Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Poke.
Healing with C1 before or after combat gets the same increase to final HP, but healing before gives better odds of being healthy after combat.
^
Regarding the lion, you sure we will still gain 2 XP's. That was the bait. I thought around 95% was fine for you.
In the abstract 95% is fine, if it's just a random scout. However Amundsen is finding out whether Toku is settling our precious site, and fogbusting(!) for when we settle whatever we do. His info is very important.
I don't care about the XPs because we can't get to 5XP. We'd get 2XP if we attacked without an upgrade, and 1XP with. The latter comes with a 5% higher chance of still being alive and ready sooner for a future combat against the lurking menagerie - and now getting 2XP becomes an important consideration.
I always thought that healing gave you half of the missing XP rounded down, not a constant number.
True, promotion-healing does this. Thanks! See http://forums.civfanatics.com/showthread.php?t=157954. So that makes the trade-off less clear. Delaying the promotion causes more damage, but heals half of it back. We heal half of the existing damage regardless of when we promote. Still sounds like a win for promotion before combat, even if C1 didn't increase our multiplier.
True, promotion-healing does this. Thanks! See http://forums.civfanatics.com/showthread.php?t=157954. So that makes the trade-off less clear. Delaying the promotion causes more damage, but heals half of it back. We heal half of the existing damage regardless of when we promote. Still sounds like a win for promotion before combat, even if C1 didn't increase our multiplier.
post 597 said:Of course, we promote the warrior after.
Combat 1. Conservative is the way to go with this. There is minimal strategic benefit that quick heal has over a slow heal in cultural borders.
Look at that Juicy worker. If a second one shows up on that tile (doubtful), you have to pause your turnset.
Okay.
Oh yeah, we still get under 99%. 2XP's. Shame I couldn't test because the game was open.
EDIT: Sometimes, I don't understand odds and this is not the first time. I know by fact under 99% is definitely 2XP's. I had something 98,3? %.
I got 1 XP. Weird. But we are lowly damaged.![]()
I really didn't want to bring it up now, but I have serious doubts about a peaceful religious victory. A worker steal here can be very big if we go with a religious diplomation. Is it worth pausing if the worker is still in range next turn?
I put 50% (half of 14 beakers on 100%) on BW to ensure us BW on time. Is that okay for all of you. We also save one beaker from rounding off, assuming the freebee beaker is external to the calculus of rounding.
This adds another 4for a total of 34
. So, 7
less than the test game, lesser amount than expected 8
I said it was unnecessary. Yes, I know I don't use max of BW innate 20% discount, that is the best, along 100%
Getting BW on time sounds more important than a beaker, but I don't know enough about these mechanics to be sure. Neither am I sure how the maintenance compares between the real and test game.
Well, I already moved on westward hill. BUT it is very possible to see the worker mining the hill. Stupid worker often start roading before improving. "Facepalm"
Don't forget we face bowmen with that Toku. Choking is hard, but doable. I have done such on emperor in the past. Nonetheless, doing so will bring the babylonian Toku to train lots of bowmen.
Good point. With a road and an extra bowman in the city, that could mean a dead warrior, lost worker and an unwanted war on our hands.