There is one potential minor issue of timing. The PPP builds a road SE of Delhi with two worker turns. That road saves Karl one worker turn, and will maybe be useful in the short term. In the long term, the arterial road we want runs NW-SE between the two deer tiles. A road SE of Delhi is useful only pre-Construction, or if we're heading to southern city sites. If we don't get that road up, then we can put a T56 on the deer camp with Hoover, pre-chop 1S of copper T56 with Fritz, and waste T57 with Karl. This swaps the two turns on the road SE of Delhi with a turn on the camp and a wasted turn. Ideally, I'd like to find a way to get the camp complete before DeerCows settles, but the only way I can see to do this involves using Fritz after the marble quarry, and I think we'd rather he headed off T60 to get the gems mine up the turn that PigGems will settle. We can get the camp up T63 whether we do this swap or not, and all those eastern workers will be a little bit stuck for work after chopping and before AH completes, so perhaps we'd rather have our bridge-free road SE of Delhi.
Well, if we settle DeerCow on T62 and run tribalism T52, it looks like animal husbandry completes T63. That should give the three workers out east plenty to do.
Regarding a road network between the two deer tiles, I think that is something we can construct later. The road SE of Dehli will allow easy chopping of that forest later, faster settling of Banana City or Fish City, a speedier settling of DeerCow, and Marble to be completed in 2 turns instead of 3.