I'm a little confused by z's post on firing the engineer for 6 turns. If he is correct, then switch to PS and only return to Representation when you hire the engineer back. Think leif called this, so will revolt to PS at least until can run engineer again.
I think Bombay should be working the mine, not a forest. It is. I also think the city will justify a forge, although I understand the logic of getting axes out first. Don't think should risk forge right now, probably not until we have more axes, plus more hammers (mines) available and can chop some of it.
RE: more cities: My gut says we need more cities. 4 cities versus 5 for the AI's and counting. Since we can not position units on Togu's flanks, we will have a slow march to his inner cities. He will be whipping, I think we will struggle to build enough units to keep up. If a second front opens, then we will struggle. Close call. Matter of priorities. Can't do everything. I like our production from just four cities and would argue that we should not reduce research with city maintenance or expend worker turns on improvements or hammers for a settler to get a mediocre city up and running right now.
I like the crab site Leif mentioned, also the site 1NE of stone that Undecided mentioned earlier. The stone site is a decent prod sites with several cats locked up in those forests. Yes, but we're not ready to chop cats. The crab site can build a library and run some scientists. We could use another coastal city but question whether that site is worth developing right now. If need for boats becomes obvious, then would reconsider. Of course, before we commit to either, we need to see what the WB shows. Yes. However, my fog gazing sees tundra and winter trees. Same latitude as our capital.
As mentioned, we should not settle more cities unless we get some more workers. How about we start a worker in Bombay, then whip it for two into a forge (or axes)? Would like this much better once we have a few more axes and Bombay gets to size 6. I would go worker/worker after granary in Vija, using a chop and 1 pop whip. Inclined not to whip when we can grow city and mine grass hill (after worker completes farm). If wkbt reveals a city site, then perhaps reconsider.
RE: Tech after construction. I am thinking Currency then CoL has merit. We can't raze, so conquest will bring a heavy maint burden.