Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Gumibear is too fast for my mind.
The objective of "Holy shrine" seems too much dependent on AIs' behavior, if in one game that AIs produce 3 holy shrines and in other game that there's none, it will make a lot of difference on the game result. Maybe (7?) holy cities is a more fair objective.![]()
I do not think the shrines are much of an issue - you can find ways to generate extra Great Prophets if you need to - just look at SGOTM8 where teams ended up with seven shrines - and the AI not playing ball is pretty much what the game is about.
This is a good point. But it also forces a team to make a choice as to rush an AI with a holy city before the shrine is built or to wait until the shrine is built. the problem is there is no gurentee the shrine will be built.It's not the issue of human player's capability of producing enough priests, it's about the fairness of different games. AIs' shrines = yours, which saves yours own GPs indirectly.
I may be wrong, but I believe that nearly all holy cities are eventually turned into shrines by the AI players. If your conquest goes so fast they don't have time to build the shrines, you'll have to build them yourself...
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Did anyone notice?
Spoiler :kcd_swede saved us from boredom
Praises to him
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The objective of "Holy shrine" seems too much dependent on AIs' behavior, if in one game that AIs produce 3 holy shrines and in other game that there's none, it will make a lot of difference on the game result. Maybe (7?) holy cities is a more fair objective.![]()
Until everyone is signed up, there is no guarantee that you will be in the teams you have asked for or been invited to. I typically avoid moving players, but it could happen.When will the teamthreads be opened? I'd like talk with my teammates as a group and not in 7 1on1 discussions. Is there any reason not to open them early?
Yes. Team threads are only barred during the games they relate to.Is it allowed to read the old teamthreads? From past games?
I agree it could pose very different obstacles for different teams depending on which AI do what, but am pretty confident that the biggest difference will be how each team chooses to play it. Incidentally, that's also the case for very many of the objectives given.
Please recall that you will likely not be finishing until Future Tech 1, so there is ample time to assess which objective(s) will be the limiting factor in your victory date, and adjust your strategy to compensate. I cannot (and would not if I could) eliminate all randomness from the game that could potentially seperate two equally well-played games in the end.
However, the holy shrine objective does introduce unnecessary randomness into the game, 3 extra GPriests are not negligible, which are probably more than the huts and events effect. If you really want to see those shrines, you could require human players to build them with their own GPriests.
I fully understanding the randomness of the game, personally I like them and always enable huts and events in my own games.
However, the holy shrine objective does introduce unnecessary randomness into the game, 3 extra GPriests are not negligible, which are probably more than the huts and events effect. If you really want to see those shrines, you could require human players to build them with their own GPriests.