SGOTM 14 - One Short Straw

This city has to build culture + theater for 100c, but it could then chop another couple of warriors if we don't road to it. The workers for it are in the galleons in Samartian and there are a couple settlers in the area. One coming from Liz and one in Samartian.

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In my testing, warriors were the single unit that seemed to get disbanded significantly more frequently than maces. Chariots were about 2:1 to maces, which isn't good enough really.
 

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That's very close to GK's stack.
Right, but next turn we're planning to CF anyway, right? Then kill him off in 1gt from sea, or 2t at most. Meanwhile, our spy can follow him to make sure we have a 1t or 2t widnow, as needed.

Also, it will be very important to place our two spies strageically to watch for Mansa's SoD, which he's surely building. It might or might not be moving yet. They usually take a while.
 
May be better to kill off New Sarai over 2t: Land, then attack. Maybe not, but we need to save some units to capture Mansa's cities and they should obviously come from the GK theater. Our spies could scout Mansa's hub city defenses too.
 
Holy crap! This is slow going. I think I'm even slower than you and probably not even as careful.

We got a GS. I captured Nodwengu and Turfan in 1010 AD. Also razed the barb city south of New York. We currently have 476g in treasury and a whopping 628gpt loss this turn.
 
The keshiks are heading for Tonsberg. I can't take Tabriz 'till next turn, so we'll have to CF then.

Edit: Mansa has a settler just north of Nodwengu.
 
Okay, I've found 3 more such cities. This is great, bbp. What this means is that we don't need to worry about STRIKES at all as long as we can stay safe from Mansa. It even means that we can settle our hub cities whenever we want, in terms of maintenance, because we don't care about negative income. The only reason to not settle our cities becomes the safety factor.

We might even skip Shaka's last city for now (on the hub tip), because it's not in the way of our settling. That way our GK forces and our Nodwengu forces can go straight for Mansa. The second spy (should be somewhere in a galleon or arrived at Samartian) can go to Mansa's horses and pillage them if necessary, or maybe just watch his spoke from neutral territory to give us advance notice of a SoD.
 
I'll upload for you take a look. We need a decision on GA. I guess you're leaning against for now?
I'm not in any hurry to GA, but on the other hand, if we feel safe building these warrior pumps, then we could consider it. The GA is maximally risky, becuase it pretty much guarantees we're going to lose 42 units.
 
Factually, what are the pros and cons of the GA for us in this scenario?

Cons
* Many of our units are coming from poprushing, so the GA doesn't help very much with that.
* We can't make up the deficit, so the commerce bonus is a wash.
* We're trapped into no revolts for 12t
* We burn our Great Artist instead of using it for a Great Work
* On our final 2t, the extra hammer may be irrelevant because we can build culture + hire an artist = 5cpt*2t=10c. So unless we can pop our borders in 1t, the GA doesn't help here.

Pros
* more hammers in Ivory and Washington = more units
* no production lost for revolts
* no turn time lost in revolt (end game)
* ?
 
Factually, what are the pros and cons of the GA for us in this scenario?

Cons
* Many of our units are coming from poprushing, so the GA doesn't help very much with that.
* We can't make up the deficit, so the commerce bonus is a wash.
* We're trapped into no revolts for 12t
* We burn our Great Artist instead of using it for a Great Work
* On our final 2t, the extra hammer may be irrelevant because we can build culture + hire an artist = 5cpt*2t=10c. So unless we can pop our borders in 1t, the GA doesn't help here.

Pros
* more hammers in Ivory and Washington = more units
* no production lost for revolts
* no turn time lost in revolt (end game)
* ?
Pros
* more commerce
* more base hammers for wealth building
Essentially it boils down to whether we think we can actually survive the economic crash under GA, for a reasonable amount of time. You think we can't, and I guess I have to agree...
 
TBH, I'm a little worried about even just finishing right now. I can't play this very fast, and I'll be making mistakes left and right. I assume you're about the same. I also don't exactly have all day to commit to it.
 
We could actually just try for New Sarai next turn or turn after. The roads help a lot. I think we should just eliminate him now.

Edit: I don't know where that Mongolian pike came from either. Good thing I spotted it just now.
 
TBH, I'm a little worried about even just finishing right now. I can't play this very fast, and I'll be making mistakes left and right. I assume you're about the same. I also don't exactly have all day to commit to it.
No kiddin'. We'll just do our best. Play carefully and we'll see.


How does Shaka have 4 cities, btw? Where is that other one? South of Magyar maybe?
Babanango was made before Magyar but our explorer was SW of Magyar and there was no Babanango that I saw. Maybe it's on the north side of the mountains where we wanted to settle? We might want to chop a galleon in Ondini for that site, either for warfare or for settling it.
 
We could actually just try for New Sarai next turn or turn after. The roads help a lot. I think we should just eliminate him now.

Edit: I don't know where that Mongolian pike came from either. Good thing I spotted it just now.
Okay by me. The Keshiks will travel on ly 1 tile per turn because they're attached to a cat. That means three turns before they could attack.

I'd let the Mansa knight+settler wander, I guess. It might settle on the fort, which isn't so good really. That worker in Nobamba was supposed to road the forest at Nodwengu SE so those units could get to the galleons immediately. Then we could also have put a unit in the fort, so Mansa's settler would wander further. I would still consider doing that. I don't think the knight will attack, it'll avoid occupied tiles as far as I know.
 
I think we should try to MM for1 more turn free of strike because again we'll lose a ton of cash otherwise.

An alternative would be to revolt to Judaism. Then next turn we'll surely have enough cash for another turn. Judaism will give us culture in many cities for the next five turns. I would prefer the first option of course.
 
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