LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,726
ZPV, what are your plans for Hatty and GIza? Memphis is going to be growth limited because of MOtherland unhappiness. I don't think we need to be concerned about the AP Victory vote.
That possibility may have been available before we captured the City. Now that we've owned the City, and particularly if we've owned it while having a Monument in the City from Stonehenge, does this possibility go out of the window?LowtherCastle said:Incidentally, we could re-locate Cherokee to CHerokee-2W if we wanted to. We would have to get teh culture of Herrapin up to 100, then gift Cherokee to someone and when it revolts and ask if we accept it, we decline and the city auto-razes, if I'm not mistaken. I believe I tested that early on.
While a vote to return a City can still "go through" after you have declared war, I'm pretty sure that you have to be at Peace when the vote is proposed in order for that voting option (return a City to its "rightful" owner) will come up.Mitchum said:My guess is that the vote will be to return a city to Hammy again.
It is always nice when there are overseas AIs that are teching better than you... it's like... after you've conquered your part of the world, your worldview opens up and then you face a brand new challenge.Mitchum said:It's interesting how HC's culture is outside the donut. Do you think that all but HC and Mansa are on the donut and those two have a small island each which is reachable only via Astronomy?
It does get announced in blue text (just like when Liberalism is first learned)... if it has happened, there will be a record of it having happened in the Event Log.LowtherCastle said:Also, do we know if anyone has circumnavigated yet? Isn't that announced?
You are correct.Mitchum said:I assume that the AP stays Buddhist no matter who owns it, right?I assume that the AP stays Buddhist no matter who owns it, right?
Hatty still likes everyone except for Huayna (Who we might not need to declare war upon) and Hammy. She's also going to cause us Motherland Unhappiness issues by staying alive, is "in the way" at Giza, and Liberating her Cities means giving up good Cottage Cities.Mitchum said:We should pick our Voting Buddy TM soon and start trying to butter him/her up.
Can someone make me a map (either a picture or a description of the terrain on the squares that you're talking about and where those squares are located relative to other Cities), because I'm not seeing how it's going to work, thanks.Mitchum said:we have to build forts to connect the ocean to the channel through the ex-barb cities
Liz 158
Shaka 118
Genghis 118
HC 90
Cyrus 82
Hammy 22
OSS 47
Mansa 13
Hatty N/A
There are two levels of votes...Mitchum said:If we capture the AP from the current AP Resident, on the next vote, a new vote takes place for the AP Resident. KEY: This only happens if, upon capturing the AP, the current AP Resident is no longer the the AI with the highest Buddhist pops. For example, in one test Liz (actually Mansa in the test game) still had the highest Buddhist pops so no vote was called for a new AP Resident but instead Liz called for a vote to stop a war since she was still the AP Resident even though she no longer held the AP. In another test, a different AI had the highest Buddhist pop such that Liz was no longer eligible to be the AP resident. In this second test, on the next vote it was for AP Resident.
I'm not exactly sure how ties work, i.e. whether they are Attitude-based (Cautious, Pleased, Friendly, etc) or if they are a net-Attitude-Points-based (total of -26 and +34 = +8)... but however ties work, an AI would abstain if they think that we tie with our rival in the vote.Mitchum said:We should pick our Voting Buddy TM now based on all of these facts and the hidden modifier so that we can plan how many war-capture-peace-liberate cycles will be requied to get them to Friendly. Having our Voting Buddy TM running Buddhism actually helps us since then they get 2 votes per pop.
When does the timing matter in terms of determining whether or not Elizabeth can remain the Apostolic Palace Resident? On the turn that we capture the Apostolic Palace? On the turn of the next Voting proposal? Possibly, but unlikely, on the turn of the Voting proposal (it doesn't have to be the first one for this case) where Elizabeth drops below being an eligible Resident--I kind of doubt that this case would be the right one?Mitchum said:Regarding the AP voting cycle, either we need to own the AP when the next AP Resident vote is due or we need to make sure that we capture enough of Liz' Buddhist cities to ensure that she's no longer eligible to be AP Resident, which will force a new vote.
I'm not quite sure how the "count down to zero" part works, so we should definitely confirm how it works before basing our plans off of that functionality.Mitchum said:3 votes until the next election implies that we'll have votes in 1 turn, 11 turns and 21 turns (3 votes) so that the next AP resident vote will be in 31 turns. Does that sound right?
I think:Mitchum said:Are we eliminating Hatty for happiness reasons or because we want her last city?