Mad Professor
Deity
@MP: Did you see any sign of axe or spear in Japan?
Excellent question - thanks for prompting my memory. YES - I saw a spear one stage. That suggests he might have copper.
@MP: Did you see any sign of axe or spear in Japan?
"Capital can work at size 9 soon so lets build units after the Forge. No Mids?We should mine the riverside GH to south for extra commerce. Yes. I would whip that axe and get the 26 h overflow in the the Forge and the city will grow next turn also. Only if we decide not to research Mono.Could delay a granary." What's the logic here? Aren't we going to want to whip this city regularly and have those improved tiles back in use ASAP?Vija: Next turn whip the monument and start granary. Concur.
Bombay: One turn axe and then start granary. (City will be good for whipping until GPro comes out and we can work other specialist) Concur.
City4: (on the forest 1SW of gold) WB (or granary if we don't go for Fishing) What about a monument. City won't grow well until deer is improved and used?
Delhi: I'm OK with whipping the axe into forge, then chop 3 forests into forge. (I'm not sure there's time to research Mono before we chop into forge!?) Not sure what the time restraints are, but getting OR before we start chopping there would be nice, and OR would certainly continue to help with granary and barracks and library and/or Mids as well. Like delaying whip and chops until we research Mono, then whipping/chopping forge and pausing to decide whether to chop or whip granary.
Workers: (Needs more testing but here are my thoughts)
Worker on stone will road stone and road towards city4
Worker S of corn will chop and then mine grass hill 2S of Delhi and then go to Bombay
Worker NW of Delhi will chop forest N of corn and then go chop forest at Vija into granary.
Worker N of Delhi will chop and then help with roading N
Research: Not sure, need more opinions!(I'm still into Fishing first
) Depends on first build in city four. Advocating monument and Mono >Fishing>Writing, or taking a chance and going for IW.
Build in Delhi: Not sure, need more opinions!(I'm still in favor of Mids
)
It is high time deciding on this. AKA kill Toku.Agree with your ppp.Concur
Been thinking about this game some. Feeling a bit frustrated by the lack of options at this point. Believe we must build AP to deny it to AI and with difficult military options until we get Cats at least. Our research has been driven by religious needs thus far and I feel a bit aimless? I beg to differ leif, so far we have been focused on not getting an AP defeat. That is very focused.
Did some research and believe this map is optimized for cultural victory. Here is why:
1. Plenty of river lines for commerce through cottages. Concur
2. Availability of Stone, Marble and Copper to build Cathedrals with discovery of Music.Concur
3. A wall of mountains along one border, limiting options for recon and discovery, but also protecting us from attack. This is true but also makes us potentially get behind in techs well before going into 100% culture phase since we will only get the tech boost for knowing just 2 AI with a particular tech.
4. All of our happy resources are commerce, providing boost to economy.Happy resources are not vey improtant after a while. It is health that becomes and issue.
5. Two civs on our borders that are strong defenders, one with a mid-game UU that could be tough to defend against (Samauri) when they choose to attack.This is the reason to rush him. and not do culture with him around.
6. A lot of water, something the AI does not use well in attacking.Concur
The key to fast culture is turning commerce into culture through the sliders and using buildings and wonders as multipliers.And culture bombing with Artists.
While I am not necessarily advocating for cultural victory, thinking we might want to revisit it before it gets to be too late?
"Capital can work at size 9 soon so lets build units after the Forge. No Mids?Eeek what have I done. Actually that city 3 may be a good candidate for this Mids thing and let the capital build unitsWe should mine the riverside GH to south for extra commerce. Yes. I would whip that axe and get the 26 h overflow in the the Forge and the city will grow next turn also. Only if we decide not to research Mono.Could delay a granary." What's the logic here? Aren't we going to want to whip this city regularly and have those improved tiles back in use ASAP?
I actually tested this and I think we can get OR and chop forge just in time to still get the GE before the GPro. (Remember the test save I'm using is slightly ahead in beakersNot sure what the time restraints are, but getting OR before we start chopping there would be nice, and OR would certainly continue to help with granary and barracks and library and/or Mids as well. Like delaying whip and chops until we research Mono, then whipping/chopping forge and pausing to decide whether to chop or whip granary.
I was hoping for a Hinduism spread. I'm not sure how this works, but I have seen so many different spreading times in testing!
What about a monument. City won't grow well until deer is improved and used?
Being terrible at executing an early rush, what are our chances of success given Toku's defensive promos?Edit: Axe rushing Toku sounds like fun. If we decide on that, how many turns before DOW would you say?
Please explain "to keep him from coming back to life."What is really possible is to cripple him now. Meaning pillaging his metal(s) or all his improvements or taking his two presumably weak cities? He has 3 cities and the 2 new cities But do we want them? will fall much easily than a capital predesigned by a evil map maker to have possibly walls /castles and perhaps added culture. And this will also make him small and he will be wanting to go out and settle more cities during peace times. If there is room to settle and if he is able go around our culture (from captured cities) to get there. Once we get cats, all we will need is to kill 1 or 2 more cites to end the Real Toku from the game. And then the culture game begins.......to keep him from comming back to life.
Please explain "to keep him from coming back to life."
Sorry, I am having trouble seeing an axe rush without cats. The problem is those damn protective archers, also our lack of OB to scout and preposition units. I put together a quick WB test to test 8 scenarios. Concur. In ignorance it seems problematic.
Maybe we can carve off Osaka with 6-7 axes because we can preposition and maybe beat a whip (I would still bring 9 in case of a whip). In the mean time, we will also need to build a few extra axes to defend our northernmost city. I would think an attack on Togu might cause Hammatogu to DOW. 9 axes for attack, 2-3 to defend against the other AI. Given AP, forge for GE, etc. where will we get hammers for all these axes? And all we gain is one city, unless we build a bunch more axes. And we don't want Osaka anyway.
Maybe instead of an axe-rush, the best we can do is an axe-pester. I.e. build a couple of axes to defend our edge cities, then send mini-stacks of 1-2 axes and a spear in to pillage the crap out of him. Might as well do it to both AI's at the same time. Also, we will probably build this many axes just to defend against their DOW. Concur, we can't afford to risk not building some.Heck, maybe we can time our DOWs to grab a worker from each AI. Yes, and this would be worth waiting a few turns for.
One last thought on Sami's. Since we have MC, we can always go for machinery to get xBows to partially offset their UU. Of course, denying them iron would work too.
I would say yes.
So, is we go with the "pester" tactic, where does that leave us regarding the Mids? Can we wait until we have Mono and a forge built to decide?
My concern as well. How long do we have to put this off for?My only concern is that we don't get an early WB for recon.