adrianj
Deity
I think we were all in agreement with this prelim PPP and it just needed details.
The 'big question' was about the GE, to which we've come to an understanding of 'you choose'.
The details you can figure out as you go along. (2 pop whipping, tile use, worker chops, etc.)...
General theme: assuming we are sticking with attacking Brennus:
All out war prep. Workers stop improving tiles, except for Marsielle's pig and finishing a road to Tolosa; most worker turns spent chopping forests into units. Revolt to Theocracy.
I think we need every city to contribute militarily; I want to make sure we have enough to roll through Brennus's main cities. Expect that there is a lot of deforestration and whipping in the future; I will probably delay the Forge in Marsielle as well. So I want to make sure the team is on board with my vision of the war:
Main thrust will go Tolosa-Bibracte-Vienne-Gergovia, those are his 4 biggest cities. Because this main thrust will go far away from our front lines, I want to make sure it has enough to finish the job, and we will need to be careful leaving some garrison behind as we would be driving deep into his territory. On normal speed it can be very costly to let the AI keep whipping more units and strech the war out, so I would want to avoid any 'wait for bombardment' turns...that either means
1) having enough cats (~12 plain, or 6 CR1-Accuracy) to drop Walls in one turn
2) just powering through them by saccing a few catapults per city
Not sure which is best.
Some of the other cities closest to us can be taken by a 2nd wave while the 1st is marching through. I think we keep Cuman, burn Isca and move it 1S (with the gems, it could pay for itself eventually), burn Durocutorm and settle our white dot. (Obviously where and when to resettle these can be decided later).
And want to end the war with him crippled, but not dead. He was researching Calendar before we spent our EP on the spying and should be done soon. I think we should extort that tech, that will help a lot with our happiness. Masoluem sounds like it should be a great wonder for a long game
This is not going to be kind to our tech rate, but the city capture cash will help a lot in getting to Currency. And this long game, I think we have a chance of turning early dominance of our continent into a good finish down the road.
Unit mix + count depends on the great engineer question (below) and of course what continuing looking in Celtic lands reveals. I am thinking about 8-10 catapults and maybe a dozen total sword/axe/spear (xbow?)
My big question is the great engineer.
Options kicked around have been
1) bulb Machinery this set for xbows
2) Rush the AP (likely after taking at least some Brennus cities, so we are the boss)
3) Rush Hagia Sophia
4) Use/save some other wonder?
There has been discussion but I don't think we have consensus. I personally still lean towards 1, I buy the arguments that xbows are totally necessary for the coming war(s) but they could be useful. And I don't think the other wonders on the list are immediately amazing for us. Hagia would be nice now; I'm not sold on the AP...(I'm not terribly well trained in abusable stuff through AP votes, if anyone has cunning plans for those I'm all ears. I guess an open-borders could be useful if Ramssess shuts us out, but I'm not sure he has any Buddhist cities)
Cities
There might be some temporary tile oddities. For example, at Orleans this turn I can take off all hammer producing tiles besides the sheep and put 2H into a sword, so can double whip next turn. (As has been mentioned, catapults are easier to manage this with and I will do that after the current batch of catapults done).
Paris is spared the whip, because its low food and has multiple hills.
Tempted to do barracks first at Rheims and Lyons, again largely becuase the barracks can be double whipped.
Tech:
Finish Archery (if we do Machinery, that too).
Probably park research on Currency but not gonna make much progress as stuff is diverted to the war effort. As mentioned above we may work some odd scientists here and there, when intentionally restricting city populations for double whipping.
Pausing point: About 5 turns I think. This war is pretty crucial so while I don't have a definintive 'game event' to stop on, think shorts sets are good ideas.
One other note: Brennus has not built the Buddhist shrine. Obviously it would be great if he did. From the logs it appears he has gotten any Great Person yet. Anyone have insights to AI specialist assignment? Believe his only priest source would be running a single one with a temple as he doesn't have any wonders...
Would it make sense to run a priest in Paris to start building towards that as insurance if Brennus doesn't come through for us? Or can that wait until after the war buildup is done?
The 'big question' was about the GE, to which we've come to an understanding of 'you choose'.