Here is your Session Turn Log from 820 AD to 920 AD:
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Washington) (14.11) vs Wicked Witch of the East's Swordsman (7.54)
Turn 151, 820 AD: Combat Odds: 98.9%
Turn 151, 820 AD: (Extra Combat: -20%)
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: (Plot Defense: +50%)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Washington) is hit for 15 (83/100HP)
Turn 151, 820 AD: Wicked Witch of the East's Swordsman is hit for 25 (49/100HP)
Turn 151, 820 AD: Wicked Witch of the East's Swordsman is hit for 25 (24/100HP)
Turn 151, 820 AD: Wicked Witch of the East's Swordsman is hit for 25 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Washington) has defeated Wicked Witch of the East's Swordsman!
Turn 151, 820 AD: Dorothy's Cuirassier 6 (Washington) (9.64) vs Wicked Witch of the East's Horse Archer (0.57)
Turn 151, 820 AD: Combat Odds: 100.0%
Turn 151, 820 AD: (Extra Combat: -20%)
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: Wicked Witch of the East's Horse Archer is hit for 33 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 6 (Washington) has defeated Wicked Witch of the East's Horse Archer!
Turn 151, 820 AD: Dorothy's Longbowman 4 (Washington) (6.00) vs Wicked Witch of the East's Chariot (0.58)
Turn 151, 820 AD: Combat Odds: 100.0%
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: (River Attack: +25%)
Turn 151, 820 AD: Wicked Witch of the East's Chariot is hit for 27 (0/100HP)
Turn 151, 820 AD: Dorothy's Longbowman 4 (Washington) has defeated Wicked Witch of the East's Chariot!
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) (14.40) vs Good Witch of the East's Swordsman (9.30)
Turn 151, 820 AD: Combat Odds: 91.0%
Turn 151, 820 AD: (Extra Combat: -20%)
Turn 151, 820 AD: (Extra Combat: +10%)
Turn 151, 820 AD: (Plot Defense: +20%)
Turn 151, 820 AD: (Fortify: +25%)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (84/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (76/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (52/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (68/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (52/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (28/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (36/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (4/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) is hit for 16 (20/100HP)
Turn 151, 820 AD: Good Witch of the East's Swordsman is hit for 24 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 7 (Washington) has defeated Good Witch of the East's Swordsman!
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) (13.20) vs Good Witch of the East's Axeman (7.75)
Turn 151, 820 AD: Combat Odds: 96.5%
Turn 151, 820 AD: (Extra Combat: -10%)
Turn 151, 820 AD: (Extra Combat: +10%)
Turn 151, 820 AD: (Plot Defense: +20%)
Turn 151, 820 AD: (Fortify: +25%)
Turn 151, 820 AD: Good Witch of the East's Axeman is hit for 25 (75/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (85/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (70/100HP)
Turn 151, 820 AD: Good Witch of the East's Axeman is hit for 25 (50/100HP)
Turn 151, 820 AD: Good Witch of the East's Axeman is hit for 25 (25/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (55/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (40/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (25/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 15 (10/100HP)
Turn 151, 820 AD: Good Witch of the East's Axeman is hit for 25 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 9 (Emerald City) has defeated Good Witch of the East's Axeman!
Turn 151, 820 AD: Dorothy's Cuirassier 1 (Emerald City) (12.00) vs Good Witch of the East's Horse Archer (7.20)
Turn 151, 820 AD: Combat Odds: 96.2%
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 25 (75/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 1 (Emerald City) is hit for 15 (85/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 25 (50/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 25 (25/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 25 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 1 (Emerald City) has defeated Good Witch of the East's Horse Archer!
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) (12.00) vs Good Witch of the East's Horse Archer (6.60)
Turn 151, 820 AD: Combat Odds: 98.7%
Turn 151, 820 AD: (Extra Combat: +10%)
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) is hit for 14 (86/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 26 (74/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 26 (48/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) is hit for 14 (72/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 26 (22/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) is hit for 14 (58/100HP)
Turn 151, 820 AD: Good Witch of the East's Horse Archer is hit for 26 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 4 (Sty Land) has defeated Good Witch of the East's Horse Archer!
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) (12.00) vs Good Witch of the East's Catapult (5.00)
Turn 151, 820 AD: Combat Odds: 99.6%
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 13 (87/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 13 (74/100HP)
Turn 151, 820 AD: Good Witch of the East's Catapult is hit for 30 (70/100HP)
Turn 151, 820 AD: Good Witch of the East's Catapult is hit for 30 (40/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 13 (61/100HP)
Turn 151, 820 AD: Good Witch of the East's Catapult is hit for 30 (10/100HP)
Turn 151, 820 AD: Good Witch of the East's Catapult is hit for 30 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 5 (Sushi) has defeated Good Witch of the East's Catapult!
Turn 151, 820 AD: Dorothy's Cuirassier 8 (New York) (12.00) vs Good Witch of the East's Chariot (4.80)
Turn 151, 820 AD: Combat Odds: 99.9%
Turn 151, 820 AD: (Extra Combat: +20%)
Turn 151, 820 AD: Good Witch of the East's Chariot is hit for 30 (70/100HP)
Turn 151, 820 AD: Good Witch of the East's Chariot is hit for 30 (40/100HP)
Turn 151, 820 AD: Good Witch of the East's Chariot is hit for 30 (10/100HP)
Turn 151, 820 AD: Good Witch of the East's Chariot is hit for 30 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 8 (New York) has defeated Good Witch of the East's Chariot!
Turn 151, 820 AD: Dorothy's Longbowman 4 (Emerald City) (6.00) vs Good Witch of the East's Trebuchet (4.00)
Turn 151, 820 AD: Combat Odds: 92.7%
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (76/100HP)
Turn 151, 820 AD: Dorothy's Longbowman 4 (Emerald City) is hit for 16 (84/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (52/100HP)
Turn 151, 820 AD: Dorothy's Longbowman 4 (Emerald City) is hit for 16 (68/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (28/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (4/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 24 (0/100HP)
Turn 151, 820 AD: Dorothy's Longbowman 4 (Emerald City) has defeated Good Witch of the East's Trebuchet!
Turn 151, 820 AD: You have captured Ayodhya!!!
Turn 151, 820 AD: Dorothy's Cuirassier 2 (Washington) (14.19) vs Good Witch of the East's Trebuchet (4.00)
Turn 151, 820 AD: Combat Odds: 100.0%
Turn 151, 820 AD: (Extra Combat: -30%)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 36 (64/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 36 (28/100HP)
Turn 151, 820 AD: Good Witch of the East's Trebuchet is hit for 36 (0/100HP)
Turn 151, 820 AD: Dorothy's Cuirassier 2 (Washington) has defeated Good Witch of the East's Trebuchet!
Turn 151, 820 AD: You have discovered Drama!
Turn 151, 820 AD: You have discovered Theology!
Turn 151, 820 AD: You have discovered Optics!
Turn 151, 820 AD: The borders of Pretty Pachys have expanded!
Turn 151, 820 AD: Werner Heisenberg (Great Scientist) has been born in Nottingham (Good Witch of the North)!
Turn 151, 820 AD: The Apostolic Palace voting members have announced their decision: Apostolic Palace Election (Winner Proposes Apostolic Palace Resolutions) (Requires 46 of 115 Total Votes)
Turn 152, 840 AD: Dorothy adopts Representation!
Turn 152, 840 AD: Dorothy adopts Bureaucracy!
Turn 152, 840 AD: You have constructed a University in New York. Work has now begun on a Work Boat.
Turn 152, 840 AD: Judaism has spread in Warwick.
Turn 152, 840 AD: Good Witch of the East's Spearman (4.40) vs Dorothy's Longbowman 6 (New York) (9.90)
Turn 152, 840 AD: Combat Odds: 0.3%
Turn 152, 840 AD: (Extra Combat: -10%)
Turn 152, 840 AD: (Plot Defense: +20%)
Turn 152, 840 AD: (City Defense: +45%)
Turn 152, 840 AD: Good Witch of the East's Spearman is hit for 29 (71/100HP)
Turn 152, 840 AD: Good Witch of the East's Spearman is hit for 29 (42/100HP)
Turn 152, 840 AD: Dorothy's Longbowman 6 (New York) is hit for 13 (87/100HP)
Turn 152, 840 AD: Good Witch of the East's Spearman is hit for 29 (13/100HP)
Turn 152, 840 AD: Good Witch of the East's Spearman is hit for 29 (0/100HP)
Turn 152, 840 AD: Dorothy's Longbowman 6 (New York) has defeated Good Witch of the East's Spearman!
Turn 152, 840 AD: Barbarian's Galley (2.00) vs Dorothy's Galley 2 (Pretty Pachys) (2.20)
Turn 152, 840 AD: Combat Odds: 32.2%
Turn 152, 840 AD: (Plot Defense: +10%)
Turn 152, 840 AD: Dorothy's Galley 2 (Pretty Pachys) is hit for 19 (81/100HP)
Turn 152, 840 AD: Dorothy's Galley 2 (Pretty Pachys) is hit for 19 (62/100HP)
Turn 152, 840 AD: Dorothy's Galley 2 (Pretty Pachys) is hit for 19 (43/100HP)
Turn 152, 840 AD: Dorothy's Galley 2 (Pretty Pachys) is hit for 19 (24/100HP)
Turn 152, 840 AD: Dorothy's Galley 2 (Pretty Pachys) is hit for 19 (5/100HP)
Turn 152, 840 AD: Barbarian's Galley is hit for 20 (80/100HP)
Turn 152, 840 AD: Barbarian's Galley is hit for 20 (60/100HP)
Turn 152, 840 AD: Barbarian's Galley is hit for 20 (40/100HP)
Turn 152, 840 AD: Barbarian's Galley is hit for 20 (20/100HP)
Turn 152, 840 AD: Dorothy's Galley 2 (Pretty Pachys) is hit for 19 (0/100HP)
Turn 152, 840 AD: Barbarian's Galley has defeated Dorothy's Galley 2 (Pretty Pachys)!
Turn 153, 860 AD: Dorothy's Cuirassier 8 (New York) (14.40) vs Good Witch of the East's Longbowman (10.20)
Turn 153, 860 AD: Combat Odds: 88.2%
Turn 153, 860 AD: (Extra Combat: -20%)
Turn 153, 860 AD: (Plot Defense: +20%)
Turn 153, 860 AD: (Fortify: +25%)
Turn 153, 860 AD: (City Defense: +25%)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (77/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 8 (New York) is hit for 16 (84/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 8 (New York) is hit for 16 (68/100HP)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (54/100HP)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (31/100HP)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (8/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 8 (New York) is hit for 16 (52/100HP)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (0/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 8 (New York) has defeated Good Witch of the East's Longbowman!
Turn 153, 860 AD: Dorothy's Cuirassier 3 (Pretty Pachys) (14.40) vs Good Witch of the East's Longbowman (10.20)
Turn 153, 860 AD: Combat Odds: 88.2%
Turn 153, 860 AD: (Extra Combat: -20%)
Turn 153, 860 AD: (Plot Defense: +20%)
Turn 153, 860 AD: (Fortify: +25%)
Turn 153, 860 AD: (City Defense: +25%)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (77/100HP)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (54/100HP)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (31/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 3 (Pretty Pachys) is hit for 16 (84/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 3 (Pretty Pachys) is hit for 16 (68/100HP)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (8/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 3 (Pretty Pachys) is hit for 16 (52/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 3 (Pretty Pachys) is hit for 16 (36/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 3 (Pretty Pachys) is hit for 16 (20/100HP)
Turn 153, 860 AD: Good Witch of the East's Longbowman is hit for 23 (0/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 3 (Pretty Pachys) has defeated Good Witch of the East's Longbowman!
Turn 153, 860 AD: Dorothy's Cuirassier 6 (Washington) (12.94) vs Good Witch of the East's Horse Archer (6.00)
Turn 153, 860 AD: Combat Odds: 98.6%
Turn 153, 860 AD: (Extra Combat: -30%)
Turn 153, 860 AD: Good Witch of the East's Horse Archer is hit for 30 (70/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 6 (Washington) is hit for 13 (70/100HP)
Turn 153, 860 AD: Good Witch of the East's Horse Archer is hit for 30 (40/100HP)
Turn 153, 860 AD: Good Witch of the East's Horse Archer is hit for 30 (10/100HP)
Turn 153, 860 AD: Good Witch of the East's Horse Archer is hit for 30 (0/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 6 (Washington) has defeated Good Witch of the East's Horse Archer!
Turn 153, 860 AD: You have captured Kolhapur!!!
Turn 153, 860 AD: Dorothy's Cuirassier 2 (Washington) (15.60) vs Good Witch of the East's Trebuchet (4.00)
Turn 153, 860 AD: Combat Odds: 100.0%
Turn 153, 860 AD: (Extra Combat: -30%)
Turn 153, 860 AD: Good Witch of the East's Trebuchet is hit for 36 (64/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 2 (Washington) is hit for 10 (90/100HP)
Turn 153, 860 AD: Good Witch of the East's Trebuchet is hit for 36 (28/100HP)
Turn 153, 860 AD: Good Witch of the East's Trebuchet is hit for 36 (0/100HP)
Turn 153, 860 AD: Dorothy's Cuirassier 2 (Washington) has defeated Good Witch of the East's Trebuchet!
Turn 153, 860 AD: You have discovered Guilds!
Turn 153, 860 AD: You have trained a Cuirassier in Sushi. Work has now begun on Jewish Missionary.
Turn 153, 860 AD: You have trained a Cuirassier in Iceball City. Work has now begun on a Worker.
Turn 153, 860 AD: Good Witch of the East adopts Bureaucracy!
Turn 154, 880 AD: New York has grown to size 8.
Turn 154, 880 AD: Iceball City has grown to size 8.
Turn 154, 880 AD: Iceball City can hurry Worker for 3⇴ with 16ℤ overflow and +1⇤ for 13 turns.
Turn 154, 880 AD: Boston has grown to size 3.
Turn 154, 880 AD: Philadelphia has grown to size 4.
Turn 154, 880 AD: Philadelphia can hurry Theatre for 2⇴ with 34ℤ overflow and +1⇤ for 10 turns.
Turn 154, 880 AD: Ayodhya will be pacified on the next turn.
Turn 154, 880 AD: Good Witch of the South has 50 gold available for trade.
Turn 154, 880 AD: Good Witch of the North has 60 gold available for trade.
Turn 154, 880 AD: Wicked Witch of the East has 160 gold available for trade.
Turn 154, 880 AD: Good Witch of the East has 210 gold available for trade.
Turn 154, 880 AD: The borders of Silver Heights are about to expand.
Turn 154, 880 AD: Clearing a Forest has created 30 ℤ for Baltimore.
Turn 154, 880 AD: Clearing a Forest has created 30 ℤ for Iceball City.
Turn 154, 880 AD: Crab Town will grow to size 10 on the next turn.
Turn 154, 880 AD: New Orleans will grow to size 4 on the next turn.
Turn 154, 880 AD: The borders of Silver Heights have expanded!
Turn 154, 880 AD: You have constructed a Granary in New Orleans. Work has now begun on a Galley.
Turn 154, 880 AD: Good Witch of the South adopts Bureaucracy!
Turn 154, 880 AD: Good Witch of the South adopts Organized Religion!
Turn 154, 880 AD: Nain Singh (Great Engineer) has been born in Ulundi (Wicked Witch of the South)!
Turn 155, 900 AD: The enemy has been spotted near New Orleans!
Turn 155, 900 AD: The enemy has been spotted near Kolhapur!
Turn 155, 900 AD: Pretty Pachys can hurry Taoist Monastery for 1⇴ with 40ℤ overflow, 18ℴ added to the treasury, and +1⇤ for 12 turns.
Turn 155, 900 AD: Crab Town has grown to size 10.
Turn 155, 900 AD: Sty Land can hurry Cuirassier for 3⇴ with 44ℤ overflow and +1⇤ for 28 turns.
Turn 155, 900 AD: Boston can hurry Lighthouse for 1⇴ with 18ℤ overflow and +1⇤ for 23 turns.
Turn 155, 900 AD: New Orleans has grown to size 4.
Turn 155, 900 AD: Ayodhya has been pacified.
Turn 155, 900 AD: Dorothy's Cuirassier 16 (Washington) (12.00) vs Good Witch of the East's War Elephant (13.60)
Turn 155, 900 AD: Combat Odds: 30.3%
Turn 155, 900 AD: (Extra Combat: +20%)
Turn 155, 900 AD: (Combat: +50%)
Turn 155, 900 AD: Dorothy's Cuirassier 16 (Washington) is hit for 21 (79/100HP)
Turn 155, 900 AD: Good Witch of the East's War Elephant is hit for 18 (82/100HP)
Turn 155, 900 AD: Good Witch of the East's War Elephant is hit for 18 (64/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 16 (Washington) is hit for 21 (58/100HP)
Turn 155, 900 AD: Good Witch of the East's War Elephant is hit for 18 (46/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 16 (Washington) is hit for 21 (37/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 16 (Washington) is hit for 21 (16/100HP)
Turn 155, 900 AD: Your Cuirassier 16 (Washington) has damaged 1 units by flanking the enemy positions.
Turn 155, 900 AD: Your Cuirassier 16 (Washington) has withdrawn from combat with a War Elephant!
Turn 155, 900 AD: Dorothy's Cuirassier 7 (Washington) (12.96) vs Good Witch of the East's Horse Archer (7.20)
Turn 155, 900 AD: Combat Odds: 97.1%
Turn 155, 900 AD: (Extra Combat: -20%)
Turn 155, 900 AD: (Extra Combat: +20%)
Turn 155, 900 AD: Good Witch of the East's Horse Archer is hit for 27 (73/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 7 (Washington) is hit for 14 (76/100HP)
Turn 155, 900 AD: Good Witch of the East's Horse Archer is hit for 27 (46/100HP)
Turn 155, 900 AD: Good Witch of the East's Horse Archer is hit for 27 (19/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 7 (Washington) is hit for 14 (62/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 7 (Washington) is hit for 14 (48/100HP)
Turn 155, 900 AD: Good Witch of the East's Horse Archer is hit for 27 (0/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 7 (Washington) has defeated Good Witch of the East's Horse Archer!
Turn 155, 900 AD: Your Cuirassier 7 (Washington) has damaged 2 units by flanking the enemy positions.
Turn 155, 900 AD: Your Cuirassier 7 (Washington) has destroyed a Horse Archer!
Turn 155, 900 AD: Dorothy's Cuirassier 8 (New York) (11.85) vs Good Witch of the East's War Elephant (6.25)
Turn 155, 900 AD: Combat Odds: 97.9%
Turn 155, 900 AD: (Extra Combat: -30%)
Turn 155, 900 AD: (Extra Combat: +20%)
Turn 155, 900 AD: (Combat: +50%)
Turn 155, 900 AD: Dorothy's Cuirassier 8 (New York) is hit for 17 (59/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 8 (New York) is hit for 17 (42/100HP)
Turn 155, 900 AD: Good Witch of the East's War Elephant is hit for 23 (23/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 8 (New York) is hit for 17 (25/100HP)
Turn 155, 900 AD: Good Witch of the East's War Elephant is hit for 23 (0/100HP)
Turn 155, 900 AD: Dorothy's Cuirassier 8 (New York) has defeated Good Witch of the East's War Elephant!
Turn 155, 900 AD: Your Cuirassier 8 (New York) has damaged 2 units by flanking the enemy positions.
Turn 155, 900 AD: Your Cuirassier 8 (New York) has destroyed a War Elephant!
Turn 155, 900 AD: Dorothy's Longbowman 4 (Emerald City) (6.00) vs Good Witch of the East's Trebuchet (2.00)
Turn 155, 900 AD: Combat Odds: 100.0%
Turn 155, 900 AD: Good Witch of the East's Trebuchet is hit for 28 (22/100HP)
Turn 155, 900 AD: Dorothy's Longbowman 4 (Emerald City) is hit for 14 (86/100HP)
Turn 155, 900 AD: Good Witch of the East's Trebuchet is hit for 28 (0/100HP)
Turn 155, 900 AD: Dorothy's Longbowman 4 (Emerald City) has defeated Good Witch of the East's Trebuchet!
Turn 155, 900 AD: Your Longbowman 4 (Emerald City) has destroyed a Trebuchet!
Turn 155, 900 AD: Dorothy's Chariot 8 (Emerald City) (4.40) vs Good Witch of the East's Trebuchet (1.28)
Turn 155, 900 AD: Combat Odds: 100.0%
Turn 155, 900 AD: (Extra Combat: -10%)
Turn 155, 900 AD: Good Witch of the East's Trebuchet is hit for 25 (7/100HP)
Turn 155, 900 AD: Good Witch of the East's Trebuchet is hit for 25 (0/100HP)
Turn 155, 900 AD: Dorothy's Chariot 8 (Emerald City) has defeated Good Witch of the East's Trebuchet!
Turn 155, 900 AD: Your Chariot 8 (Emerald City) has destroyed a Trebuchet!
Turn 155, 900 AD: Sushi will grow to size 8 on the next turn.
Turn 155, 900 AD: Baltimore will grow to size 5 on the next turn.
Turn 155, 900 AD: Philadelphia will grow to size 5 on the next turn.
Turn 155, 900 AD: You have discovered Banking!
Turn 155, 900 AD: Silver Heights celebrates "We Love the Prime Minister Day"!!!
Turn 155, 900 AD: You have trained a Worker in Iceball City. Work has now begun on a Forge.
Turn 155, 900 AD: Wicked Witch of the South has completed The Parthenon!
Turn 155, 900 AD: A Spy has been stumbled upon while operating near the American city of New York!
Turn 155, 900 AD: Good Witch of the East's Caravel (3.30) vs Dorothy's Trireme 1 (Sty Land) (2.20)
Turn 155, 900 AD: Combat Odds: 90.1%
Turn 155, 900 AD: (Extra Combat: -10%)
Turn 155, 900 AD: (Plot Defense: +10%)
Turn 155, 900 AD: Dorothy's Trireme 1 (Sty Land) is hit for 24 (76/100HP)
Turn 155, 900 AD: Dorothy's Trireme 1 (Sty Land) is hit for 24 (52/100HP)
Turn 155, 900 AD: Dorothy's Trireme 1 (Sty Land) is hit for 24 (28/100HP)
Turn 155, 900 AD: Dorothy's Trireme 1 (Sty Land) is hit for 24 (4/100HP)
Turn 155, 900 AD: Dorothy's Trireme 1 (Sty Land) is hit for 24 (0/100HP)
Turn 155, 900 AD: Good Witch of the East's Caravel has defeated Dorothy's Trireme 1 (Sty Land)!
Turn 155, 900 AD: While defending, your Trireme 1 (Sty Land) was destroyed by a Indian Caravel!
Turn 156, 920 AD: The enemy has been spotted near Washington!
Turn 156, 920 AD: Emerald City can hurry Cuirassier for 2⇴ with 48ℤ overflow and +1⇤ for 11 turns.
Turn 156, 920 AD: Washington can hurry Cuirassier for 1⇴ with 44ℤ overflow, 17ℴ added to the treasury, and +1⇤ for 11 turns.
Turn 156, 920 AD: Sushi has grown to size 8.
Turn 156, 920 AD: Sushi can hurry Cuirassier for 3⇴ with 36ℤ overflow and +1⇤ for 21 turns.
Turn 156, 920 AD: New Orleans can hurry Galley for 2⇴ with 26ℤ overflow and +1⇤ for 11 turns.
Turn 156, 920 AD: Baltimore has grown to size 5.
Turn 156, 920 AD: Philadelphia has grown to size 5.
Turn 156, 920 AD: Wicked Witch of the North has 100 gold available for trade.
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) (13.20) vs Good Witch of the East's Crossbowman (7.20)
Turn 156, 920 AD: Combat Odds: 98.7%
Turn 156, 920 AD: (Extra Combat: -10%)
Turn 156, 920 AD: (Extra Combat: +20%)
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 14 (86/100HP)
Turn 156, 920 AD: Good Witch of the East's Crossbowman is hit for 26 (74/100HP)
Turn 156, 920 AD: Good Witch of the East's Crossbowman is hit for 26 (48/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 14 (72/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 14 (58/100HP)
Turn 156, 920 AD: Good Witch of the East's Crossbowman is hit for 26 (22/100HP)
Turn 156, 920 AD: Good Witch of the East's Crossbowman is hit for 26 (0/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) has defeated Good Witch of the East's Crossbowman!
Turn 156, 920 AD: Hernan Cortes (Great General) has been born in Emerald City (Dorothy)!
Turn 156, 920 AD: Your Cuirassier 19 (Iceball City) has destroyed a Crossbowman!
Turn 156, 920 AD: Dorothy's Cuirassier 10 (Pretty Pachys) (14.40) vs Good Witch of the East's Longbowman (12.60)
Turn 156, 920 AD: Combat Odds: 70.3%
Turn 156, 920 AD: (Extra Combat: -20%)
Turn 156, 920 AD: (Plot Defense: +40%)
Turn 156, 920 AD: (Fortify: +25%)
Turn 156, 920 AD: (City Defense: +45%)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (79/100HP)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (58/100HP)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (37/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 10 (Pretty Pachys) is hit for 18 (82/100HP)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (16/100HP)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (0/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 10 (Pretty Pachys) has defeated Good Witch of the East's Longbowman!
Turn 156, 920 AD: Your Cuirassier 10 (Pretty Pachys) has destroyed a Longbowman!
Turn 156, 920 AD: Dorothy's Cuirassier 2 (Washington) (15.60) vs Good Witch of the East's Swordsman (10.50)
Turn 156, 920 AD: Combat Odds: 89.8%
Turn 156, 920 AD: (Extra Combat: -30%)
Turn 156, 920 AD: (Extra Combat: +10%)
Turn 156, 920 AD: (Plot Defense: +40%)
Turn 156, 920 AD: (Fortify: +25%)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (76/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (52/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (28/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (4/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (0/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 2 (Washington) has defeated Good Witch of the East's Swordsman!
Turn 156, 920 AD: Your Cuirassier 2 (Washington) has destroyed a Swordsman!
Turn 156, 920 AD: Dorothy's Cuirassier 6 (Washington) (15.60) vs Good Witch of the East's Swordsman (10.50)
Turn 156, 920 AD: Combat Odds: 89.8%
Turn 156, 920 AD: (Extra Combat: -30%)
Turn 156, 920 AD: (Extra Combat: +10%)
Turn 156, 920 AD: (Plot Defense: +40%)
Turn 156, 920 AD: (Fortify: +25%)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (76/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (52/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (28/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (4/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 6 (Washington) is hit for 16 (84/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (0/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 6 (Washington) has defeated Good Witch of the East's Swordsman!
Turn 156, 920 AD: Your Cuirassier 6 (Washington) has destroyed a Swordsman!
Turn 156, 920 AD: You have captured Hyderabad!!!
Turn 156, 920 AD: Your Cuirassier 1 (Emerald City) has destroyed a Fast Worker!
Turn 156, 920 AD: You have captured a Worker
Turn 156, 920 AD: Judaism has spread in Baltimore.
Turn 156, 920 AD: Taoism has spread in YellowBrickRoad.