Mastiff_of_Ar
In his Element
I can do that! Hopefully, everyone else can have a look before I start. I'm headed home now...
So, we move 2 3 muskets, and 1 6.Here is my suggestion moving forward (on the war at least):
1. Before the turn ends: Break Stack, Fortify Musketeer 8 and Musketeer 23. Give Musketeer 17, 4, 20, 22 Cover promotion. Then move Musketeer 7, 14, 28 to 1W of Memphis. Move Musketeer 19, 5, 17, 4, 20, 22 to 2W1S of Memphis.
Are those latter 6 the ones with only 1 move? It makes sense in this case.
Leave Musketeer 24, 30 and the general in Thebes one turn.
2. Report back with a save that will show us what we are up against in Memphis.
I vote for Econ from Lib as long as it is safe.
I was leaving, then i've seen your post... If we manage to take Memphis with not much losses, you can move the units to take Ele in 2 turns from now. I'm sure you don't need more hints, kill'em all. Good luck!Opening game now...
Elephant has 1 LB, 1 Cat, and 1 Axe
you will be leaving 2 fortified, two healing and the general in Thebes.
There will be at least 1 or 2 more units in memphis by the time you attack.
Better to not take chances. Either way it will take 2 turns to get units in place for Elephatine
187-
Hammu has no worst enemy and will trade
Ram takes Venta and refuses to talk
Finish Lib, take Econ, GM born in Paris - Now running @0% on Chem
Sankore was built, but I missed where! Can anyone tell me how to figure it out?
Lighthouses built
GG settled in Apache
War:
Knight joined Memphis, lost first 2 muskets, won @ 19% and finished it off. (good plan UT)
Left 2 units in Memphis, moved some back to Thebes
Can hit Ele in 2 turns if we want
To see where any wonder is built, check the info screen ( the small icon in the upper right that looks like a red graph on a white background ). Then choose Top5 cities/wonders. If we know the city then it will show in the list. My guess is in Heliopolis.