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (36/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) is hit for 12 (64/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) is hit for 12 (52/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (4/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Catapult is hit for 32 (0/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) has defeated Wicked Witch of the East's Catapult!
Turn 148, 760 AD: Wicked Witch of the East's Swordsman (6.60) vs Dorothy's Maceman 1 (Washington) (8.11)
Turn 148, 760 AD: Combat Odds: 39.0%
Turn 148, 760 AD: (Extra Combat: -10%)
Turn 148, 760 AD: (Plot Defense: +50%)
Turn 148, 760 AD: (Feature Defense: +20%)
Turn 148, 760 AD: (Combat: -25%)
Turn 148, 760 AD: (Combat: +50%)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) is hit for 15 (37/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) is hit for 15 (22/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Swordsman is hit for 26 (74/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Swordsman is hit for 26 (48/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) is hit for 15 (7/100HP)
Turn 148, 760 AD: Dorothy's Maceman 1 (Washington) is hit for 15 (0/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Swordsman has defeated Dorothy's Maceman 1 (Washington)!
Turn 148, 760 AD: Wicked Witch of the East's Horse Archer (6.60) vs Dorothy's Pikeman 1 (Washington) (11.38)
Turn 148, 760 AD: Combat Odds: 6.8%
Turn 148, 760 AD: (Extra Combat: -10%)
Turn 148, 760 AD: (Extra Combat: +10%)
Turn 148, 760 AD: (Plot Defense: +50%)
Turn 148, 760 AD: (Combat: +100%)
Turn 148, 760 AD: Wicked Witch of the East's Horse Archer is hit for 28 (72/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 1 (Washington) is hit for 14 (59/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Horse Archer is hit for 28 (44/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 1 (Washington) is hit for 14 (45/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Horse Archer is hit for 28 (16/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 1 (Washington) is hit for 14 (31/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Horse Archer is hit for 28 (0/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 1 (Washington) has defeated Wicked Witch of the East's Horse Archer!
Turn 148, 760 AD: Wicked Witch of the East's Horse Archer (7.20) vs Dorothy's Pikeman 1 (Washington) (4.83)
Turn 148, 760 AD: Combat Odds: 95.9%
Turn 148, 760 AD: (Extra Combat: -20%)
Turn 148, 760 AD: (Extra Combat: +10%)
Turn 148, 760 AD: (Plot Defense: +50%)
Turn 148, 760 AD: (Combat: +100%)
Turn 148, 760 AD: Dorothy's Pikeman 1 (Washington) is hit for 16 (15/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Horse Archer is hit for 23 (77/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 1 (Washington) is hit for 16 (0/100HP)
Turn 148, 760 AD: Wicked Witch of the East's Horse Archer has defeated Dorothy's Pikeman 1 (Washington)!
Turn 149, 780 AD: The enemy has been spotted near New Orleans!
Turn 149, 780 AD: The enemy has been spotted near New Orleans!
Turn 149, 780 AD: New York has grown to size 6.
Turn 149, 780 AD: New York can hurry University for 3⇴ with 41ℤ overflow and +1⇤ for 19 turns.
Turn 149, 780 AD: Pretty Pachys can hurry Cuirassier for 1⇴ with 34ℤ overflow and +1⇤ for 18 turns.
Turn 149, 780 AD: Crab Town has grown to size 8.
Turn 149, 780 AD: Crab Town can hurry Cuirassier for 1⇴ with 18ℤ overflow and +1⇤ for 18 turns.
Turn 149, 780 AD: Sty Land has grown to size 8.
Turn 149, 780 AD: Sty Land can hurry Cuirassier for 2⇴ with 36ℤ overflow and +1⇤ for 24 turns.
Turn 149, 780 AD: Sushi can hurry Cuirassier for 2⇴ with 32ℤ overflow and +1⇤ for 18 turns.
Turn 149, 780 AD: Iceball City can hurry Cuirassier for 2⇴ with 18ℤ overflow and +1⇤ for 18 turns.
Turn 149, 780 AD: New Orleans can hurry Granary for 1⇴ with 8ℤ overflow and +1⇤ for 18 turns.
Turn 149, 780 AD: Good Witch of the South has 50 gold available for trade.
Turn 149, 780 AD: Wicked Witch of the West will trade Theology
Turn 149, 780 AD: Good Witch of the West will trade Theology
Turn 149, 780 AD: Dorothy's Cuirassier 6 (Washington) (14.40) vs Wicked Witch of the East's Horse Archer (7.20)
Turn 149, 780 AD: Combat Odds: 99.1%
Turn 149, 780 AD: (Extra Combat: -20%)
Turn 149, 780 AD: (Extra Combat: +20%)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 28 (72/100HP)
Turn 149, 780 AD: Dorothy's Cuirassier 6 (Washington) is hit for 14 (86/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 28 (44/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 28 (16/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 28 (0/100HP)
Turn 149, 780 AD: Dorothy's Cuirassier 6 (Washington) has defeated Wicked Witch of the East's Horse Archer!
Turn 149, 780 AD: Your Cuirassier 6 (Washington) has destroyed a Horse Archer!
Turn 149, 780 AD: Dorothy's Cuirassier 5 (Washington) (13.20) vs Wicked Witch of the East's Horse Archer (7.20)
Turn 149, 780 AD: Combat Odds: 98.7%
Turn 149, 780 AD: (Extra Combat: -10%)
Turn 149, 780 AD: (Extra Combat: +20%)
Turn 149, 780 AD: Dorothy's Cuirassier 5 (Washington) is hit for 14 (86/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 26 (74/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 26 (48/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 26 (22/100HP)
Turn 149, 780 AD: Dorothy's Cuirassier 5 (Washington) is hit for 14 (72/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 26 (0/100HP)
Turn 149, 780 AD: Dorothy's Cuirassier 5 (Washington) has defeated Wicked Witch of the East's Horse Archer!
Turn 149, 780 AD: Your Cuirassier 5 (Washington) has destroyed a Horse Archer!
Turn 149, 780 AD: MunchkinLand will grow to size 15 on the next turn.
Turn 149, 780 AD: Silver Heights will grow to size 11 on the next turn.
Turn 149, 780 AD: Sushi will grow to size 8 on the next turn.
Turn 149, 780 AD: Iceball City will grow to size 7 on the next turn.
Turn 149, 780 AD: Boston will grow to size 3 on the next turn.
Turn 149, 780 AD: You have trained a Cuirassier in Sushi. Work has now begun on Jewish Missionary.
Turn 149, 780 AD: Wicked Witch of the West has founded Tlacopan in a distant land.
Turn 149, 780 AD: Coco Chanel (Great Merchant) has been born in Texcoco (Wicked Witch of the West)!
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer (5.54) vs Dorothy's Cuirassier 6 (Washington) (12.38)
Turn 149, 780 AD: Combat Odds: 0.5%
Turn 149, 780 AD: (Extra Combat: -20%)
Turn 149, 780 AD: (Extra Combat: +20%)
Turn 149, 780 AD: Dorothy's Cuirassier 6 (Washington) is hit for 13 (73/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 28 (49/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 28 (21/100HP)
Turn 149, 780 AD: Dorothy's Cuirassier 6 (Washington) is hit for 13 (60/100HP)
Turn 149, 780 AD: Dorothy's Cuirassier 6 (Washington) is hit for 13 (47/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 28 (0/100HP)
Turn 149, 780 AD: Dorothy's Cuirassier 6 (Washington) has defeated Wicked Witch of the East's Horse Archer!
Turn 149, 780 AD: While defending, your Cuirassier 6 (Washington) has killed a Viking Horse Archer!
Turn 149, 780 AD: Wicked Witch of the East's Chariot (4.80) vs Dorothy's Longbowman 1 (Washington) (11.22)
Turn 149, 780 AD: Combat Odds: 0.2%
Turn 149, 780 AD: (Extra Combat: -20%)
Turn 149, 780 AD: (Plot Defense: +17%)
Turn 149, 780 AD: (Fortify: +25%)
Turn 149, 780 AD: (City Defense: +45%)
Turn 149, 780 AD: Wicked Witch of the East's Chariot is hit for 30 (70/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Chariot is hit for 30 (40/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Chariot is hit for 30 (10/100HP)
Turn 149, 780 AD: A Chariot has withdrawn from combat with your Longbowman 1 (Washington)!
Turn 149, 780 AD: Wicked Witch of the East's Chariot (4.80) vs Dorothy's Longbowman 1 (Washington) (11.22)
Turn 149, 780 AD: Combat Odds: 0.2%
Turn 149, 780 AD: (Extra Combat: -20%)
Turn 149, 780 AD: (Plot Defense: +17%)
Turn 149, 780 AD: (Fortify: +25%)
Turn 149, 780 AD: (City Defense: +45%)
Turn 149, 780 AD: Wicked Witch of the East's Chariot is hit for 30 (70/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 1 (Washington) is hit for 13 (87/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Chariot is hit for 30 (40/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 1 (Washington) is hit for 13 (74/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Chariot is hit for 30 (10/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Chariot is hit for 30 (0/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 1 (Washington) has defeated Wicked Witch of the East's Chariot!
Turn 149, 780 AD: While defending, your Longbowman 1 (Washington) has killed a Viking Chariot!
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer (7.20) vs Dorothy's Longbowman 2 (Emerald City) (10.92)
Turn 149, 780 AD: Combat Odds: 9.7%
Turn 149, 780 AD: (Extra Combat: -20%)
Turn 149, 780 AD: (Plot Defense: +17%)
Turn 149, 780 AD: (Fortify: +20%)
Turn 149, 780 AD: (City Defense: +45%)
Turn 149, 780 AD: Dorothy's Longbowman 2 (Emerald City) is hit for 16 (84/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 2 (Emerald City) is hit for 16 (68/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 24 (76/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 24 (52/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 24 (28/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 2 (Emerald City) is hit for 16 (52/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 2 (Emerald City) is hit for 16 (36/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 24 (4/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 2 (Emerald City) is hit for 16 (20/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 2 (Emerald City) is hit for 16 (4/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 24 (0/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 2 (Emerald City) has defeated Wicked Witch of the East's Horse Archer!
Turn 149, 780 AD: While defending, your Longbowman 2 (Emerald City) has killed a Viking Horse Archer!
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer (7.20) vs Dorothy's Longbowman 1 (MunchkinLand) (10.32)
Turn 149, 780 AD: Combat Odds: 11.3%
Turn 149, 780 AD: (Extra Combat: -20%)
Turn 149, 780 AD: (Plot Defense: +17%)
Turn 149, 780 AD: (Fortify: +10%)
Turn 149, 780 AD: (City Defense: +45%)
Turn 149, 780 AD: Dorothy's Longbowman 1 (MunchkinLand) is hit for 16 (84/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 23 (77/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 1 (MunchkinLand) is hit for 16 (68/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 23 (54/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 23 (31/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 1 (MunchkinLand) is hit for 16 (52/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 1 (MunchkinLand) is hit for 16 (36/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 1 (MunchkinLand) is hit for 16 (20/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 23 (8/100HP)
Turn 149, 780 AD: Dorothy's Longbowman 1 (MunchkinLand) is hit for 16 (4/100HP)
Turn 149, 780 AD: A Horse Archer has withdrawn from combat with your Longbowman 1 (MunchkinLand)!
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer (7.20) vs Dorothy's Cuirassier 5 (Washington) (9.50)
Turn 149, 780 AD: Combat Odds: 22.7%
Turn 149, 780 AD: (Extra Combat: -20%)
Turn 149, 780 AD: (Extra Combat: +10%)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 25 (75/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 25 (50/100HP)
Turn 149, 780 AD: Dorothy's Cuirassier 5 (Washington) is hit for 15 (57/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 25 (25/100HP)
Turn 149, 780 AD: Wicked Witch of the East's Horse Archer is hit for 25 (0/100HP)
Turn 149, 780 AD: Dorothy's Cuirassier 5 (Washington) has defeated Wicked Witch of the East's Horse Archer!
Turn 149, 780 AD: While defending, your Cuirassier 5 (Washington) has killed a Viking Horse Archer!
Turn 150, 800 AD: The enemy has been spotted near New Orleans!
Turn 150, 800 AD: The enemy has been spotted near New Orleans!
Turn 150, 800 AD: MunchkinLand has grown to size 15.
Turn 150, 800 AD: MunchkinLand can hurry University for 2⇴ with 42ℤ overflow and +1⇤ for 10 turns.
Turn 150, 800 AD: Emerald City can hurry Cuirassier for 1⇴ with 27ℤ overflow and +1⇤ for 17 turns.
Turn 150, 800 AD: Washington can hurry Cuirassier for 2⇴ with 48ℤ overflow and +1⇤ for 17 turns.
Turn 150, 800 AD: Silver Heights has grown to size 11.
Turn 150, 800 AD: Iceball City has grown to size 7.
Turn 150, 800 AD: Boston has grown to size 3.
Turn 150, 800 AD: Boston can hurry Longbowman for 1⇴ with 30ℤ overflow and +1⇤ for 18 turns.
Turn 150, 800 AD: Philadelphia can hurry Lighthouse for 1⇴ with 18ℤ overflow and +1⇤ for 10 turns.
Turn 150, 800 AD: The borders of MunchkinLand are about to expand.
Turn 150, 800 AD: You have plundered 2ℴ from the Camp!
Turn 150, 800 AD: Emerald City will grow to size 12 on the next turn.
Turn 150, 800 AD: YellowBrickRoad will grow to size 8 on the next turn.
Turn 150, 800 AD: New York will grow to size 7 on the next turn.
Turn 150, 800 AD: Pretty Pachys will grow to size 8 on the next turn.
Turn 150, 800 AD: New Orleans will grow to size 3 on the next turn.
Turn 150, 800 AD: Deal Canceled: Sheep to Wicked Witch of the West for Gold Per Turn (3)
Turn 150, 800 AD: The borders of MunchkinLand have expanded!
Turn 150, 800 AD: Good Witch of the South has completed Angkor Wat!
Turn 150, 800 AD: Leaders of Taoism have a vision of uniting all Taoist faithful under the The Apostolic Palace.
Turn 150, 800 AD: Wicked Witch of the South has completed The Apostolic Palace!
Turn 150, 800 AD: Al-Khwarizmi (Great Scientist) has been born in a far away land!
Turn 151, 820 AD: The enemy has been spotted near New Orleans!
Turn 151, 820 AD: The enemy has been spotted near New Orleans!
Turn 151, 820 AD: Emerald City has grown to size 12.
Turn 151, 820 AD: YellowBrickRoad has grown to size 8.
Turn 151, 820 AD: YellowBrickRoad can hurry Cuirassier for 1⇴ with 31ℤ overflow and +1⇤ for 26 turns.
Turn 151, 820 AD: New York has grown to size 7.
Turn 151, 820 AD: Pretty Pachys has grown to size 8.
Turn 151, 820 AD: Pretty Pachys can hurry University for 2⇴ with 21ℤ overflow and +1⇤ for 16 turns.
Turn 151, 820 AD: Sushi can hurry Cuirassier for 1⇴ with 13ℤ overflow and +1⇤ for 26 turns.
Turn 151, 820 AD: New Orleans has grown to size 3.
Turn 151, 820 AD: Baltimore can hurry Barracks for 1⇴ with 9ℤ overflow and +1⇤ for 10 turns.
Turn 151, 820 AD: Wicked Witch of the South has 60 gold available for trade.
Turn 151, 820 AD: Good Witch of the West has 260 gold available for trade.
Turn 151, 820 AD: Wicked Witch of the West has 5 gold per turn available for trade.
Turn 151, 820 AD: The borders of Pretty Pachys are about to expand.
Turn 151, 820 AD: Good Witch of the South will trade Drama, Theology
Turn 151, 820 AD: Wicked Witch of the South will trade Drama, Theology
Turn 151, 820 AD: Wicked Witch of the West will trade Drama
Turn 151, 820 AD: Good Witch of the West will trade Drama
Turn 151, 820 AD: Wicked Witch of the North will trade Drama, Theology
Turn 151, 820 AD: Good Witch of the North will trade Drama, Theology
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Washington) (14.11) vs Wicked Witch of the East's Swordsman (7.54)
Turn 151, 820 AD: Combat Odds: 98.9%
Turn 151, 820 AD: (Extra Combat: -20%)
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: (Plot Defense: +50%)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Washington) is hit for 15 (83/100HP)
Turn 151, 820 AD: Wicked Witch of the East's Swordsman is hit for 25 (49/100HP)
Turn 151, 820 AD: Wicked Witch of the East's Swordsman is hit for 25 (24/100HP)
Turn 151, 820 AD: Wicked Witch of the East's Swordsman is hit for 25 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Washington) has defeated Wicked Witch of the East's Swordsman!
Turn 151, 820 AD: Your Cuirassier 5 (Washington) has destroyed a Swordsman!
Turn 151, 820 AD: Dorothy's Cuirassier 6 (Washington) (9.64) vs Wicked Witch of the East's Horse Archer (0.57)
Turn 151, 820 AD: Combat Odds: 100.0%
Turn 151, 820 AD: (Extra Combat: -20%)
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: Wicked Witch of the East's Horse Archer is hit for 33 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 6 (Washington) has defeated Wicked Witch of the East's Horse Archer!
Turn 151, 820 AD: Your Cuirassier 6 (Washington) has destroyed a Horse Archer!
Turn 151, 820 AD: Dorothy's Longbowman 4 (Washington) (6.00) vs Wicked Witch of the East's Chariot (0.58)
Turn 151, 820 AD: Combat Odds: 100.0%
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: (River Attack: +25%)
Turn 151, 820 AD: Wicked Witch of the East's Chariot is hit for 27 (0/100HP)
Turn 151, 820 AD: Dorothy's Longbowman 4 (Washington) has defeated Wicked Witch of the East's Chariot!
Turn 151, 820 AD: Your Longbowman 4 (Washington) has destroyed a Chariot!
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) (14.40) vs Good Witch of the East's Swordsman (9.30)
Turn 151, 820 AD: Combat Odds: 91.0%
Turn 151, 820 AD: (Extra Combat: -20%)
Turn 151, 820 AD: (Extra Combat: +10%)
Turn 151, 820 AD: (Plot Defense: +20%)
Turn 151, 820 AD: (Fortify: +25%)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (84/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (76/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (52/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (68/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (52/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (28/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (36/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (4/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (20/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) has defeated Good Witch of the East's Swordsman!
Turn 151, 820 AD: Your Cuirassier 7 (Washington) has destroyed a Swordsman!
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) (13.20) vs Good Witch of the East's Axeman (7.75)
Turn 151, 820 AD: Combat Odds: 96.5%
Turn 151, 820 AD: (Extra Combat: -10%)
Turn 151, 820 AD: (Extra Combat: +10%)
Turn 151, 820 AD: (Plot Defense: +20%)
Turn 151, 820 AD: (Fortify: +25%)
Turn 151, 820 AD: Good Witch of the East's Axeman is hit for 25 (75/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (85/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (70/100HP)
Turn 151, 820 AD: Good Witch of the East's Axeman is hit for 25 (50/100HP)
Turn 151, 820 AD: Good Witch of the East's Axeman is hit for 25 (25/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (55/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (40/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (25/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (10/100HP)
Turn 151, 820 AD: Good Witch of the East's Axeman is hit for 25 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) has defeated Good Witch of the East's Axeman!
Turn 151, 820 AD: Your Cuirassier 9 (Emerald City) has destroyed a Axeman!
Turn 151, 820 AD: Dorothy's Cuirassier 1 (Emerald City) (12.00) vs Good Witch of the East's Horse Archer (7.20)
Turn 151, 820 AD: Combat Odds: 96.2%
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 25 (75/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 1 (Emerald City) is hit for 15 (85/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 25 (50/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 25 (25/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 25 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 1 (Emerald City) has defeated Good Witch of the East's Horse Archer!
Turn 151, 820 AD: Your Cuirassier 1 (Emerald City) has destroyed a Horse Archer!
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) (12.00) vs Good Witch of the East's Horse Archer (6.60)
Turn 151, 820 AD: Combat Odds: 98.7%
Turn 151, 820 AD: (Extra Combat: +10%)
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) is hit for 14 (86/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 26 (74/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 26 (48/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) is hit for 14 (72/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 26 (22/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) is hit for 14 (58/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 26 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) has defeated Good Witch of the East's Horse Archer!
Turn 151, 820 AD: Your Cuirassier 4 (Sty Land) has destroyed a Horse Archer!
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) (12.00) vs Good Witch of the East's Catapult (5.00)
Turn 151, 820 AD: Combat Odds: 99.6%
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 13 (87/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 13 (74/100HP)
Turn 151, 820 AD: Good Witch of the East's Catapult is hit for 30 (70/100HP)
Turn 151, 820 AD: Good Witch of the East's Catapult is hit for 30 (40/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 13 (61/100HP)
Turn 151, 820 AD: Good Witch of the East's Catapult is hit for 30 (10/100HP)
Turn 151, 820 AD: Good Witch of the East's Catapult is hit for 30 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) has defeated Good Witch of the East's Catapult!
Turn 151, 820 AD: Your Cuirassier 5 (Sushi) has destroyed a Catapult!
Turn 151, 820 AD: Dorothy's Cuirassier 8 (New York) (12.00) vs Good Witch of the East's Chariot (4.80)
Turn 151, 820 AD: Combat Odds: 99.9%
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: Good Witch of the East's Chariot is hit for 30 (70/100HP)
Turn 151, 820 AD: Good Witch of the East's Chariot is hit for 30 (40/100HP)
Turn 151, 820 AD: Good Witch of the East's Chariot is hit for 30 (10/100HP)
Turn 151, 820 AD: Good Witch of the East's Chariot is hit for 30 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 8 (New York) has defeated Good Witch of the East's Chariot!
Turn 151, 820 AD: Your Cuirassier 8 (New York) has destroyed a Chariot!
Turn 151, 820 AD: Dorothy's Longbowman 4 (Emerald City) (6.00) vs Good Witch of the East's Trebuchet (4.00)
Turn 151, 820 AD: Combat Odds: 92.7%
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (76/100HP)
Turn 151, 820 AD: Dorothy's Longbowman 4 (Emerald City) is hit for 16 (84/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (52/100HP)
Turn 151, 820 AD: Dorothy's Longbowman 4 (Emerald City) is hit for 16 (68/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (28/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (4/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (0/100HP)
Turn 151, 820 AD: Dorothy's Longbowman 4 (Emerald City) has defeated Good Witch of the East's Trebuchet!
Turn 151, 820 AD: Your Longbowman 4 (Emerald City) has destroyed a Trebuchet!
Turn 151, 820 AD: You have captured Ayodhya!!!