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- Mar 26, 2007
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I'm trying to lay out a grand strategy assuming a Religious Leader Victory
Goal Religious Leader Victory
Stonehenge early to give options for repeated city gifts later (and to help get early great prophets to build Hindu Holy City Building? and Bulb Theology?)
I still don't like building the Hindu Shrine. Bulbing Code of Laws after Theology and founding of Confucianism may be a better idea as shulec suggested.
Assuming we need caravels to reach everyone we will take metal casting with the Oracle. Bulb Machinery and optics with either a great engineer and great scientist or time 2 great scientists before we are ready to bulb theology (and avoid fishing & meditation other tech to avoid?)
spread hinduism via Hindu Holy City, city gifts, missionaries and other creative means to get open borders?
Hopefully we won't have to commit to Optics before we find out that Sailing suffices in meeting all AI Civs.
Get 1 AI to friendly by flipping him to Hinduism and engaging in a holy war?
We should focus on one AI, but I prefer to get as many AIs as possible to +8 hidden/absolute diplomacy. That would be Pleased (high end) or Friendly depending on the specific AI.
Weakest part might be getting hinduism to all the AI.
Yes, if Optics doesn't suffice, another Victory Condition may be quicker.
A lot of speculation here, but...
If we meet a Toku on another continent how are we going to get him to pleased quick enough to open borders and spread hinduism?
If there is land near them to settle maybe settle a city nearby, spread hinduism, city gift is possible, but then we would need astronomy
With Optics, any port water connected to our ports can support natural Hinduism spread without Open Borders provided the target is running Theocracy, but the chance of spread is drastically reduced as the distance increases.
25 turns of resource trade provides +1 Diplomacy (can be 5t of 5 resources, etc.) 50t = +2 Diplomacy. This diplomacy bonus will decay in time, a single resource trade will prevent decay.
On t60 (not game speed adjusted), Years of Peace confers +1 Diplomacy (doesn't matter when the AI was met). This bonus is lost if either side DoWs the other.
Of course giving an AI a technology soon after meeting it will provide +4 "fair trading" Diplomacy bonus. The delay from the turn the AI is met to the turn the technology gift is given will weaken the bonus Diplomacy given. This may also depend on the AI too (some are more easily impressed by small gifts than others).
Spies can switch an AI into its favorite Civic, if it finds another Civic more "profitable".
Switching into an AI's Civics by request of that AI provides +1 Diplomacy.
There are a few others that I can't think of now ... other than the gift city which will provide +4 "fair trading" bonus, but the city will be Hindu, so we don't need Open Borders after all.
If there is no land near them are we screwed? Do we need to plan a path to Banking so we can adopt their favorite civic mercantilism?
Possible, but unlikely. I seriously doubt there will be any other "Tokugawa" hybrids - certainly not all.
I also do not believe that the scenario designer has made RL DV or Conquest impossible by permanently isolating one or more Civs.
Scouting seems like it is a high priority. We need to know how hard it is going to be to reach and convert the other AI. A scouting spy is a high priority I would think. And a scouting workboat is a high priority. Maybe the NW Deer/Gold city should be coastal so we can get a workboat out sooner rather than later? With a likely hindu spread, and with Stonehenge soonish we could get a border pop relatively soon, but clearly not having the deer in the initial fat cross would be a big sacrifice/gamble.
Agreed, but we should have enough port cities without making our 2nd city one.
Sun Tzu Wu