LowtherCastle said:
T125 We have discovered the Wizard of Oz! He's living in Emerald City. And he's a wimp, of course. Yes, he's a rifleman, but a lame one.
Trollololol! How pathetic. At least he's on a Hills square and appears to require an amphibious assault to capture.
Therefore, Trebs + Cats won't help, since they can't attack amphibiously in BtS.
Frigates probably won't help either as that City apprears to have no production for building Cultural Buildings, although I suppose that the Barbs could always decide to build a Monument at some point.
LowtherCastle said:
I figured we could turn the axe into a Woodsman III double-first-strike double-woods-mvmt super medic At 34 XP he also can acquire Medic III
A word of caution: once he is at the 14 XP mark (34 - 20 = 14), we'll want to ensure that we be very careful with him... for example, if he ends his turn in a Forest, he'll likely come up as the stack defender, which could cause him to die. I have lost Super Medics in this manner, due to the units having so many promotions... and units with First Strike tend to come up as the defender a lot, too. Once he becomes a Super Medic, we may just want to park him on a Galleon permanently or something.
Wait, what? Bombay was defended by Swordsmen and Horse Archers? No Archers? Trollolol. A Horse Archer doesn't even get defensive bonuses.
LowtherCastle said:
I can't tell if the Cows desert is coastal or not, but the back corner looks a bit dark to me.
Well, with the position of your Galleon, if Cow City's Cultural Bordres had expanded, then you should see orange Cultural Borders at the southern edge of the Clam Resource.
If that's the case, then the City hasn't expanded its Cultural Borders yet (Which makes the City easier to capture but makes it less valuable since Asoka's Work Boat won't have netted the Clam and our Cultural Borders there might not expand until after we learn Music.
Where's the second Galleon for that City, though?

I only see 3 white circles on a single Galleon... are you only going in with 2 units instead of 6 (or even at least 3 units)?
LowtherCastle said:
I upgraded another galley just to make Dhoom happy.
I'll be happier once you stuff some units into it.

Thanks, though.

(What's with these bloody teammates... we are so demanding...

)
babybluepants said:
Are we landing at Asoka's capital yet? Can you see the units there?
From LC's third screenshot, it appears that we have landed at least 4 units to the west of Bombay, but it could also be 6 units that we landed. There appear to be 2 Swords and 1 Horse Archer defending Asoka's capital, but it's weird that the mouse-hover-text does not display the City's Cultural Defence as part of the defensive bonus and only shows the +25% Defensive bonus for being on a Hills square... unless this fact is normal... I can't recall for certain.
It would be nice if one of Asoka's units attacked our stack, so that we'd get our Axeman to come up as the defender against a Spear or a Sword or our War Elephant to come up as the defender against a Horse Archer.
So much for needing 100+ War Elephants. In fact, with City Garrison III and Drill I instead of Drill IV, we can attack with non-Flanking War Elephants. 0-1 First Strikes? It's not even worth taking Flanking promotions... we might never build another Barracks or Stable even!
The toughest part with the Wizard is that Galleon-chaining won't necessarily be the strategy to use, as we'll want multiple fully-loaded Galleons to arrive at the same time as each other. We'll likely be facing 3 Longbowmen instead of 3 Archers by the time that we arrive there.
I would think that 10 fully-loaded Galleons (filled with 30 War Elephants) should be more than sufficient to take down the Wizard.
Sure, a fewer number of Grenadiers could work, too, but we'll probably be better off spawning 2 Golden Ages than going up to Grenadiers to deal with a single Rifleman (saving our Music Great Artist, if we get it, for the second Golden Age in case we get 2 Great Scientists manually).