ChrisShaffer
Board gamer
OK, here is an updated Plan. I propose to play following this plan in 24 hours at 10:00 AM Monday Pacific time.
1. Technologies: Fishing -> Mining -> Bronze Working
2. Dealing with AIs: Stop and consult with team if we meet an AI.
3. City placement: Found Paris 1SE of settler (2W of fish, 2S of corn).
4. General micro:
Following the Worker first tab on the spreadsheet.
Paris: Worker -> workboat -> settler
Warrior 1: The priority for warrior scouting is identifying good spots for our second and third cities. I will scout in a clockwise circle that avoids spaces that will be revealed by the second Paris border pop. I will try to balance revealing as much territory as possible with avoiding animals with leaving very few spaces that will require another unit to check out later.
Worker 1: Partial road -> farm corn -> finish road -> mine hill -> road on forest (ready for chop on Bronze Working)
Take demographics screenshots on turns 1, 2, 3, and 4.
5. Civics and religion: Do not revolt to slavery, turnset ends on the turn Bronze Working is discovered. The slavery decision can be delayed until the following turnset.
6. War: N/A
7. Bigger picture: Aiming for fast growth, chops, and taking advantage of our Industrial trait via Great Lighthouse (and Oracle?)
1. Technologies: Fishing -> Mining -> Bronze Working
2. Dealing with AIs: Stop and consult with team if we meet an AI.
3. City placement: Found Paris 1SE of settler (2W of fish, 2S of corn).
4. General micro:
Following the Worker first tab on the spreadsheet.
Paris: Worker -> workboat -> settler
Warrior 1: The priority for warrior scouting is identifying good spots for our second and third cities. I will scout in a clockwise circle that avoids spaces that will be revealed by the second Paris border pop. I will try to balance revealing as much territory as possible with avoiding animals with leaving very few spaces that will require another unit to check out later.
Worker 1: Partial road -> farm corn -> finish road -> mine hill -> road on forest (ready for chop on Bronze Working)
Take demographics screenshots on turns 1, 2, 3, and 4.
5. Civics and religion: Do not revolt to slavery, turnset ends on the turn Bronze Working is discovered. The slavery decision can be delayed until the following turnset.
6. War: N/A
7. Bigger picture: Aiming for fast growth, chops, and taking advantage of our Industrial trait via Great Lighthouse (and Oracle?)