Tech choice:
Finish Masonry (For T32)
Then Hunting (5 turns).
The Wheel for making a trade route between second city (near Toku) and the marble. The rivers will make the remaining connexion.
Masonry => Hunting => Wheel
Cities:
Delhi:
After settler completion (T30) , SH is the next goal. Masonry is researched next turn, making stone active for doubling production rate before the hammers are banked.
Afterwards, I think we produce three warriors and time all this to get pop 4 while completing the 3rd warrior. I will more in detail
mabraham's test game.
On T40, the warrior is one turn before completion, same for next level of city growth.
T32 founding turn -Bombay
On foundation, the first build is a worker, working the deer tile.
When the gold is improved (T35), I switch the worked tile to gold to speed up teching.
Workers:
Eiffel:
On T29, he invests one last turn to the FP, then rush to the gold tile; he ready upon city founding to improve (T32). On T35, he goes on deer tile. On T36, he starts to improve the tile until finished. Wake up function unnecessary here.
Explorers with clubs:
Amundsen:
Will avoid the lion and bear unless someone wants to take its chance against the lion.
Will stay for fogbusting around the gold or go near fish area to uncover fogged tiles in search of seafoods.
Burke:
Will continue its periple once the second city is settled.
Third warrior (Columbus): May explore or stay there against barbs. Your choice?
Espionage:
Always on Hamuragawa.
Stopping points:
Meet a new AI.
A dilemma regarding animals.
An info that breaks the planned game.
New culture pattern.
Near impossible but if it happens loss of SH.
Resource popping on a worked hill (when that RNG starts?)
Miscellaneous:
Take screenshots of the demographics screen,
Look for AI culture in sattelite view,
Save game,
Note (using Alt+S) forest/jungle growth, animals appearing etc.