The original Toku (Japan) appeared from the southeastI met Hammuragawa in the northwest very near the location of our Warrior up there.
The second Toku (Babylon) in the northwest.
The original Toku (Japan) appeared from the southeastI met Hammuragawa in the northwest very near the location of our Warrior up there.
Tested the following:
Switched build to warrior for five turns, which gets warrior out same turn city grows to size three and one turn after corn farmed, then started settler. (Like this approach.)
Switched research to AH.This will complete research several turns before settler comes out.
Don't think we should play past AH, as the presence (or absence) and location of horses will determine what to research next and where to settle next city. With horses available, BW is not immediately needed. If Wheel is needed to hook horses, then Wheel, then Masonry probably the way to go. Without horses, then BW should probably be researched next and fog busting becomes a serious concern.
Not sure that this is optimal. If we mine the grass hill and leave the deer alone, then we have three improved tiles and a fourth really useful one.I think this can improved by researching Hunting before AH. Hunting finishes while the worker is moving towards the deer. One turn later, he is camping the deer. Close call. Camped deer on grass hill is very useful tile. One disadvantage is that we will not be abe to build warriors after we connect a metal. Given that we are going to be teching in the direction of Monarchy (to get Oracle and perhaps OR), this carries some concern. Plus, there are no more tiles in view that will require a camp, and mining the deer (after BW and chopping) is not a bad alternative that does not require turns spent researching Hunting.
Warrior is followed by settler. . . . Even if [the horses are not around], I think I would still head there with the settler to beat Tofu to the site. With the deer and corn online, we can get a second settler build for a western site if the horses show up there. Concur, this may be a risk (of barbs) worth taking. The warrior in the area needs to explore it further to make sure there are no more resources within a potential fat cross that includes the sheep and gold.
After the deer is camped, then I sent the worker down to the grass hill. He has it mined shortly after the settler completes. At this point, we have three improved tiles to build a second worker or second settler while the first worker hoofs over to improve the sheep.
One disadvantage is that we will not be abe to build warriors after we connect a metal.
If we mine the grass hill and leave the deer alone, then we have three improved tiles and a fourth really useful one.
Wondering how much those factors are mitigated by this strange map.Hawk. I agree with you that the growth will be much more significant with extra food but the crucial path is getting the horses and copper secured asap. Those are the true limiting factors with aggressive AI and religious animosity.
Are you factoring in a granary, pigs, and sheep?I did get 5 additional warriors built in this short test... there really isn't much else to build while we grow pop. Also, if we are planning to use HR to grow population, we will need health resources as well. If I count correctly, the capital will be -2 health (without deer and assuming chops) once we build a forge.
Hawk. I agree with you that the growth will be much more significant with extra food but the crucial path is getting the horses and copper secured asap. Those are the true limiting factors with aggressive AI and religious animosity.
CP said:Are you factoring in a granary, pigs, and sheep?
CP said:One disadvantage is that we will not be abe to build warriors after we connect a metal. Given that we are going to be teching in the direction of Monarchy (to get Oracle and perhaps OR), this carries some concern.
Wondering how much those factors are mitigated by this strange map.
BTW all. This game is going to be a masters class of learning how AI operates. Assuming all AI leaders will be a form of Toku, will they all follow the same tech paths or do the AI play the map? Also will be interesting to see how each Toku behave with other Toku's when they found there own religions and converts accordingly. I feel like that kid in the disney commercial. "I am too excited" waiting for next session report.
I agree, so I think the quicker we can get two settlers built, the better. My assumption is settler one heads for gold, regardless of location of horses. In both scenarios, the horses are identified before we settle gold. In both scenarios, the copper is identified before we complete the second settler. Bottom line, the hunting first scenario does not slow down hooking up a resource. Hawk, is this still true if we need to research the wheel (before BW) to hook horses? The critical path is building the settlers, not completing the research to find the resources. If anything, it will speed up our access to a resource because we will have more workers sooner (to road and mine/pasture).
"I did get 5 additional warriors built in this short test... there really isn't much else to build while we grow pop." What about a barracks?
CP said:Hawk, is this still true if we need to research the wheel (before BW) to hook horses?
CP said:Interested to learn your take after testing the non-Hunting approach