SGOTM 16 - Pre-game Discussion

Is there anything we need to do at the 2 month mark even if we submitted a Turn100 save weeks earlier?

My understanding: Nothing.

Technically though, you could qualify for a Laurel without actually achieving any Victory Condition, achieving 9 of the 10.[/

My understanding: If you haven't got the victory, you cannot get the save which is required to be generated after your victory.
 
* Don't trust the map maker.

If you don't trust the map maker, any answer in this post by the map maker can be noncense. Right?

I count this sentence as: the map maker try to prevent any easy way to win the map, BUT there might be some worm hole.
 
If this is not the case, the rules must be modified to clarify when the two victory conditions must occur. The current rules clearly imply a window of two turns.

Sun Tzu Wu


My understanding: all 10 metrics will be measured with the save after the "one more turn" box jumps out. Therefore, you have no interval to meet more objectives after you end the last turn.
 
Another silly question. How would we know if Humbaba was killed by an AI? (to avoid many turns of pointless searching).

Good question. Will there be a message to let the player know that he's killed by AI? I hope there will be.

Swede can put him on an isolated island with high strength and no resource, so AI may have no interest or capability to kill him before you do. Yet who knows. If he's like a princess in civ 3, you have to scout as early and thorough as possible; Otherwise, you have to bet.
 
Good question. Will there be a message to let the player know that he's killed by AI? I hope there will be.

Swede can put him on an isolated island with high strength and no resource, so AI may have no interest or capability to kill him before you do. Yet who knows. If he's like a princess in civ 3, you have to scout as early and thorough as possible; Otherwise, you have to bet.

I am sure it is some barb mobile artillery (BOTM41; haven't played but read it) or a terrible unit on a 1 tile island (amphibious needed and no siege use-able).
And AI are coded to avoid island if that island is occupied by an enemy unit.

BTW, hi, deity player sossos. Nice to see you again.
 
Objective #1 quoted above seems to be a simple statement of fact. It's not an imperative statement that requires that something must be done. What should the team actually do satisfy this objective? Please do not assume that everyone playing SGOTM-15 has played or even knows anything about BOTM-41.

Sun Tzu Wu

Humbaba (Thanks Leif), who is a real monster just like in BOTM 41 but now lives in a fairly secluded place, has to be killed.

It looks better to be a legal statement, but awkward in structure. Any better option?
 
I am sure it is some barb mobile artillery (BOTM41; haven't played but read it) or a terrible unit on a 1 tile island (amphibious needed and no siege use-able).
And AI are coded to avoid island if that island is occupied by an enemy unit.

BTW, hi, deity player sossos. Nice to see you again.

Thanks. How are you doing, buddy?

This game of multiple targets look interesting. As you know, more independant variants lead to complexity. I think the first topic in the private thread is to measure the coupling degree of the 10 targets.

What if GOTH can also be set with multiple targets? I think it can atrract more good players, though I know it's more difficult to rate in an automatic way.
 
OK, let's start the questions:
1) you have to kill a (i suspect) powerful unit, hidden in the middle of nothing. For the ones of us not participating in BotM 41, can tou please tell us what he is?
2 to 8 + 10) i think all those are clear.
9) to fulfill 2 VCs, you need to play after the victory screen. Thus you can win by domination, then by culture or space after you have already won the game? In whatever order you like, i suppose.

1) In BOTM 41, Humbaba was a highly promoted Mobile Artillery that conquered half the players on turn six. Expect something similar here, though the probablity that you lose conquest defeat to Humbaba at any point in the game is very small this time (exactly zero percent).

9) It is possible to fulfill the conditions for two victories on the same turn. When this occurs, the game chooses one of them at random to call you victory, but for SGOTM16 it is irrelevant which one gets selected when are fulfilled simultaneously. Also, after the game displays your victory, you can move stuff around to get your thrid shrine or something, but you cannot end the turn to wait for a UN vote or a spaceship landing. You can win conq/dom or bulb legendaryness (culture VC if thrid one) during that final turn though... that will count towards fulfillment of the two VC's.
 
Objective #1 quoted above seems to be a simple statement of fact. It's not an imperative statement that requires that something must be done. What should the team actually do satisfy this objective? Please do not assume that everyone playing SGOTM-15 has played or even knows anything about BOTM-41.

Sun Tzu Wu

Good point. We will re-word condition #1 to state something like "Humbaba --an advanced era barbarian unit -- must be dead."
 
Thanks. How are you doing, buddy?

This game of multiple targets look interesting. As you know, more independant variants lead to complexity. I think the first topic in the private thread is to measure the coupling degree of the 10 targets.

What if GOTH can also be set with multiple targets? I think it can atrract more good players, though I know it's more difficult to rate in an automatic way.

:nope:
Better let xOTM's for more casual players. Here in SGOTM, this a convention for super hardcore players. Those who never sleep!
And SGOTM often more intricate scenarii than xOTM.

If you look for fresh air and special rules, here is the place or succession games in Stories & Tales below S & Tip thing.

I am going well...although I am already afraid of the next SGOTM. My team is so hardcore...:eek::run::scared:
We will write two books instead of one...eh Mylene?
 
Clarification on #1:

If you do not Kill Humbaba yourself, AND you have not received a notification in your team thread from one of the Game Administrators that Humbaba is dead, THEN Humbaba is still alive in your latest submitted game.

NOTE: Failure to acheive one victory condition counts as DEFEAT. That is non-negotiable. If you do not win the game, you are defeated. Even if you fulfilled 9 objectives, you will finish below any team that has won the game with zero objectives fulfilled, and not be eligible for awards.

Clarification on #9: Failure to fulfill a SECOND VC only means that you have not completed objective #9, but will still be in contention for Laurels and count as a victory.

None of the objectives are mandatory for your game to count as a victory. You may win by religious VC in the early BC years, and maybe you completed 4 objectives. If you think 4 objectives is enough to win laurels, you should be pretty happy.:lol:

If you instead believe that the best teams will complete all 10 objectives, then you should at least try to do so yourself -- in the fewest turns possible.

Clarification on #3) You ARE the UN sec gen or AP resident in your final submitted game. That's present tense, not ambiguous. Doesn't matter what happened before, I'll just look at the status in the final save. In other words: If a team lets the AP become obsolete and the UN is razed, this condition will be impossible to fulfill.

Clarification on #10) If you have submitted a victory or defeat or save with at least 100 turns played (or more) before the 2-month deadline, you have completed this objective and do not need to take any further action. If any objectives have become impossible to acheive in your turn 100 save, this information will be made public. But I doubt that will happen.
 
I have changed the wording of condition #1 yet again.

My understanding: all 10 metrics will be measured with the save after the "one more turn" box jumps out. Therefore, you have no interval to meet more objectives after you end the last turn.
You must save the game DURING the turn after "one more turn" pops up and before you hit next turn. So you can still do stuff DURING that turn.
 
You must save the game DURING the turn after "one more turn" pops up and before you hit next turn. So you can still do stuff DURING that turn.


This condition is weaker. For example, you can confirm cultural victory with the "one more turn" box, then conquer the last civ in that turn and submit the save.

Anyway, it's fair to all teams.
 
This condition is weaker. For example, you can confirm cultural victory with the "one more turn" box, then conquer the last civ in that turn and submit the save.

Anyway, it's fair to all teams.

Not sure what the problem is. I'm only reiterating the rules as originally stated:

Signup Thread said:
You are allowed to do anything during the turn after you click “Wait…just…one…more…turn”, but you may not end that turn and advance to the next turn. Only saves made during your turn at that point will be accepted as final entries.
 
Not sure what the problem is. I'm only reiterating the rules as originally stated:

My original interpreteation is: I must save and submit immediately after the "one more turn" box pops up. This will demand me to achieve the cultural and conquest victory "strickly" at the same turn, the turn before I click the "end turn" button.

The difference doesn't make the game harder, just put more pressure on the last player. He cannot make any mistakes in the last turn because he has no room to remediate after clicking the "end turn" button.
 
I am confused because don't know how you can misinterpret "You are allowed to do anything during the turn after you click ..."

You seem to have read it as "You can only save during the turn after you click ..."

Please can everyone read the instructions exactly as they are written.
 
I am confused because don't know how you can misinterpret "You are allowed to do anything during the turn after you click ..."

You seem to have read it as "You can only save during the turn after you click ..."

Please can everyone read the instructions exactly as they are written.

Frankly speaking, I didn't see that sentence yesterday. If it is not added by editing, I should say sorry for the negligence.

As this new rule is overriding the previous rules below, I hope it can be highlighted.

GOTM submission rule:

To reach the turn after game completion select the "Play more turns ..." option after the victory ceremony, then select Save Game in the game menu.

SGOTM reference thread:
C-IV SGOTM is run under the Game of the Month banner, and as such all of the rules that apply to GOTM apply in equal measure to SGOTM.
 
No. I didn't change that sentence at any time since it was first posted.

Local rules specific to an SGOTM always take precedence over the general rules of GOTMs and SGOTMs.
SGOTM Reference Thread said:
The map and any rule modifications will be prescribed by the Game Administrators

Normally, a game ends when a victory is achieved, so there is no need to do any more after the victory ceremony. However, in this instance, Swede has allowed a small amount of leeway to achieve some extra objectives.
 
You get the victory screen, then you click "Wait... just one more turn" and then you need to save your game BEFORE advancing to the next turn. You can for example (not an exhaustive list): move units, culture-bomb, kill, settle cities, accept capitulations, or do nothing at all before saving your final save for submission... but you cannot hit "End turn" before saving for your submission if you have previously clicked "wait...just... one more turn".

I don't know how to be clearer than that. :crazyeye:

Please don't ask about things when you already know the answer. It will just make it more difficult to use this thread as a reference for anything that really is confusing people.
 
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