LowtherCastle said:
Another reason to get Music sooner than later.
Oh, Lord, what have I done?
LowtherCastle said:
5. If I attack Madurai this turn, I can wait to promote the 8XP WE till I know the results.
Very true. We only really need to decide on the turn where our War Elephant will either engage in battle or will end the turn with all of his movement points such that he'll heal from the higher level of hitpoints instead of from the lower level of hitpoints.
LowtherCastle said:
3. On Aoska's spoke, we need to locate a possible canal, if any. We may need a land unit to do that. We still have a lot of land to defog anyway. Meanwhile, I'm thinking that we should send a galleon-load or two down there to capture Cows.
That idea is fine, although I'd rather go with 2 Galleon loads than just 1 Galleon load. 6 units = relatively easy to capture a marginal City, while 3 units = relatively easy to fail at capturing a marginal City. I was afraid that you were simply sending an empty Galleon to go scouting and then were also sending an Explorer to do the same thing.
LowtherCastle said:
3. I just noticed that Gems City will expand to the Panama clams in 4t... . So much for building a monument... I think we should build a wb for that eventuality.
I'm fine with building a Work Boat when in Police State, since we get Police State's production boost. Being built mostly with whip overflow could be good, if that can bet set up, so as to actually get some bonus Hammers from Police State without executing a 1-pop-whip.
If our War Elephant loses when attacking Madurai, are you still going to attack with the Axeman? Would it depend upon how wounded the Archer became?
babybluepants said:
I missed de-fogging that one tile east of Monte's capital.
Since LC said that this missing square didn't seem to affect our Trade Routes, perhaps Astronomy's Ocean-trading feature is working in our favour here.
babybluepants said:
Edit: I would upgrade the current 8xp down the medic line. There's no real gain from Combat3 at this stage, and we'll have more 8xp units fairly soon.
I agree with you that we definitely want a Medic unit soon. As I said, if we don't have a shot at getting another 5 XP unit arriving soon, then I'm okay with making a Medic I out of our 8 XP War Elephant. However, it seems like we could get one strong unit and one Medic if we do have another 5 XP unit handy, instead of two medium-strength units.
I mean, sometimes just having a unit with 1 extra promo in a stack can help you overcome an attacking breakpoint... for example, sometimes you might want to lead with your 0 XP unit and follow up with your highly promoted unit and sometimes the other way around... having different levels of promos makes fighting a lot more flexible.
LowtherCastle said:
3 of Liz's 5 cities already have chs.
Well, capturing Cities where even some of the Courthouses remain intact would be helpful.
When and from which City do you think we should be building a Settler for a canal on her hub?
Assuming that we are successful with capturing Madurai, do you plan to garrison it at all? If so, with what units?
I really, really, really do hope that if you plan to capture it with a single unit, like an Axeman, that you won't be also moving Galleys or Galleons into the City on the same turn such that the boats will end their turn inside of the City... doing so would just be asking for Asoka to run in with a Chariot and auto-sink any boats inside of Madurai, along with any units aboard the boats.