Played five turns until missionary out in capital.
Events of some importance:
Christianity founded in a distant land.
Ok this is not good. Not only we lost a potential religion but also need to hurry Theo now.
Toku founded Kagoshima SW of Osaka.
GS born in Osaka.
I guess this mean we can get a free academy in Japan 
GP born in a distant land.
This explains the theology
T of A built in a distant land (gained 16 gold)
Corn tile now only 56% Japanese
And he is at elevated threat status. We need to continue building units
For discussion:
Would prefer to build barracks for two turns in capital before switching to settler, thereby allowing it to grow so can utilize an engineer with the extra citizen.
maybe better to build an axe for detterance. In either case letting the city grow is better
Can we somehow test to make sure there is no way to alter relations so we can trade tech? If we can't solve that problem, it would seem that we will need to research Alpha before we negotiate our first peace treaty, or would the AI offer Alpha for peace?.
You can get alpha and or other techs for peace.
Have not switched civics, but will certainly make sense to do so in two turns. Question is whether it will be better to go to Rep to gain research from engineeer in capital or to PS to gain two extra hammers in Bombay.
Yes, Rep first
If we don't build a forge in Bombay (as Hawk suggested), it won't be able to reach its potential once it gets the use of the corn (in about 6 turns). After the next axe, we'll have Math for chopping.
Is it the right time? I know rax give power points, but do not remember if Forge does also.
How do we want to develop the capital? Tentative plan is to mine the remaining grass hill and cottage a riverine grass tile. A Hindu temple would allow another cottage.
I am a buro capital guy, so that is what I would do.