Thoughts on the objectives
We are going deep in this game (Future Tech 1) so will have plenty of firepower to tackle this one.
This does lend itself towards Culture being one of our victory conditions. Industrious helps wonder fuel this (as does corps), going late in the game (to future tech) means we have plenty of time to do this
While this lends itself towards UN/AP being the other![Mischief :mischief: :mischief:](/data/assets/smilies/mischief.gif)
I think we definately go after this
Should be something we look towards
But maybe after we see who ends up with the shrines. I also think we should look at one ourselves, found CoL get GP from Oracle etc
See above, free GM from Economics can be used for Sids Sushi/Cereal Mills, also free GS from Physics can be used for Aluminium Corp
IW would be the obvious one, just pile EPs into the first AI we meet and steal it at our leisure. Don't think we should go for GW or Oracle Alphabet just to achieve this.
I think Culture and Diplo are the best here, we can achieve the diplo win and then bomb the last city to get cultural as well.
Let's blaze away.
Obviously, Great People are going to be important here, we need to be very careful how/when we get these and use them to further the game along. Early GS for Academy in commerce city (that will be a legendary city) is always good, GP from Oracle/Stonehenge for a shrine, GM from Economics, GA from Music and GS from Physics can all be used for corps (or to get cultural victory for GA).
BUT, we shouldn't get too carried away just yet, the best opening to this game is the best opening to this game, focus on a really strong start and then let the objectives carry into our planning when they need to be![Smile :) :)](/data/assets/smilies/smile.gif)
Starting position doesn't look that flash, warrior move to hill seems the best, except the two tiles that it would expose from the settlers BFC (if settled in place) are both forests and unless they are deer or fur, won't have anything of interest. I don't think moving to the coast looks any better. Settling in place looks like having 2 hills (one in the fog north) but LOTS of forests for chopping out early game workers/settlers/wonders. May well have resources to the west. Might be best to settle and if nothing else revealed in the fog, will at least have strong cottage potential, can always move capital down the track as well.
The Decathlon objectives are as follows:
1> Humbaba --an advanced era barbarian unit -- must be dead (Thanks Leif). He is a real monster just like in BOTM 41, but now lives in a fairly secluded place. STATUS: Not Achieved.
We are going deep in this game (Future Tech 1) so will have plenty of firepower to tackle this one.
2> You own at least 2 Legendary culture cities. STATUS: Not Achieved.
This does lend itself towards Culture being one of our victory conditions. Industrious helps wonder fuel this (as does corps), going late in the game (to future tech) means we have plenty of time to do this
3> You are EITHER the United Nations Secretary General OR the Apostolic Palace Resident. STATUS: Not Achieved.
While this lends itself towards UN/AP being the other
![Mischief :mischief: :mischief:](/data/assets/smilies/mischief.gif)
4> You have learned Future Tech 1. STATUS: Not Achieved.
I think we definately go after this
5> At least one AI opponent has been eliminated (conquered) by your team. STATUS: Not Achieved.
Should be something we look towards
6> You own at least three Holy Shrines. STATUS: Not Achieved.
But maybe after we see who ends up with the shrines. I also think we should look at one ourselves, found CoL get GP from Oracle etc
7> You own at least three Corporate Headquarters. STATUS: Not Achieved.
See above, free GM from Economics can be used for Sids Sushi/Cereal Mills, also free GS from Physics can be used for Aluminium Corp
8> You have stolen EITHER Iron Working, OR Astronomy, OR Physics using espionage. STATUS: Not Achieved.
IW would be the obvious one, just pile EPs into the first AI we meet and steal it at our leisure. Don't think we should go for GW or Oracle Alphabet just to achieve this.
9> You fulfil the requirements for TWO victory conditions, at least one of which is NOT Conquest or Domination. (For example, your spaceship arrives on Alpha Centauri the same turn you get Domination, thats two. If you achieve domination on the same turn as conquest victory, then you need one more victory condition to fulfil this condition. Understood? ). STATUS: Not Achieved.
I think Culture and Diplo are the best here, we can achieve the diplo win and then bomb the last city to get cultural as well.
10> Blazing: You must submit a save covering at least your first 100 turns or victory or defeat - not later than 2 months after game start. STATUS: Not Achieved.
Let's blaze away.
Obviously, Great People are going to be important here, we need to be very careful how/when we get these and use them to further the game along. Early GS for Academy in commerce city (that will be a legendary city) is always good, GP from Oracle/Stonehenge for a shrine, GM from Economics, GA from Music and GS from Physics can all be used for corps (or to get cultural victory for GA).
BUT, we shouldn't get too carried away just yet, the best opening to this game is the best opening to this game, focus on a really strong start and then let the objectives carry into our planning when they need to be
![Smile :) :)](/data/assets/smilies/smile.gif)
Starting position doesn't look that flash, warrior move to hill seems the best, except the two tiles that it would expose from the settlers BFC (if settled in place) are both forests and unless they are deer or fur, won't have anything of interest. I don't think moving to the coast looks any better. Settling in place looks like having 2 hills (one in the fog north) but LOTS of forests for chopping out early game workers/settlers/wonders. May well have resources to the west. Might be best to settle and if nothing else revealed in the fog, will at least have strong cottage potential, can always move capital down the track as well.