SGOTM 16 - Misfit Gypsy Nuts

Some thoughts.. ;)

Brennus doesn't have any techs we don't have atm so think we should finish him off asap. Helps with cultural borders plus homeland unhappiness. Possibly take a ceasefire if we need to regroup and carry on without having to wait for a 10 turn peace treaty to wear off.

Tireme should stay around Orleans whilst the barb galleys are around. I think for the next few turns its more important to concentrate on land units. Some archers to leave behind as city defenders as well. We will need a few more city attackers though my trouble is usually overbuilding units. :)

Bit dangerous using chariots as pillagers atm. Were likely to lose them though if the mines can be pillaged safely go for it.
 
I agree with the PPP.

I wanted to add that it was difficult to set 2-pop whips in my turnset, both because of chops and forge bonus making hard to 2-pop whip almost anything.

Also I put a WB for the fish as a placeholder in the west coast city, but that we should wait for the trireme to arrive before actually building it.

I think 2 x-bows and a cat built in Marseille will be enough to capture Ica, then move south from there.

Agree with a mini-stack near Cuman, but for defending purposes initially. There are indeed chariots in that area that should come for us as soon as we declare.

Also, I left our spy stationed in Tolosa, hoping that he could incite revolt (but we can't as it is too expensive), or destroy building (walls), but it is also too expensive. We can steal gold or incite unhappiness, does the latter help us?
 
Also, I left our spy stationed in Tolosa, hoping that he could incite revolt (but we can't as it is too expensive), or destroy building (walls), but it is also too expensive. We can steal gold or incite unhappiness, does the latter help us?

Not really, extra unhappy facxes in his city is more likely to make him whip it for more defenders. Would we be able to save up to incite revolt by the time we are at war?
 
Just as well steal his gold or use the spy as a spy and wonder round his lands till his caught. Pretty certain we won't manage to incite a revolt with our current eps so might as well swap to Ram now.

Think we should look at settling the island as well reasonably soon once we have crippled Brennus. The extra trade routes will help our commerce especially with currency and knowing Ram isn't long for this world either. :) Just hoping he builds lots of shinies for us as pretty certain he has literature.

Edit. Brennus has 2 sources of iron + 1 bronze so no real chance of pillaging. Plus point as well most of his cities are not on hills which will help the war effort.
 
Good Luck McA!
 
Good news everybody :-)

Almost everything went as planned, I forgot to switch EP to Ramses, until a few turns in. And the RNG was good to us, I believe I only lost 1 catapult :-)

Brennus was so kind to build The Mahabodhi for us.
And Ramesses build The Great Library, so another good reason to see him off this continent :-)

At some point Brennus asked me to play nicely, I didn't :D

I started the war after 7 turns, and quickly captured Isca and Tolosa, and the SoD is moving towards Bibracte. I suggest moving it onto the forest west of Bibracte, and attack from there.
I razed Isca, as I didn't see it ever becoming a productive city. We didn't discuss it before I played, so I took that decision.

After taking the first two cities, I did a 1 turn of 100% Science. It sped us on to Currency, but I'm afraid I might have been overenthusiastic about how much money we had...

We also got Barb galleys in the east now, so I build a Trireme over there.

Screenies attached, save uploaded, and Sleepless is up.

News Update: Humbaba is still alive

Turnlog:
Spoiler :
Turn 139, 580 AD: Jeanne d'Arc (Great Prophet) has been born in Bibracte (Brennus)!

Turn 140, 600 AD: The borders of Marseilles have expanded!
Turn 140, 600 AD: St. Peter (Great Prophet) has been born in a far away land!
Turn 140, 600 AD: Brennus has completed The Mahabodhi!

Turn 141, 620 AD: The Kashi Vishwanath has been built in a far away land!
Turn 141, 620 AD: Mausoleum of Maussollos has been built in a far away land!

Turn 142, 640 AD: Shwedagon Paya has been built in a far away land!

Turn 143, 660 AD: Imhotep (Great Engineer) has been born in Thebes (Ramesses II)!

Turn 144, 680 AD: Ramesses II has completed The Great Library!

Turn 145, 700 AD: You have declared war on Brennus!
Turn 145, 700 AD: Brennus adopts Hereditary Rule!
Turn 145, 700 AD: Galileo Galilei (Great Scientist) has been born in a far away land!

Turn 146, 720 AD: The enemy has been spotted near Rheims!
Turn 146, 720 AD: Paris will become unhappy on the next turn.
Turn 146, 720 AD: Orleans has grown to size 8.
Turn 146, 720 AD: Orleans has become unhappy.
Turn 146, 720 AD: Orleans can hurry Catapult for 1⇴ with 28ℤ overflow and +1⇤ for 17 turns.
Turn 146, 720 AD: Lyons can hurry Swordsman for 1⇴ with 32ℤ overflow, 2ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 146, 720 AD: Your Catapult 3 (Orleans) has reduced the defenses of Tolosa to 46%!
Turn 146, 720 AD: Your Catapult 4 (Paris) has reduced the defenses of Tolosa to 42%!
Turn 146, 720 AD: Your Catapult 5 (Orleans) has reduced the defenses of Tolosa to 38%!
Turn 146, 720 AD: Your Catapult 8 (Rheims) has reduced the defenses of Tolosa to 34%!
Turn 146, 720 AD: Your Catapult 12 (Tours) has reduced the defenses of Tolosa to 30%!
Turn 146, 720 AD: Your Catapult 14 (Lyons) has reduced the defenses of Tolosa to 26%!
Turn 146, 720 AD: Your Catapult 15 (Marseilles) has reduced the defenses of Tolosa to 22%!
Turn 146, 720 AD: Louis XIV's Catapult 19 (Paris) (5.00) vs Brennus's Gallic Warrior (6.12)
Turn 146, 720 AD: Combat Odds: 37.9%
Turn 146, 720 AD: (Plot Defense: +22%)
Turn 146, 720 AD: (Fortify: +25%)
Turn 146, 720 AD: (City Attack: -45%)
Turn 146, 720 AD: Your Catapult 19 (Paris) has caused collateral damage! (3 Units)
Turn 146, 720 AD: Louis XIV's Catapult 19 (Paris) is hit for 22 (78/100HP)
Turn 146, 720 AD: Brennus's Gallic Warrior is hit for 18 (82/100HP)
Turn 146, 720 AD: Louis XIV's Catapult 19 (Paris) is hit for 22 (56/100HP)
Turn 146, 720 AD: Louis XIV's Catapult 19 (Paris) is hit for 22 (34/100HP)
Turn 146, 720 AD: Brennus's Gallic Warrior is hit for 18 (64/100HP)
Turn 146, 720 AD: Brennus's Gallic Warrior is hit for 18 (46/100HP)
Turn 146, 720 AD: Brennus's Gallic Warrior is hit for 18 (28/100HP)
Turn 146, 720 AD: Your Catapult 19 (Paris) has withdrawn from combat with a Gallic Warrior!
Turn 146, 720 AD: Louis XIV's Catapult 1 (Paris) (5.00) vs Brennus's Archer (4.54)
Turn 146, 720 AD: Combat Odds: 74.4%
Turn 146, 720 AD: (Plot Defense: +22%)
Turn 146, 720 AD: (Fortify: +25%)
Turn 146, 720 AD: (City Defense: +70%)
Turn 146, 720 AD: (City Attack: -45%)
Turn 146, 720 AD: Your Catapult 1 (Paris) has caused collateral damage! (2 Units)
Turn 146, 720 AD: Louis XIV's Catapult 1 (Paris) is hit for 19 (81/100HP)
Turn 146, 720 AD: Brennus's Archer is hit for 20 (68/100HP)
Turn 146, 720 AD: Louis XIV's Catapult 1 (Paris) is hit for 19 (62/100HP)
Turn 146, 720 AD: Brennus's Archer is hit for 20 (48/100HP)
Turn 146, 720 AD: Brennus's Archer is hit for 20 (28/100HP)
Turn 146, 720 AD: Louis XIV's Catapult 1 (Paris) is hit for 19 (43/100HP)
Turn 146, 720 AD: Your Catapult 1 (Paris) has withdrawn from combat with a Archer!
Turn 146, 720 AD: Louis XIV's Catapult 4 (Lyons) (5.00) vs Brennus's Spearman (3.49)
Turn 146, 720 AD: Combat Odds: 94.3%
Turn 146, 720 AD: (Extra Combat: +10%)
Turn 146, 720 AD: (Plot Defense: +22%)
Turn 146, 720 AD: (Fortify: +25%)
Turn 146, 720 AD: (City Attack: -45%)
Turn 146, 720 AD: Your Catapult 4 (Lyons) has caused collateral damage! (1 Unit)
Turn 146, 720 AD: Brennus's Spearman is hit for 22 (56/100HP)
Turn 146, 720 AD: Brennus's Spearman is hit for 22 (34/100HP)
Turn 146, 720 AD: Your Catapult 4 (Lyons) has withdrawn from combat with a Spearman!
Turn 146, 720 AD: Louis XIV's Catapult 20 (Marseilles) (5.00) vs Brennus's Archer (6.00)
Turn 146, 720 AD: Combat Odds: 32.5%
Turn 146, 720 AD: (Plot Defense: +45%)
Turn 146, 720 AD: (Fortify: +25%)
Turn 146, 720 AD: (City Defense: +50%)
Turn 146, 720 AD: (Hills Defense: +25%)
Turn 146, 720 AD: (City Attack: -45%)
Turn 146, 720 AD: Your Catapult 20 (Marseilles) has caused collateral damage! (1 Unit)
Turn 146, 720 AD: Louis XIV's Catapult 20 (Marseilles) is hit for 21 (79/100HP)
Turn 146, 720 AD: Brennus's Archer is hit for 18 (82/100HP)
Turn 146, 720 AD: Louis XIV's Catapult 20 (Marseilles) is hit for 21 (58/100HP)
Turn 146, 720 AD: Louis XIV's Catapult 20 (Marseilles) is hit for 21 (37/100HP)
Turn 146, 720 AD: Brennus's Archer is hit for 18 (64/100HP)
Turn 146, 720 AD: Louis XIV's Catapult 20 (Marseilles) is hit for 21 (16/100HP)
Turn 146, 720 AD: Louis XIV's Catapult 20 (Marseilles) is hit for 21 (0/100HP)
Turn 146, 720 AD: Brennus's Archer has defeated Louis XIV's Catapult 20 (Marseilles)!
Turn 146, 720 AD: Your Catapult 20 (Marseilles) has died trying to attack a Archer!
Turn 146, 720 AD: Louis XIV's Crossbowman 24 (Marseilles) (6.60) vs Brennus's Archer (4.70)
Turn 146, 720 AD: Combat Odds: 88.3%
Turn 146, 720 AD: (Extra Combat: -10%)
Turn 146, 720 AD: (Plot Defense: +45%)
Turn 146, 720 AD: (Fortify: +25%)
Turn 146, 720 AD: (City Defense: +50%)
Turn 146, 720 AD: (Hills Defense: +25%)
Turn 146, 720 AD: Brennus's Archer is hit for 20 (44/100HP)
Turn 146, 720 AD: Louis XIV's Crossbowman 24 (Marseilles) is hit for 19 (81/100HP)
Turn 146, 720 AD: Brennus's Archer is hit for 20 (24/100HP)
Turn 146, 720 AD: Brennus's Archer is hit for 20 (4/100HP)
Turn 146, 720 AD: Louis XIV's Crossbowman 24 (Marseilles) is hit for 19 (62/100HP)
Turn 146, 720 AD: Louis XIV's Crossbowman 24 (Marseilles) is hit for 19 (43/100HP)
Turn 146, 720 AD: Brennus's Archer is hit for 20 (0/100HP)
Turn 146, 720 AD: Louis XIV's Crossbowman 24 (Marseilles) has defeated Brennus's Archer!
Turn 146, 720 AD: Your Crossbowman 24 (Marseilles) has destroyed a Archer!
Turn 146, 720 AD: Louis XIV's Crossbowman 1 (Marseilles) (6.60) vs Brennus's Axeman (4.72)
Turn 146, 720 AD: Combat Odds: 85.0%
Turn 146, 720 AD: (Extra Combat: -10%)
Turn 146, 720 AD: (Extra Combat: +10%)
Turn 146, 720 AD: (Plot Defense: +45%)
Turn 146, 720 AD: (Fortify: +25%)
Turn 146, 720 AD: (Combat: -75%)
Turn 146, 720 AD: Brennus's Axeman is hit for 22 (68/100HP)
Turn 146, 720 AD: Brennus's Axeman is hit for 22 (46/100HP)
Turn 146, 720 AD: Brennus's Axeman is hit for 22 (24/100HP)
Turn 146, 720 AD: Louis XIV's Crossbowman 1 (Marseilles) is hit for 17 (83/100HP)
Turn 146, 720 AD: Brennus's Axeman is hit for 22 (2/100HP)
Turn 146, 720 AD: Louis XIV's Crossbowman 1 (Marseilles) is hit for 17 (66/100HP)
Turn 146, 720 AD: Brennus's Axeman is hit for 22 (0/100HP)
Turn 146, 720 AD: Louis XIV's Crossbowman 1 (Marseilles) has defeated Brennus's Axeman!
Turn 146, 720 AD: Your Crossbowman 1 (Marseilles) has destroyed a Axeman!
Turn 146, 720 AD: You have captured Isca!!!
Turn 146, 720 AD: You have destroyed the city of Isca!!!
Turn 146, 720 AD: Clearing a Forest has created 20 ℤ for Paris.
Turn 146, 720 AD: Louis XIV's Trireme 1 (Orleans) (2.00) vs Barbarian's Galley (1.42)
Turn 146, 720 AD: Combat Odds: 88.1%
Turn 146, 720 AD: (Plot Defense: +10%)
Turn 146, 720 AD: (Class Attack: -50%)
Turn 146, 720 AD: Barbarian's Galley is hit for 23 (77/100HP)
Turn 146, 720 AD: Barbarian's Galley is hit for 23 (54/100HP)
Turn 146, 720 AD: Barbarian's Galley is hit for 23 (31/100HP)
Turn 146, 720 AD: Barbarian's Galley is hit for 23 (8/100HP)
Turn 146, 720 AD: Barbarian's Galley is hit for 23 (0/100HP)
Turn 146, 720 AD: Louis XIV's Trireme 1 (Orleans) has defeated Barbarian's Galley!
Turn 146, 720 AD: Your Trireme 1 (Orleans) has destroyed a Galley!
Turn 146, 720 AD: Louis XIV's Crossbowman 6 (Paris) (6.00) vs Brennus's Spearman (2.09)
Turn 146, 720 AD: Combat Odds: 100.0%
Turn 146, 720 AD: (Plot Defense: +22%)
Turn 146, 720 AD: (Combat: -50%)
Turn 146, 720 AD: Brennus's Spearman is hit for 29 (38/100HP)
Turn 146, 720 AD: Brennus's Spearman is hit for 29 (9/100HP)
Turn 146, 720 AD: Brennus's Spearman is hit for 29 (0/100HP)
Turn 146, 720 AD: Louis XIV's Crossbowman 6 (Paris) has defeated Brennus's Spearman!
Turn 146, 720 AD: Your Crossbowman 6 (Paris) has destroyed a Spearman!
Turn 146, 720 AD: Louis XIV's Crossbowman 7 (Lyons) (6.00) vs Brennus's Archer (1.62)
Turn 146, 720 AD: Combat Odds: 100.0%
Turn 146, 720 AD: (Plot Defense: +22%)
Turn 146, 720 AD: (Fortify: +25%)
Turn 146, 720 AD: (City Defense: +70%)
Turn 146, 720 AD: Brennus's Archer is hit for 24 (1/100HP)
Turn 146, 720 AD: Brennus's Archer is hit for 24 (0/100HP)
Turn 146, 720 AD: Louis XIV's Crossbowman 7 (Lyons) has defeated Brennus's Archer!
Turn 146, 720 AD: Your Crossbowman 7 (Lyons) has destroyed a Archer!
Turn 146, 720 AD: Louis XIV's Swordsman 11 (Lyons) (6.00) vs Brennus's Gallic Warrior (1.75)
Turn 146, 720 AD: Combat Odds: 99.9%
Turn 146, 720 AD: (Plot Defense: +22%)
Turn 146, 720 AD: (Fortify: +25%)
Turn 146, 720 AD: (City Attack: -30%)
Turn 146, 720 AD: Brennus's Gallic Warrior is hit for 23 (2/100HP)
Turn 146, 720 AD: Brennus's Gallic Warrior is hit for 23 (0/100HP)
Turn 146, 720 AD: Louis XIV's Swordsman 11 (Lyons) has defeated Brennus's Gallic Warrior!
Turn 146, 720 AD: Your Swordsman 11 (Lyons) has destroyed a Gallic Warrior!
Turn 146, 720 AD: Louis XIV's Swordsman 13 (Orleans) (6.00) vs Brennus's Spearman (1.47)
Turn 146, 720 AD: Combat Odds: 100.0%
Turn 146, 720 AD: (Extra Combat: +10%)
Turn 146, 720 AD: (Plot Defense: +22%)
Turn 146, 720 AD: (Fortify: +25%)
Turn 146, 720 AD: (City Attack: -10%)
Turn 146, 720 AD: Brennus's Spearman is hit for 25 (0/100HP)
Turn 146, 720 AD: Louis XIV's Swordsman 13 (Orleans) has defeated Brennus's Spearman!
Turn 146, 720 AD: Your Swordsman 13 (Orleans) has destroyed a Spearman!
Turn 146, 720 AD: You have captured Tolosa!!!
Turn 146, 720 AD: Paris will grow to size 10 on the next turn.
Turn 146, 720 AD: Marseilles will grow to size 7 on the next turn.

Turn 147, 740 AD: The enemy has been spotted near Tours!
Turn 147, 740 AD: The enemy has been spotted near Rheims!
Turn 147, 740 AD: Paris has grown to size 10.
Turn 147, 740 AD: Paris has become unhappy.
Turn 147, 740 AD: Marseilles has grown to size 7.
Turn 147, 740 AD: You are the worst enemy of Brennus.
Turn 147, 740 AD: Clearing a Forest has created 24 ℤ for Paris.
Turn 147, 740 AD: Louis XIV's Trireme 2 (Rheims) (2.20) vs Barbarian's Galley (1.42)
Turn 147, 740 AD: Combat Odds: 91.0%
Turn 147, 740 AD: (Extra Combat: -10%)
Turn 147, 740 AD: (Plot Defense: +10%)
Turn 147, 740 AD: (Class Attack: -50%)
Turn 147, 740 AD: Barbarian's Galley is hit for 24 (76/100HP)
Turn 147, 740 AD: Barbarian's Galley is hit for 24 (52/100HP)
Turn 147, 740 AD: Louis XIV's Trireme 2 (Rheims) is hit for 16 (84/100HP)
Turn 147, 740 AD: Louis XIV's Trireme 2 (Rheims) is hit for 16 (68/100HP)
Turn 147, 740 AD: Louis XIV's Trireme 2 (Rheims) is hit for 16 (52/100HP)
Turn 147, 740 AD: Louis XIV's Trireme 2 (Rheims) is hit for 16 (36/100HP)
Turn 147, 740 AD: Barbarian's Galley is hit for 24 (28/100HP)
Turn 147, 740 AD: Barbarian's Galley is hit for 24 (4/100HP)
Turn 147, 740 AD: Louis XIV's Trireme 2 (Rheims) is hit for 16 (20/100HP)
Turn 147, 740 AD: Barbarian's Galley is hit for 24 (0/100HP)
Turn 147, 740 AD: Louis XIV's Trireme 2 (Rheims) has defeated Barbarian's Galley!
Turn 147, 740 AD: Your Trireme 2 (Rheims) has destroyed a Galley!
Turn 147, 740 AD: J. S. Bach (Great Artist) has been born in a far away land!
Turn 147, 740 AD: A Fishing Boats has been destroyed by a marauding Barbarian Galley!

Turn 148, 760 AD: The enemy has been spotted near Tours!
Turn 148, 760 AD: The enemy has been spotted near Tours!
Turn 148, 760 AD: Orleans can hurry Catapult for 1⇴ with 15ℤ overflow and +1⇤ for 15 turns.
Turn 148, 760 AD: Lyons can hurry Catapult for 2⇴ with 23ℤ overflow and +1⇤ for 10 turns.
Turn 148, 760 AD: Rheims can hurry Work Boat for 1⇴ with 24ℤ overflow, 11ℴ added to the treasury, and +1⇤ for 11 turns.
Turn 148, 760 AD: Marseilles can hurry Catapult for 2⇴ with 30ℤ overflow and +1⇤ for 13 turns.
Turn 148, 760 AD: Brennus is willing to negotiate.
Turn 148, 760 AD: Brennus will trade Currency, Monarchy
Turn 148, 760 AD: Will Sign Peace Treaty: Brennus
Turn 148, 760 AD: Louis XIV's Catapult 7 (Paris) (5.00) vs Brennus's Chariot (4.40)
Turn 148, 760 AD: Combat Odds: 80.5%
Turn 148, 760 AD: (Extra Combat: +10%)
Turn 148, 760 AD: Brennus's Chariot is hit for 21 (79/100HP)
Turn 148, 760 AD: Brennus's Chariot is hit for 21 (58/100HP)
Turn 148, 760 AD: Louis XIV's Catapult 7 (Paris) is hit for 18 (82/100HP)
Turn 148, 760 AD: Louis XIV's Catapult 7 (Paris) is hit for 18 (64/100HP)
Turn 148, 760 AD: Brennus's Chariot is hit for 21 (37/100HP)
Turn 148, 760 AD: Your Catapult 7 (Paris) has withdrawn from combat with a Chariot!
Turn 148, 760 AD: Louis XIV's Archer 4 (Lyons) (3.00) vs Brennus's Chariot (1.10)
Turn 148, 760 AD: Combat Odds: 99.9%
Turn 148, 760 AD: (Extra Combat: +10%)
Turn 148, 760 AD: Brennus's Chariot is hit for 20 (5/100HP)
Turn 148, 760 AD: Brennus's Chariot is hit for 20 (0/100HP)
Turn 148, 760 AD: Louis XIV's Archer 4 (Lyons) has defeated Brennus's Chariot!
Turn 148, 760 AD: Your Archer 4 (Lyons) has destroyed a Chariot!
Turn 148, 760 AD: Clearing a Forest has created 24 ℤ for Paris.
Turn 148, 760 AD: Orleans will grow to size 9 on the next turn.


Buffylog:
Spoiler :
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 138/500 (560 AD) [28-Nov-2012 20:39:24]
Orleans begins: Spearman (4 turns)
0% Research: 18 per turn
0% Espionage: 4 per turn
100% Gold: 3 per turn, 122 in the bank

After End Turn:
Paris finishes: Catapult
Orleans grows to size 8
A Hamlet was built near Lyons
Rheims grows to size 9

Turn 139/500 (580 AD) [28-Nov-2012 20:43:03]
Paris begins: Swordsman (4 turns)
A Plantation was built near Lyons
0% Research: 11 per turn
0% Espionage: 4 per turn
100% Gold: 1 per turn, 125 in the bank

After End Turn:
The whip was applied in Rheims
Paris grows to size 9
Paris finishes: Swordsman
Rheims finishes: Catapult
Marseilles grows to size 5
Marseilles finishes: Crossbowman

Other Player Actions:
Attitude Change: Ramesses II (Egypt) towards Brennus (Celtia), from 'Annoyed' to 'Cautious'

Turn 140/500 (600 AD) [28-Nov-2012 20:47:03]
Diplomacy (Embargo Request): Brennus (Celtia) asks Louis XIV (France) to stop trading with Ramesses II (Egypt); Louis XIV REFUSES.
Paris begins: Archer (3 turns)
Rheims begins: Catapult (3 turns)
Marseilles begins: Archer (5 turns)
0% Research: 18 per turn
0% Espionage: 4 per turn
100% Gold: -3 per turn, 126 in the bank

After End Turn:
Orleans finishes: Spearman
Lyons grows to size 10
Rheims grows to size 8
Rheims finishes: Catapult
Tours grows to size 8
Tours finishes: Spearman
Marseilles's borders expand

Turn 141/500 (620 AD) [28-Nov-2012 20:58:12]
Orleans begins: Crossbowman (9 turns)
Rheims begins: Crossbowman (4 turns)
Tours begins: Catapult (7 turns)
0% Research: 18 per turn
0% Espionage: 4 per turn
100% Gold: -10 per turn, 123 in the bank

After End Turn:
Whip anger has decreased in Marseilles
Paris finishes: Archer
Lyons finishes: Catapult
Marseilles grows to size 6

Turn 142/500 (640 AD) [28-Nov-2012 21:03:09]
Paris begins: Catapult (5 turns)
Lyons begins: Catapult (5 turns)
0% Research: 11 per turn
0% Espionage: 4 per turn
100% Gold: -13 per turn, 113 in the bank

After End Turn:
The whip was applied in Orleans
Paris finishes: Catapult
Orleans grows to size 7
Orleans finishes: Crossbowman
Lyons finishes: Catapult
A Town was built near Lyons
Marseilles finishes: Archer

Other Player Actions:
A Fishing Boats was destroyed near Marseilles
A Fishing Boats near Marseilles was destroyed by Barbarian Galley

Turn 143/500 (660 AD) [28-Nov-2012 21:08:15]
Paris begins: Catapult (5 turns)
Orleans begins: Work Boat (3 turns)
Lyons begins: Archer (3 turns)
Marseilles begins: Catapult (7 turns)
A Mine was built near Orleans
0% Research: 11 per turn
0% Espionage: 4 per turn
100% Gold: -16 per turn, 106 in the bank

After End Turn:
Whip anger has decreased in Orleans
Paris finishes: Catapult
Orleans finishes: Work Boat
A Village was built near Orleans
Lyons finishes: Archer
A Village was built near Lyons
Rheims finishes: Crossbowman

Turn 144/500 (680 AD) [28-Nov-2012 21:11:33]
Paris begins: Catapult (5 turns)
Orleans begins: Catapult (5 turns)
Lyons begins: Archer (3 turns)
Rheims begins: Trireme (3 turns)
0% Research: 11 per turn
0% Espionage: 4 per turn
100% Gold: -18 per turn, 138 in the bank

After End Turn:
Orleans finishes: Catapult
Lyons finishes: Archer
Rheims grows to size 9

Turn 145/500 (700 AD) [28-Nov-2012 21:15:25]
Orleans begins: Catapult (5 turns)
Lyons begins: Swordsman (4 turns)
A Mine was built near Orleans
A Fishing Boats was built near Orleans
A Cottage was built near Paris
Louis XIV (France) declares war on Brennus (Celtia)
0% Research: 11 per turn
0% Espionage: 4 per turn
100% Gold: -39 per turn, 121 in the bank

After End Turn:
Orleans grows to size 8
A Village was built near Lyons

Other Player Actions:
Attitude Change: Brennus (Celtia) towards Louis XIV (France), from 'Pleased' to 'Annoyed'
Civics Change: Brennus(Celtia) from 'Despotism' to 'Hereditary Rule'

Turn 146/500 (720 AD) [28-Nov-2012 21:20:36]
Catapult 19 (Paris) promoted: City Raider I
Catapult 19 (Paris) promoted: City Raider II
While attacking, Catapult 19 (Paris) decimates Celtic Gallic Warrior (Prob Victory: 37.9%)
Catapult 1 (Paris) promoted: City Raider I
Catapult 1 (Paris) promoted: City Raider II
While attacking, Catapult 1 (Paris) escapes from Celtic Archer (Prob Victory: 74.4%)
Catapult 4 (Lyons) promoted: City Raider I
Catapult 4 (Lyons) promoted: City Raider II
While attacking, Catapult 4 (Lyons) decimates Celtic Spearman (Prob Victory: 94.3%)
Catapult 20 (Marseilles) promoted: City Raider I
Catapult 20 (Marseilles) promoted: City Raider II
While attacking, Catapult 20 (Marseilles) escapes from Celtic Archer (Prob Victory: 32.5%)
While attacking in Celtic territory at Isca, Catapult 20 (Marseilles) loses to Celtic Archer (1.92/3) (Prob Victory: 32.5%)
Crossbowman 24 (Marseilles) promoted: Combat I
Crossbowman 24 (Marseilles) promoted: Shock
While attacking, Crossbowman 24 (Marseilles) decimates Celtic Archer (Prob Victory: 88.3%)
While attacking in Celtic territory at Isca, Crossbowman 24 (Marseilles) (2.58/6) defeats Celtic Archer (Prob Victory: 88.3%)
Crossbowman 1 (Marseilles) promoted: Combat I
Crossbowman 1 (Marseilles) promoted: Shock
While attacking, Crossbowman 1 (Marseilles) decimates Celtic Axeman (Prob Victory: 85.0%)
While attacking in Celtic territory at Isca, Crossbowman 1 (Marseilles) (3.96/6) defeats Celtic Axeman (Prob Victory: 85.0%)
Buddhism has spread: Isca
Confucianism has spread: Isca
Captured Isca (Brennus)
Razed Isca
Buddhism has been removed: Isca
Confucianism has been removed: Isca
Isca lost
While attacking, Trireme 1 (Orleans) decimates Barbarian Galley (Prob Victory: 88.1%)
While attacking just off shore near Orleans, Trireme 1 (Orleans) (2.00/2) defeats Barbarian Galley (Prob Victory: 88.1%)
While attacking, Crossbowman 6 (Paris) decimates Celtic Spearman (Prob Victory: 100.0%)
While attacking in Celtic territory at Tolosa, Crossbowman 6 (Paris) (6.00/6) defeats Celtic Spearman (Prob Victory: 100.0%)
While attacking, Crossbowman 7 (Lyons) decimates Celtic Archer (Prob Victory: 100.0%)
While attacking in Celtic territory at Tolosa, Crossbowman 7 (Lyons) (6.00/6) defeats Celtic Archer (Prob Victory: 100.0%)
Swordsman 11 (Lyons) promoted: City Raider I
While attacking, Swordsman 11 (Lyons) decimates Celtic Gallic Warrior (Prob Victory: 99.9%)
While attacking in Celtic territory at Tolosa, Swordsman 11 (Lyons) (6.00/6) defeats Celtic Gallic Warrior (Prob Victory: 99.9%)
While attacking, Swordsman 13 (Orleans) decimates Celtic Spearman (Prob Victory: 100.0%)
While attacking in Celtic territory at Tolosa, Swordsman 13 (Orleans) (6.00/6) defeats Celtic Spearman (Prob Victory: 100.0%)
Buddhism has spread: Tolosa
Confucianism has spread: Tolosa
Captured Tolosa (Brennus)
Tolosa begins: Catapult (51 turns)
100% Research: 120 per turn
0% Espionage: 4 per turn
0% Gold: -117 per turn, 273 in the bank

After End Turn:
Paris grows to size 10
Paris finishes: Catapult
Orleans finishes: Catapult
Lyons finishes: Swordsman
Rheims finishes: Trireme
Marseilles grows to size 7
Marseilles finishes: Catapult

Turn 147/500 (740 AD) [28-Nov-2012 21:34:15]
Paris begins: Catapult (5 turns)
Orleans begins: Catapult (4 turns)
Lyons begins: Catapult (10 turns)
Rheims begins: Work Boat (2 turns)
Marseilles begins: Catapult (7 turns)
Trireme 2 (Rheims) promoted: Combat I
While attacking, Trireme 2 (Rheims) decimates Barbarian Galley (Prob Victory: 91.0%)
While attacking in French territory at Rheims, Trireme 2 (Rheims) (0.40/2) defeats Barbarian Galley (Prob Victory: 91.0%)
0% Research: 11 per turn
0% Espionage: 4 per turn
100% Gold: -38 per turn, 156 in the bank

After End Turn:
Paris finishes: Catapult
Tours finishes: Catapult
A Village was built near Tours
A Hamlet was built near Marseilles

Other Player Actions:
A Fishing Boats was destroyed near Rheims
A Fishing Boats near Rheims was destroyed by Barbarian Galley

Turn 148/500 (760 AD) [28-Nov-2012 21:39:46]
Paris begins: Catapult (5 turns)
Tours begins: Catapult (7 turns)
While attacking, Catapult 7 (Paris) decimates Celtic Chariot (Prob Victory: 80.5%)
While attacking, Archer 4 (Lyons) decimates Celtic Chariot (Prob Victory: 99.9%)
While attacking in French territory at Tours, Archer 4 (Lyons) (3.00/3) defeats Celtic Chariot (Prob Victory: 99.9%)
Trireme 1 (Orleans) promoted: Combat I
 

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That's awesome McArine! Great to have some luck go our way.

Brennus building the Buddhist shrine for us is exceptionally good for us.

The turn set roster order is...
Players
1) Ronnie1 On Deck
2) Ozbenno
3) Conquistador63
4) McArine Just Played
5) Sleepless Up Now

Team Advisors
6) adrianj
7) timmy827

Still hoping for his glorious return
8) Grifftavian
 
Looking at some of those battle probabilities, we really did come out super lucky. So often players dwell on the bad RNG outcomes and fail to put them into perspective with the positives.
We won/survived 8 victories in the 75-90% range, won 2 at 32-37% and only lost 1 at 32%.

Losing 38:gold:/turn is a sure sign of an impending fiscal cliff. It might be time to take a more balanced approach to unit production/economy by whipping less and reassigning core city citizens to cottages. A fast push to learn Currency is also good news for us as it would allow us to build Wealth in addition to the immediate trade route benefit. Oh, and capturing Bibracte! That shrine alone is worth at least half of our deficit.

J. S. Bach (Great Artist) has been born in a far away land!
A sure sign that an AI has learnt Music.
 
Nice going McArine.

Had a very quick look at the save but will try and look more closely tomorrow morning and look at some sort of plan etc. Looks like 3 turns till we take Bibracte so that will give us some gold to keep us afloat etc and will alter tiles etc to make sure we don't go bust.

Tech wise Brennus has Monarchy and Currency on us now so might have to let him live for a fe turns to extort them in a peace deal. :) Edit. We can burn all our cash reserves this go to get currency in 1 turn. Thus putting a couple of cities on wealth will cover our expenses. Theory anyway. As it is we will be broke in 3 turns anyway (though I would sort that out so we didn't go broke).
 
Nice playing McArine!:D

We can not trade for CoL.:(

We can get Currency in 2 turns, and I think we need to. See screens, ;)

I think Cuman should be taken sooner rather than later. It is size 9 and will be able to whip some infrastructure immediately.

Bibracte should help substanstially as Aj said.
Tactically, should we bombard here, or hit with all the Cats and capture regardless of odds, or some combination of both? How many Accuracy Cats to take down 60% culture with Walls? Even reducing culture to 30% would be a substantial amount IMO. If it took 5-6 Cats to do that, leaving 4-5 to attack, I think I would take those odds.

Where do we go from Bibracte?

Research after Currency?
 

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When I'm attacking a city with an army of cats, the question I ask myself is how many am I willing to sacrifice, or how many do I want to inflict collateral damage? That number might be something like 5. All cats except those 5 are free to bombard this turn.
Any catapult that still has movement left after the city is captured is a wasted turn.

Building Colosseums is a curious choice. I guess we get them for cheap don't we?

Finishing off Currency ASAP has my support.

I also like the idea that Sleepless raised again of settling on the island. A settler build in Paris' near future?
 
Colosseums are 1/2 price, 1 turn build in Paris with the chop. Seems cheap to me.

We are carrying :mad: in a lot of cities.

That chop could go towards another cat right now though.

I was just playing around with getting currency asap. 2 turns is fastest possible.

There are probably other methods that can achieve the result.
 
I have a nice simple plan for this turnset.... KILL KILL KILL... ;)

Currency won't give us much of an immediate boost just 6 or 7 gold per turn though does mean we can build wealth. I will finish it in my turnset but think it should wait till we take Bibracte. I'll set tech towards CoL but with our current rate don't expect to finish it.. :).

City builds.

The reason I don't want to go all out for currency atm is we still need more troops. I'll finish off the cats (probably whip most as I need to show our unhappy citizens who's boss). Follow on with swords/axe/archer. We are due a GG sometime in my turnset and think a chariot medic would be the best use. Once I think we have enough troops I'll look to build a settler in Paris and galley in Orleans. Might be an idea to ship a couple if units there first though as we don't know how many barbs are on the island. Might also whip a couple of markets in some of our food rich cities. As our slider will be very low for sometime this will help our economy as well.

Attack plans.

Current stack will head for Bibracte (forest tile across river). I'll promote some cats to cr1/accuracy which will halve the time of removing the walls and should be able to take the city the same turn.

Units in Tolosa will head to Camoludnum (sp?). Depends on the amount of troops there how quick it will fall. I suggest keeping this with its grass iron mine and lots of grasslands.

Cuman. There is a small stack of units to the South 2 XB nd 2 Sp I think. Those with a couple of cats close by should be enough to take the city. Hopefully Brennus will finish the wine tile before we get there. :) Once Cuman has fallen will move units towards the gem sugar city which not ideal I think we should keep as it saves us a settler. Will leave the city to the South for the moment if we want to extort anything from Brennus (i.e monarchy). That will give him 10 turns of life then we can finish him off. :)

All his other cities we should keep. Not sure where he will go with his settler party. Guess they were heading to the East coast but now :dunno:

Looking to play in about 36 hours from now. So all comments/suggestions welcomed. :)
 
I would not wait too long for Currency or we will be hurting. We only have enough cash for 3 turns at the current troop level. If we have any trouble taking Bibracte immediately (3rd turns), we could start to see units disbanded. We also need to keep moving quickly before Brennus gets Longbows.

I would keep all remaining cities.

I would not go Chariot Medic. We are a single move army, I would prefer to see a Woody III + Medic melee unit as a much faster healer, 25% -vs- 15%!;)

Troop count, we currently have 21 Cats for 7 remaining Brennus cities. Of those 7, 3 are what I would call core cities, or cities bigger than size 8 with Walls. How many more units do you think we need?

Camuldunum needs 1 Cat (coming from Isca) to sacrifice + 2-3 troops to capture.

I think the main thrust after Bibracte needs to go S towards Vienne then Gergovia.
 
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