LowtherCastle said:
The problem with starting a GA before MoM is that my testing shows that it won't exgtend an existing GA. Does anyone have any experience with that?
You are correct. Ownership of the MoM is required at the time of launching the Golden Age. You are free to lose the MoM after that point since it's only that one timepoint that matters for the extra-long Golden Age.
I'm okay with you trying to build it outside of a Golden Age. It's doubly good as Wealth for Failure Gold and we can potentially just aim to capture it if we are beaten to completing it (although likely Gandhi/Monte will be the ones to build it).
LowtherCastle said:
I'm thinking just about settling in Ivory, btw.
Well, we'd get instant Amphibious with Vassalage and 1 settled Great General there, or two settled Great Generals without Vassalage.
Alternatively, 1 settled Great General plus 1 XP gained from the first fight, but I admit that it would be nice to have Amphibious War Elephants rolling off of the production line.
The only hook with Vassalage is that we have to get Feudalism... and the longer that we delay getting that, the more Archers we will face (including Barb ones).
So, I would still prefer to delay learning Feudalism until all AIs know it, then only using Vassalage as a bonus at the end of the game (or never at all if we still have some AIs with Archers).
Interestingly... if Ragnar and Asoka don't learn Feudalism, it would help to leave
them the one surviving AI out of those two AIs with one City and take a Cease Fire (or Peace when said AI has a couple of Cities and get a City for free for Peace)... that way, we'd have another player besides us not knowing Feudalism and the Barbs wouldn't be getting it anytime soon.
LowtherCastle said:
Grenadiers are still part of the equation for me.
Then you can't take Civil Service, since taking Civil Service unlocks the Paper -> Education Lightbulbing line.
You can't have it both ways. Maces OR Grenadiers, not both.
I honestly don't see us having enough game-years to get the number of Great People that it would be required to launch the Golden Ages (3 Great People) plus get 3 more for Lightbulbing, at least not without focusing our economy wayyyyy too much on Specialists.
War Elephants will be good enough... if we have to spend the odd turn dropping off Trebs and War Elephants instead of amphibiously attacking, doing so will still be much faster than stunting our production of units (by hiring Specialists).
I would aim for a total of 3 more Great People... one from Music, one from Stone, one from Washington... and let the extra GPP that we get during a Golden Age be darned.
Here, I don't see it as one of those "impossible things to do that I am challenging you to do," since I know that you love to take on those challenges. This time, I'm injecting a practical opinion that I don't even want us to try and figure out how, since I don't think that the investment will pay off more than simply spamming War Elephants (and possibly Macemen) will provide in terms of long-term value.
babybluepants said:
It's unfortunate we don't have MP in all cities. That's costing us some happy, but I'm not sure how to fix it.
LowtherCastle said:
We should build MP before Feudalism, but not yet because we've had horribly bad luck with our siege and are suddenly down to 1 treb and 3 cats. I'm still going flat out on attack units (siege + WEs). Can't let up yet.
We should probably pump out a couple of Archers somewhere as soon as we can afford to do so. They're pretty cheap.
I would like to keep the Maginot Line in place, though, as we don't want to see our core Cities threatened by a large land-based stack of units.
There WAS one Warrior at the northern part of our core area... it was spawn-busting Barb Galleys but are we really afraid if a Barb Galley shows up? We can just build a Galleon in a nearby City if one does show up, right? If so, that's 1 more Military Police unit available to us.
babybluepants said:
I would have said we slow-tech Drama and forget about anything further.
As fun as Grenadiers might be, I have to side with bbp on this one. We have already played an awesome game. That's part of the problem... as a person who likes to optimize things (I know that LC is the same), it's hard to sit back and just say "wow, we met with a few stumbles but overall our plans have worked and will contiue to work and don't really need a lot of changes to them."
If every team had to face a Drill IV Machine Gun, we would have plenty of game time to get to Grenadiers. However, since the Wizard is going to be easy to kill, the game is only marginally different from a regular game. As such, the optimal path is not going to be slowing down our war machine just to get to the next tech--we're at the tech level that we need and can just keep pumping until the cows come home.
I don't think that we even need Maces but we can optionally get them on the off chance that a team learns Machinery -> Engineering for Pikes.
babybluepants said:
Can't really see in the screenshot. Was it CG3+Drill1?
You are correct. Drill I = only 0 to 1 First Strikes (less First Strikes than an Archer gets).
LowtherCastle said:
If our finish date is 45t from now, it's almost impossible to get GPs for 3 GAs and grenadiers. I guess we make a run for it without grens
Yup, thanks for being practical about it. As I said, if we had have had an uber-Wizard, EVERY team would have finished much later (100+ War Elephants do not take a trivial amount of time to build and you'd need even more of them since my tests did not involve an amphibious assault). However, since the Wizard is relatively easy to kill compared to our testing, we don't have the luxury of game-time.
It will be frustrating to see us getting extra GPP during a Golden Age that won't go to use, but admit that this fact happens in every game and you'll get over it.
LowtherCastle said:
I also think this no-barracks plan is mega-false savings.
Trollololol. Well, we had to get started at some point. What's the cost of a single Barracks? Roughly two Police-State-built Catapults?
Eventually, in the medium term, we'll miss those Barracks, particularly for the lack of Amphibious War Elephants, but we don't have Organized Religion in our Cities and we don't have Forges and we don't have a long-drawn-out game, so some Cities (particularly the ones making Galleons) would not have benefitted.
Yes, there might be a window where we'll need to build some Barracks, particularly if the AIs get Longbowmen, but for now while the pickings are good (where Swords, Horse Archers, Spears, and Archers as our main opposition), let's just keep on the unit-building pressure.
Honestly, Amphibious War Elephants would just be icing on the cake and are by no means necessary for killing the AIs or the Wizard.
LowtherCastle said:
No, of course not. You're thinking of a warrior pump? That's a good idea. I'll pillage those roads.
Uhhh... I can't see the map with that City, but note that you can't pillage Roads once they fall within your own Cultural Borders. So, you've got to do the pillaging either before capturing the City or between capturing it and the City's Cultural Borders expanding.
A City goes into revolt upon capture for a number of turns that is roughly based on the City's population level, so if it's a small City, you'll have less turns to pillage post-capture than if it were a larger City.