shakabrade
Praise Vivec!
Not 4 cottage but oasis turns. Also anger is not an issue. It has more happiness than it needs and anger will vanish before reaching size 5. You are focused only on cost while not counting gains.
I am losing some food no more than 6 but gain 4 in other city, lose some commerce but also gain. Also, I don't produce nothing. I produce WB and then other WB reveals more islands or is used for net or more exploration if it fails. Please, try to analyze it more fair cause I know you can.
Edit: Problem obviously arises mostly from comparing number values to something you cannot put a number on.
Clam city can flip barb city when we get IW so your statement before is false (religion, Library maybe reduce that time significantly). But it is true it'd be better that city is an island city. More commerce gained.
I am losing some food no more than 6 but gain 4 in other city, lose some commerce but also gain. Also, I don't produce nothing. I produce WB and then other WB reveals more islands or is used for net or more exploration if it fails. Please, try to analyze it more fair cause I know you can.
Edit: Problem obviously arises mostly from comparing number values to something you cannot put a number on.
Clam city can flip barb city when we get IW so your statement before is false (religion, Library maybe reduce that time significantly). But it is true it'd be better that city is an island city. More commerce gained.