Here is your Session Turn Log from 920 AD to 980 AD:
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) (13.20) vs Good Witch of the East's Crossbowman (7.20)
Turn 156, 920 AD: Combat Odds: 98.7%
Turn 156, 920 AD: (Extra Combat: -10%)
Turn 156, 920 AD: (Extra Combat: +20%)
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 14 (86/100HP)
Turn 156, 920 AD: Good Witch of the East's Crossbowman is hit for 26 (74/100HP)
Turn 156, 920 AD: Good Witch of the East's Crossbowman is hit for 26 (48/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 14 (72/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 14 (58/100HP)
Turn 156, 920 AD: Good Witch of the East's Crossbowman is hit for 26 (22/100HP)
Turn 156, 920 AD: Good Witch of the East's Crossbowman is hit for 26 (0/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 19 (Iceball City) has defeated Good Witch of the East's Crossbowman!
Turn 156, 920 AD: Hernan Cortes (Great General) has been born in Emerald City (Dorothy)!
Turn 156, 920 AD: Dorothy's Cuirassier 10 (Pretty Pachys) (14.40) vs Good Witch of the East's Longbowman (12.60)
Turn 156, 920 AD: Combat Odds: 70.3%
Turn 156, 920 AD: (Extra Combat: -20%)
Turn 156, 920 AD: (Plot Defense: +40%)
Turn 156, 920 AD: (Fortify: +25%)
Turn 156, 920 AD: (City Defense: +45%)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (79/100HP)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (58/100HP)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (37/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 10 (Pretty Pachys) is hit for 18 (82/100HP)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (16/100HP)
Turn 156, 920 AD: Good Witch of the East's Longbowman is hit for 21 (0/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 10 (Pretty Pachys) has defeated Good Witch of the East's Longbowman!
Turn 156, 920 AD: Dorothy's Cuirassier 2 (Washington) (15.60) vs Good Witch of the East's Swordsman (10.50)
Turn 156, 920 AD: Combat Odds: 89.8%
Turn 156, 920 AD: (Extra Combat: -30%)
Turn 156, 920 AD: (Extra Combat: +10%)
Turn 156, 920 AD: (Plot Defense: +40%)
Turn 156, 920 AD: (Fortify: +25%)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (76/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (52/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (28/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (4/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (0/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 2 (Washington) has defeated Good Witch of the East's Swordsman!
Turn 156, 920 AD: Dorothy's Cuirassier 6 (Washington) (15.60) vs Good Witch of the East's Swordsman (10.50)
Turn 156, 920 AD: Combat Odds: 89.8%
Turn 156, 920 AD: (Extra Combat: -30%)
Turn 156, 920 AD: (Extra Combat: +10%)
Turn 156, 920 AD: (Plot Defense: +40%)
Turn 156, 920 AD: (Fortify: +25%)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (76/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (52/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (28/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (4/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 6 (Washington) is hit for 16 (84/100HP)
Turn 156, 920 AD: Good Witch of the East's Swordsman is hit for 24 (0/100HP)
Turn 156, 920 AD: Dorothy's Cuirassier 6 (Washington) has defeated Good Witch of the East's Swordsman!
Turn 156, 920 AD: You have captured Hyderabad!!!
Turn 156, 920 AD: Judaism has spread in Baltimore.
Turn 156, 920 AD: Taoism has spread in YellowBrickRoad.
Turn 156, 920 AD: Silver Heights celebrates "We Love the Prime Minister Day"!!!
Turn 156, 920 AD: Islam has been founded in Vijayanagara!
Turn 156, 920 AD: Judaism has spread in Newcastle.
Turn 156, 920 AD: William T. G. Morton (Great Engineer) has been born in York (Good Witch of the North)!
Turn 157, 940 AD: The enemy has been spotted near New Orleans!
Turn 157, 940 AD: The enemy has been spotted near Washington!
Turn 157, 940 AD: MunchkinLand can hurry Oxford University for 5⇴ with 47ℤ overflow and +1⇤ for 10 turns.
Turn 157, 940 AD: Silver Heights has grown to size 12.
Turn 157, 940 AD: Pretty Pachys can hurry Cuirassier for 2⇴ with 53ℤ overflow and +1⇤ for 10 turns.
Turn 157, 940 AD: Baltimore can hurry Forge for 2⇴ with 9ℤ overflow and +1⇤ for 10 turns.
Turn 157, 940 AD: Kolhapur will be pacified on the next turn.
Turn 157, 940 AD: Good Witch of the South has 80 gold available for trade.
Turn 157, 940 AD: Good Witch of the West has 100 gold available for trade.
Turn 157, 940 AD: Wicked Witch of the South has 5 gold per turn available for trade.
Turn 157, 940 AD: Sushi will grow to size 6 on the next turn.
Turn 157, 940 AD: Philadelphia will grow to size 6 on the next turn.
Turn 157, 940 AD: Wicked Witch of the South has founded eThekwini.
Turn 157, 940 AD: Wicked Witch of the South adopts Bureaucracy!
Turn 157, 940 AD: Wicked Witch of the South adopts Mercantilism!
Turn 157, 940 AD: Judaism has spread in Ondini.
Turn 157, 940 AD: Good Witch of the North has completed The Sistine Chapel!
Turn 158, 960 AD: The enemy has been spotted near New Orleans!
Turn 158, 960 AD: The enemy has been spotted near New Orleans!
Turn 158, 960 AD: YellowBrickRoad can hurry Cuirassier for 2⇴ with 36ℤ overflow and +1⇤ for 19 turns.
Turn 158, 960 AD: Sushi has grown to size 6.
Turn 158, 960 AD: Sushi can hurry Library for 1⇴ with 28ℤ overflow and +1⇤ for 29 turns.
Turn 158, 960 AD: New Orleans can hurry Barracks for 2⇴ with 26ℤ overflow and +1⇤ for 10 turns.
Turn 158, 960 AD: Philadelphia has grown to size 6.
Turn 158, 960 AD: Philadelphia can hurry Library for 2⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 158, 960 AD: Kolhapur has been pacified.
Turn 158, 960 AD: Good Witch of the North has 110 gold available for trade.
Turn 158, 960 AD: The borders of Ayodhya are about to expand.
Turn 158, 960 AD: Dorothy's Cuirassier 17 (Sty Land) (13.20) vs Good Witch of the East's Swordsman (9.00)
Turn 158, 960 AD: Combat Odds: 89.4%
Turn 158, 960 AD: (Extra Combat: -10%)
Turn 158, 960 AD: (Extra Combat: +10%)
Turn 158, 960 AD: (Plot Defense: +40%)
Turn 158, 960 AD: (Fortify: +25%)
Turn 158, 960 AD: (Combat: -25%)
Turn 158, 960 AD: Dorothy's Cuirassier 17 (Sty Land) is hit for 16 (84/100HP)
Turn 158, 960 AD: Good Witch of the East's Swordsman is hit for 24 (76/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 17 (Sty Land) is hit for 16 (68/100HP)
Turn 158, 960 AD: Good Witch of the East's Swordsman is hit for 24 (52/100HP)
Turn 158, 960 AD: Good Witch of the East's Swordsman is hit for 24 (28/100HP)
Turn 158, 960 AD: Good Witch of the East's Swordsman is hit for 24 (4/100HP)
Turn 158, 960 AD: Good Witch of the East's Swordsman is hit for 24 (0/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 17 (Sty Land) has defeated Good Witch of the East's Swordsman!
Turn 158, 960 AD: Your Cuirassier 17 (Sty Land) has destroyed a Swordsman!
Turn 158, 960 AD: Dorothy's Cuirassier 14 (Emerald City) (13.20) vs Good Witch of the East's Spearman (8.60)
Turn 158, 960 AD: Combat Odds: 90.8%
Turn 158, 960 AD: (Extra Combat: -10%)
Turn 158, 960 AD: (Plot Defense: +40%)
Turn 158, 960 AD: (Combat: -25%)
Turn 158, 960 AD: (Combat: +100%)
Turn 158, 960 AD: Good Witch of the East's Spearman is hit for 24 (76/100HP)
Turn 158, 960 AD: Good Witch of the East's Spearman is hit for 24 (52/100HP)
Turn 158, 960 AD: Good Witch of the East's Spearman is hit for 24 (28/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 14 (Emerald City) is hit for 16 (84/100HP)
Turn 158, 960 AD: Good Witch of the East's Spearman is hit for 24 (4/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 14 (Emerald City) is hit for 16 (68/100HP)
Turn 158, 960 AD: Good Witch of the East's Spearman is hit for 24 (0/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 14 (Emerald City) has defeated Good Witch of the East's Spearman!
Turn 158, 960 AD: Your Cuirassier 14 (Emerald City) has destroyed a Spearman!
Turn 158, 960 AD: Dorothy's Cuirassier 1 (Emerald City) (14.40) vs Good Witch of the East's Axeman (8.75)
Turn 158, 960 AD: Combat Odds: 96.0%
Turn 158, 960 AD: (Extra Combat: -20%)
Turn 158, 960 AD: (Extra Combat: +10%)
Turn 158, 960 AD: (Plot Defense: +40%)
Turn 158, 960 AD: (Fortify: +25%)
Turn 158, 960 AD: Good Witch of the East's Axeman is hit for 25 (75/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 1 (Emerald City) is hit for 15 (85/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 1 (Emerald City) is hit for 15 (70/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 1 (Emerald City) is hit for 15 (55/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 1 (Emerald City) is hit for 15 (40/100HP)
Turn 158, 960 AD: Good Witch of the East's Axeman is hit for 25 (50/100HP)
Turn 158, 960 AD: Good Witch of the East's Axeman is hit for 25 (25/100HP)
Turn 158, 960 AD: Good Witch of the East's Axeman is hit for 25 (0/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 1 (Emerald City) has defeated Good Witch of the East's Axeman!
Turn 158, 960 AD: Your Cuirassier 1 (Emerald City) has destroyed a Axeman!
Turn 158, 960 AD: Dorothy's Cuirassier 4 (Sty Land) (14.40) vs Good Witch of the East's Horse Archer (6.60)
Turn 158, 960 AD: Combat Odds: 99.4%
Turn 158, 960 AD: (Extra Combat: -20%)
Turn 158, 960 AD: (Extra Combat: +10%)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 29 (71/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 4 (Sty Land) is hit for 13 (87/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 29 (42/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 29 (13/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 29 (0/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 4 (Sty Land) has defeated Good Witch of the East's Horse Archer!
Turn 158, 960 AD: Your Cuirassier 4 (Sty Land) has destroyed a Horse Archer!
Turn 158, 960 AD: You have captured Varanasi!!!
Turn 158, 960 AD: Dorothy's Cuirassier 9 (Emerald City) (14.40) vs Good Witch of the East's Horse Archer (7.20)
Turn 158, 960 AD: Combat Odds: 99.1%
Turn 158, 960 AD: (Extra Combat: -20%)
Turn 158, 960 AD: (Extra Combat: +20%)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 28 (72/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 28 (44/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 9 (Emerald City) is hit for 14 (86/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 28 (16/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 28 (0/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 9 (Emerald City) has defeated Good Witch of the East's Horse Archer!
Turn 158, 960 AD: Your Cuirassier 9 (Emerald City) has destroyed a Horse Archer!
Turn 158, 960 AD: Dorothy's Cuirassier 5 (Sushi) (13.20) vs Good Witch of the East's Horse Archer (7.20)
Turn 158, 960 AD: Combat Odds: 98.7%
Turn 158, 960 AD: (Extra Combat: -10%)
Turn 158, 960 AD: (Extra Combat: +20%)
Turn 158, 960 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 14 (86/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 14 (72/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 14 (58/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 14 (44/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 26 (74/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 5 (Sushi) is hit for 14 (30/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 26 (48/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 26 (22/100HP)
Turn 158, 960 AD: Good Witch of the East's Horse Archer is hit for 26 (0/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 5 (Sushi) has defeated Good Witch of the East's Horse Archer!
Turn 158, 960 AD: Your Cuirassier 5 (Sushi) has damaged 1 units by flanking the enemy positions.
Turn 158, 960 AD: Your Cuirassier 5 (Sushi) has destroyed a Horse Archer!
Turn 158, 960 AD: Dorothy's Cuirassier 19 (Iceball City) (11.37) vs Good Witch of the East's Trebuchet (2.96)
Turn 158, 960 AD: Combat Odds: 100.0%
Turn 158, 960 AD: (Extra Combat: -20%)
Turn 158, 960 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 11 (68/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 11 (57/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 11 (46/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 19 (Iceball City) is hit for 11 (35/100HP)
Turn 158, 960 AD: Good Witch of the East's Trebuchet is hit for 36 (38/100HP)
Turn 158, 960 AD: Good Witch of the East's Trebuchet is hit for 36 (2/100HP)
Turn 158, 960 AD: Good Witch of the East's Trebuchet is hit for 36 (0/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 19 (Iceball City) has defeated Good Witch of the East's Trebuchet!
Turn 158, 960 AD: Your Cuirassier 19 (Iceball City) has destroyed a Trebuchet!
Turn 158, 960 AD: Your Chariot 8 (Emerald City) has destroyed a Fast Worker!
Turn 158, 960 AD: You have captured a Worker
Turn 158, 960 AD: Dorothy's Cuirassier 2 (Washington) (15.60) vs Good Witch of the East's Chariot (4.80)
Turn 158, 960 AD: Combat Odds: 100.0%
Turn 158, 960 AD: (Extra Combat: -30%)
Turn 158, 960 AD: (Extra Combat: +20%)
Turn 158, 960 AD: Good Witch of the East's Chariot is hit for 34 (66/100HP)
Turn 158, 960 AD: Good Witch of the East's Chariot is hit for 34 (32/100HP)
Turn 158, 960 AD: Good Witch of the East's Chariot is hit for 34 (0/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 2 (Washington) has defeated Good Witch of the East's Chariot!
Turn 158, 960 AD: Your Cuirassier 2 (Washington) has destroyed a Chariot!
Turn 158, 960 AD: Taoism has spread in Washington.
Turn 158, 960 AD: MunchkinLand will grow to size 16 on the next turn.
Turn 158, 960 AD: Emerald City will grow to size 13 on the next turn.
Turn 158, 960 AD: Washington will grow to size 12 on the next turn.
Turn 158, 960 AD: New Orleans will grow to size 3 on the next turn.
Turn 158, 960 AD: Dorothy adopts Nationhood!
Turn 158, 960 AD: Dorothy adopts Mercantilism!
Turn 158, 960 AD: Dorothy adopts Theocracy!
Turn 158, 960 AD: Zu Chongzhi (Great Scientist) has been born in Silver Heights (Dorothy)!
Turn 158, 960 AD: You have constructed a Forge in Iceball City. Work has now begun on a Worker.
Turn 158, 960 AD: You have constructed a Barracks in New Orleans. Work has now begun on a Longbowman.
Turn 158, 960 AD: The borders of Ayodhya have expanded!
Turn 158, 960 AD: Dorothy's Golden Age has ended...
Turn 159, 980 AD: The enemy has been spotted near New Orleans!
Turn 159, 980 AD: The enemy has been spotted near New Orleans!
Turn 159, 980 AD: MunchkinLand has grown to size 16.
Turn 159, 980 AD: Emerald City has grown to size 13.
Turn 159, 980 AD: Emerald City can hurry Bank for 5⇴ with 45ℤ overflow and +1⇤ for 10 turns.
Turn 159, 980 AD: YellowBrickRoad has grown to size 9.
Turn 159, 980 AD: Washington has grown to size 12.
Turn 159, 980 AD: Washington can hurry Cuirassier for 1⇴ with 39ℤ overflow and +1⇤ for 10 turns.
Turn 159, 980 AD: Crab Town can hurry Cuirassier for 3⇴ with 35ℤ overflow and +1⇤ for 10 turns.
Turn 159, 980 AD: Iceball City can hurry Worker for 3⇴ with 20ℤ overflow and +1⇤ for 19 turns.
Turn 159, 980 AD: Boston can hurry Longbowman for 1⇴ with 14ℤ overflow and +1⇤ for 19 turns.
Turn 159, 980 AD: Good Witch of the West has 90 gold available for trade.
Turn 159, 980 AD: Good Witch of the East has 110 gold available for trade.
Turn 159, 980 AD: Wicked Witch of the South has 5 gold per turn available for trade.
Turn 159, 980 AD: Good Witch of the East has 7 gold per turn available for trade.
Turn 159, 980 AD: Dorothy's Cuirassier 9 (YellowBrickRoad) (14.40) vs Good Witch of the East's Maceman (12.40)
Turn 159, 980 AD: Combat Odds: 71.2%
Turn 159, 980 AD: (Extra Combat: -20%)
Turn 159, 980 AD: (Extra Combat: +10%)
Turn 159, 980 AD: (Plot Defense: +20%)
Turn 159, 980 AD: (Fortify: +25%)
Turn 159, 980 AD: Good Witch of the East's Maceman is hit for 21 (79/100HP)
Turn 159, 980 AD: Good Witch of the East's Maceman is hit for 21 (58/100HP)
Turn 159, 980 AD: Good Witch of the East's Maceman is hit for 21 (37/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 9 (YellowBrickRoad) is hit for 18 (82/100HP)
Turn 159, 980 AD: Good Witch of the East's Maceman is hit for 21 (16/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 9 (YellowBrickRoad) is hit for 18 (64/100HP)
Turn 159, 980 AD: Good Witch of the East's Maceman is hit for 21 (0/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 9 (YellowBrickRoad) has defeated Good Witch of the East's Maceman!
Turn 159, 980 AD: Your Cuirassier 9 (YellowBrickRoad) has destroyed a Maceman!
Turn 159, 980 AD: Dorothy's Cuirassier 11 (Sushi) (14.40) vs Good Witch of the East's Longbowman (11.40)
Turn 159, 980 AD: Combat Odds: 75.7%
Turn 159, 980 AD: (Extra Combat: -20%)
Turn 159, 980 AD: (Plot Defense: +20%)
Turn 159, 980 AD: (Fortify: +25%)
Turn 159, 980 AD: (City Defense: +45%)
Turn 159, 980 AD: Dorothy's Cuirassier 11 (Sushi) is hit for 17 (83/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 11 (Sushi) is hit for 17 (66/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 11 (Sushi) is hit for 17 (49/100HP)
Turn 159, 980 AD: Good Witch of the East's Longbowman is hit for 22 (78/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 11 (Sushi) is hit for 17 (32/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 11 (Sushi) is hit for 17 (15/100HP)
Turn 159, 980 AD: Good Witch of the East's Longbowman is hit for 22 (56/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 11 (Sushi) is hit for 17 (0/100HP)
Turn 159, 980 AD: Good Witch of the East's Longbowman has defeated Dorothy's Cuirassier 11 (Sushi)!
Turn 159, 980 AD: Your Cuirassier 11 (Sushi) has died trying to attack a Longbowman!
Turn 159, 980 AD: Dorothy's Cuirassier 6 (MunchkinLand) (13.20) vs Good Witch of the East's Spearman (7.80)
Turn 159, 980 AD: Combat Odds: 96.4%
Turn 159, 980 AD: (Extra Combat: -10%)
Turn 159, 980 AD: (Plot Defense: +20%)
Turn 159, 980 AD: (Combat: -25%)
Turn 159, 980 AD: (Combat: +100%)
Turn 159, 980 AD: Good Witch of the East's Spearman is hit for 25 (75/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 6 (MunchkinLand) is hit for 15 (85/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 6 (MunchkinLand) is hit for 15 (70/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 6 (MunchkinLand) is hit for 15 (55/100HP)
Turn 159, 980 AD: Good Witch of the East's Spearman is hit for 25 (50/100HP)
Turn 159, 980 AD: Good Witch of the East's Spearman is hit for 25 (25/100HP)
Turn 159, 980 AD: Good Witch of the East's Spearman is hit for 25 (0/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 6 (MunchkinLand) has defeated Good Witch of the East's Spearman!
Turn 159, 980 AD: Your Cuirassier 6 (MunchkinLand) has destroyed a Spearman!
Turn 159, 980 AD: Dorothy's Cuirassier 12 (Silver Heights) (14.40) vs Good Witch of the East's Axeman (7.75)
Turn 159, 980 AD: Combat Odds: 98.8%
Turn 159, 980 AD: (Extra Combat: -20%)
Turn 159, 980 AD: (Extra Combat: +10%)
Turn 159, 980 AD: (Plot Defense: +20%)
Turn 159, 980 AD: (Fortify: +25%)
Turn 159, 980 AD: Dorothy's Cuirassier 12 (Silver Heights) is hit for 14 (86/100HP)
Turn 159, 980 AD: Good Witch of the East's Axeman is hit for 27 (73/100HP)
Turn 159, 980 AD: Good Witch of the East's Axeman is hit for 27 (46/100HP)
Turn 159, 980 AD: Good Witch of the East's Axeman is hit for 27 (19/100HP)
Turn 159, 980 AD: Good Witch of the East's Axeman is hit for 27 (0/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 12 (Silver Heights) has defeated Good Witch of the East's Axeman!
Turn 159, 980 AD: Your Cuirassier 12 (Silver Heights) has destroyed a Axeman!
Turn 159, 980 AD: Dorothy's Cuirassier 13 (Crab Town) (14.40) vs Good Witch of the East's Longbowman (6.38)
Turn 159, 980 AD: Combat Odds: 99.5%
Turn 159, 980 AD: (Extra Combat: -20%)
Turn 159, 980 AD: (Plot Defense: +20%)
Turn 159, 980 AD: (Fortify: +25%)
Turn 159, 980 AD: (City Defense: +45%)
Turn 159, 980 AD: Good Witch of the East's Longbowman is hit for 25 (31/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 13 (Crab Town) is hit for 15 (85/100HP)
Turn 159, 980 AD: Good Witch of the East's Longbowman is hit for 25 (6/100HP)
Turn 159, 980 AD: Good Witch of the East's Longbowman is hit for 25 (0/100HP)
Turn 159, 980 AD: Dorothy's Cuirassier 13 (Crab Town) has defeated Good Witch of the East's Longbowman!
Turn 159, 980 AD: Your Cuirassier 13 (Crab Town) has destroyed a Longbowman!