How many units did we say for Oz?
Well, Mitch needed anywhere from a few to 15 CRIII maces. But we don't have that many CRIII I don't think and he didn't use the Warlord. I figure 18 should be plenty, including the warlord, assuming none are going to get disbanded.
Leaving now, we can have 6 5-mvmt galleons there in 11t. We could also send 2 from GK arriving in 11t and 2 more in 12t, but for them, we'd need a chain to fill them.
11t is a long time. We'd basically need to plan a revolt economy, methinks. I don't seee any other way around it. We'll see how much the FP will help, but I doubt it'll be more than 50-70cpt. Plus our economy will get more and more expensive. SO I'm thinking get out as many units as quickly as we can and then go intothe revolts. Meanwhile, we can put our chariots and warriors out of our culture and hope for luck to start with, but in my tests, maces got zapped left and right, even thogh there were chariots to pick from. Warriors, however, did seem to go early. Maybe that 15h is a big enough difference in cost.
Btw, Shaka killed one of our galleons, loaded with units with a single caravel. Mansa won't hesitate to attack either.
