I'm still following the discussions. Nothing to add. I like the new names and PPP in general. Neil has convinced me. "Let my Paris grow!"
I think Neil's arguments are pretty persuasive, so I would vote for the GP in Paris plan outlined above (if we are putting this to a vote).
And just so I am understanding this correctly: We need to research/obtain Math > Calendar in order to bulb Machinery, since both come before Machinery in the GS bulbing order, yes?
(i.e. a GS right now would bulb Math, if we research Math it would bulb Calendar. Only after researching both would a GS bulb Machinery)
I'm still following the discussions. Nothing to add. I like the new names and PPP in general. Neil has convinced me. "Let my Paris grow!"
Sounds good. I'm now heading out the door to go see 'Dredd' (its my birthday today, but for Xcal's sake, I will say I am 27)
It was the glue sniffing.A belated happy birthday Neil. Though from your photo you look older than 27. Must be all those lentils and weed!
It was the glue sniffing.
I've done a little bit more testing and the GP Farm micro I posted is tortured.
WHIP GP Farm next turn, for 26 overflow. Not in 2 turns.
I've done a little bit more testing and the GP Farm micro I posted is tortured.
WHIP GP Farm next turn, for 26 overflow. Not in 2 turns.
GP from Paris first working
105 gpp's in bank in GP Farm
1 turns at 13gpp,
1 turn at 16gpp, any 2 mines need to be reassigned to a specialist & ocean to get 2 pop whip with o/f
Growth, WHIP, work all mines & resources and no specialists.
2 turns at 10gpp
3 turns at 13gpp, (at the end of 8 turns we have 193gpp's, Paris definitely pops first)
3 turns at 16gpp, (NE finished now, 10 turns from now)
2 turns at 32gpp, GS popped at 78% odds