bcool
Deity
Re: early settlers
If we produce a few settlers earlier then maybe we have a spare one to settle the fish site. Eventually we are going to need population for the diplo win vote and a early fish city the more population it will have.
Re: worker actions
Delhi
I still favor the earlier chop in Delhi even if it produces a settler a little earlier than is useful. Perhaps we can use the chop to finish the monastery then? An earlier monastery is 2.5 hammers/turn and a bit of research in Delhi.
Even if we have to put the hammers into the settler so the settler finishes in time, the extra hammers will spill over and finish the Monastery earlier. The earlier we finish the monastery the better.
Island City
the 2 chops into the granary essentially doubles our food output in the Island City. So working a GForest at pop 1 with a granary is like producing 4 food and 1 hammer. If we finish the Gmine we would produce 1 food and 3 hammers. I would much rather produce 4 food and 1 hammer, and then essentially double the food production of the corn that much earlier too.
Those 2 chops in Island city for its granary will lead to a significantly better long term output for that city. If not a trireme I think we want a lighthouse in Island city. We want population and I think it makes sense to have Island city grow as rapidly as possible.
The workers could start building a few cottages. A few cottages would be nice to maintain our tech pace as we settle more cities.
If we produce a few settlers earlier then maybe we have a spare one to settle the fish site. Eventually we are going to need population for the diplo win vote and a early fish city the more population it will have.
Re: worker actions
Delhi
I still favor the earlier chop in Delhi even if it produces a settler a little earlier than is useful. Perhaps we can use the chop to finish the monastery then? An earlier monastery is 2.5 hammers/turn and a bit of research in Delhi.
Even if we have to put the hammers into the settler so the settler finishes in time, the extra hammers will spill over and finish the Monastery earlier. The earlier we finish the monastery the better.
Island City
the 2 chops into the granary essentially doubles our food output in the Island City. So working a GForest at pop 1 with a granary is like producing 4 food and 1 hammer. If we finish the Gmine we would produce 1 food and 3 hammers. I would much rather produce 4 food and 1 hammer, and then essentially double the food production of the corn that much earlier too.
Those 2 chops in Island city for its granary will lead to a significantly better long term output for that city. If not a trireme I think we want a lighthouse in Island city. We want population and I think it makes sense to have Island city grow as rapidly as possible.
The workers could start building a few cottages. A few cottages would be nice to maintain our tech pace as we settle more cities.