OK - here is a revised plan. Let me know if I missed anything. I will be doing father-type things most of the afternoon, and won't play until I get a green from the major stakeholders.
PPP: t123-???
Technologies:
Math > Calendar > Machinery (bulb)> Optics > Start CoL (or Construction) > Bulb Astro before finishing CoL > Phil (bulb) (this is more aggressive, but gets us +2 happy 15 turns earlier)
Tech path: Math for 7 turns at 0% (check for math trades every turn). Pause when GP is born in Paris
If a GS: Bulb Machinery, and Math > Calendar at 100%, move slider to 0% for Optics until we have enough gold accumulated to research at 100%
If a GPro: Pause for more team discussion.
Dealing with AIs
Sell Alphabet to Ramesses this turn.
(How do we respond if Brennus asks us to join the war? I would agree to the demand, but run a "phony" war. That is, send no troops)
City placement and builds:
Paris - Finish Buddhist temple (2 turns) > Harbor > Market > Caravel (as soon as Optics is done)
GP Farm - Whip Forge in 2 turns, overflow into NE > then Harbor
Production - Whip settler for Iron Wheat > Parthenon > Caravel
Commerce - Finish Market (12 turns) > Buddhist missionary, due in ~18 turns > Buddhist Monastery?
Clams - Forge > Harbor > Lighthouse > Temple
Barb City - Whip Forge for max overflow > Buddhist missionary, due in 2 turns with whip overflow > Whip Harbor > Temple
East Fish - Whip Forge next turn start Harbor > Lighthouse > Library > Temple
Sugar Clams - Change to WB and WHIP at pop 2 > Granary > Forge > Harbor
Zhou - Granary > Forge > Moai
Iron Clams - Granary > Forge > Lighthouse > Harbor
Iron Wheat will be settled on the riverside tile where Chariot 10 is currently positioned. Build order Granary > Forge > Library
General micro:
-2 workers at Clams finish cottage and then move to Iron Wheat: go via the last non-cottaged FP in Commerce, road to wheat, (wheat won't be in cutural borders for another 10 turns)
-workers at Commerce finish FP cottaging, road the tile they are on cottage river-side plains tiles
-workers in Paris cottage grassland tiles and river-side plains tiles, send one to Barb City, cottage riverside plains, cottage FP's when possible
-workers on Barb island cottage Zhou (no chops until Math), improve iron, mine hillls pre-mine PHF worker is already standing on, make sure workers always road/cancel while moving.
What to do with spies if we are not stealing tech? Send one to Tolosa for possible Treasury steal, and scout with the other? One could be stationed in one of our cities for counter-espionage after Ramesses is eliminated.
Civics and religion
Ignore requests from Ramasses to switch religions.
War
see above
Bigger picture:
Get to Optics quickly and get caravels out exploring.
Build NE and Parthenon to get GS out faster. Bulb to Astronomy and pursue Liberalism.
Avoid capturing Ramesses cities now are as they are too far away.
Pause points:
Great Person born in Paris
Met new AIs
AI DOW