Thanks, kossin. Yes, we could alternate.
Duckweed, can you post a save so we could compare better?
And how do you know he'll send those rabbis? But I can see the earlier anarchy, the less waste. I'll incorporate that in my test.
I have found some small mistakes in my test but it is 5AM here so I am going to hit the bed.
Not sure if you change back to normal daytime, would that be 6AM or 4AM![]()
If you meant about daylight saving time, well, now there isn't any. This is what is actually normal. GMT is the same as UTC (universal time).
Yes. Was it the old 5AM or the new 5AM ? It makes a difference
N.B. I added the river tile in Rheims to my test game post above.
Here is autosave from my test. T97.
Note that I have WB exlpored NW island or group of islands if there is any. I find that to be a huge advantage. Except if we have psychic powers and know there isn't anything of worth there. It adds flexibility to our second city location since we can easily settle NW city (and even a turn faster) and then whip settler in Tours just in time to settle barb island city spot (if any is found).
It's not a safe action, what if there's no route on north for the WB to arrive the clam.
Note that I can have chariot from worker whip OF in Lyons just in time to protect eastern clam site and have benefit there.
The problem is that Lyon itself needs a warrior, so 2 warriors is better than a chariot. If barbarians decides to come out the gem city, we still need more units from nearby cities.
Edit:
Duckweed, notice clam site doesn't get any food at all if it doesn't exist. It can get WB from Rheims and it is a net gain on commerce in the mean time and is also pushing border towards that barb city. The only question is whether those worker turns are that necessary. I managed to do just fine with 4 workers (4th from Lyons) even when I wanted to get HG. If we don't consider HG a priority (and if we don't consider it as priority we don't consider it at all), we'll be able to chop granary from Lyons workers and will have workers to spare.
I get my WB from Tours so that is not a problem. It is an inefficient whip since granary is empty then but Tours has problem that is it growing too fast for only 4 tiles so that is not so bad. 2nd island gets nets on clam 1T earlier than sending WB from Orleans and also grows earlier and works improved fish. So that is 3 food and 2 commerce more there compared to sending WB from Orleans and not exploring NW.
Tours has a lot to do, our 2nd GP will come from here. It might also need to whip the monastery and produce some missionaries. If you agree there's good chance of a good site around the barbarian city, why do we want to sacrifice obvious yield for something unknown?
If my WB doesn't find anything useful NW, it can go to the ice region and look for food islands there, even copper.
Lyons gets warrior from Paris. Just like Rheims does too.
The warrior from Paris will go to Rh, which is going to need quite a few warriors, you can see that I produced some warriors from Orleans as well.
Clam city would better be tested. I am not 100% sure in its worth but still think it could be worthy.
I thought whole world using daylight saving switched at the same weekend.
I get my WB from Tours so that is not a problem. It is an inefficient whip since granary is empty then but Tours has problem that is it growing too fast for only 4 tiles so that is not so bad. 2nd island gets nets on clam 1T earlier than sending WB from Orleans and also grows earlier and works improved fish. So that is 3 food and 2 commerce more there compared to sending WB from Orleans and not exploring NW.
If my WB doesn't find anything useful NW, it can go to the ice region and look for food islands there, even copper.
Lyons gets warrior from Paris. Just like Rheims does too.
Clam city would better be tested. I am not 100% sure in its worth but still think it could be worthy.
I like that idea of possible worker on galley. That barb island seems big enough to have possibility of some land food or resource.
Still, I do want to explore NW. Scouting is always a risk but you never say it is a waste. There is a huge opportunity there plus it is good for safety. Settling all those spots aggressively reduces barb galley threat. My approach can settle all the possible spots faster. It is part of an equation too. What is sure is that I'll lose some food in Tours (8 if I am not mistaken) but possible gain is much greater. Tours will still be able to whip everything if we manage to control the happiness there plus, it needs to get religion to do so.
Think about this way
1. The 1st priority of scouting is to find a spot for 2nd island city, which is what out chariot is going to do.
2. If the 2nd island city needs a WB, where will it come from? My plan is from Tours, while you are going to use it for Chart with 1 pop whip.
3. Our 3rd island city (another settler) will take some time unless we are going to whip it from Orleans again immediately. So we do have some time to explore the west sea. Moreover, there are probably more good sites in the island of barbarian city.
4. Last, we do not skip scouting western area, we just delay it and put more hope on the area around the barbarian while still maximize yield of the whole empire. Note that the border pop of Chartres will also reveal some tiles on that area.
5. Edit: As you may notice, on T97, the galley can go either south west if the chariot find a good site, or northwest if otherwise.
I produced warrior in Orleans too, but I didn't convert to religion and it was tied up for some time there. I can send that warrior to Lyons if I convert and redirect those hammers into Paris library.