Will whip Market with max overflow and built wealth to store overflow
When will you whip Market at Timbuktu? I hope it can be whipped only at the highest pop. The return rate of pop growth is so high that it exceeds that of the market. The treb can still be trained here with overflow from Market/Grocery/Banks. Don't worry too much about the deficit. We need to always keep 10% deficit now and it can be increased by 5% every 7~8 turns.
Hopefully Hindu will have spread naturally being so close to Timbuktu
Will you prepare a missionary also?(I saw you've put some missionaries in your plan) If it’s spreaded naturally, the missionary can be sent to Qin for city revolt.
Will forge, UB, barracks be built in Kansas? It all depends on ROI I think. I.e. Whether we can get it returned before victory.
T131 Switch to Suryavarmen (We have enough to steal Guilds and I want vision on Suryavarmen for his final extermination or for a castle revolt if necessary)
We need 500+ EP to have city visibility. It's too costly. We only need spies or a chariot with vision.
In Marble Pigs, will stack specialists in this order Merchants first->Spy->Scientists->Engineer (Will try to whip a Grocer so we can work 4 merchants. Probably won't end up working Scientist or Engineeer)
The economy is expected to potentially be a huge issue later.
Whip Grocer if needed to work more Merchants
There are two pillars of the power, unit#/quality and sustaining economics. If we got too much gold but we don’t have enough hammers to train units, the gold will be a waste in the end. This is not to say that we shouldn’t build grocer/bank/failed gold, but to remind that we need to be cautious about any investment on gold. We need to build these infra at cities with the best ROI and we need to invest only when we we really need it. 1 market+1grocery+1bank=6 trebs. The deficit is very common in conquest games. We can always keep 10% deficit now and the ratio can be increased by 5% every 7~8 turns. We need to whip units early and save the economics later. In another word, an earlier unit has much higher value than a later one, just as an earlier city. With earlier unit, you can attack earlier to face less defenders and to conquer cities with less whips(=high pop).
1 city earlier.
Continue building fail gold projects until a galley can be spared to connect it to Fur City
Build HE if possible so we can get the failed gold sooner
For fur city, there’re no enough cottages yet. We can whip market only if we really need the happiness, otherwise, units first.
Djenne1pop whip spy to put in Trojan City (I like having 4 of them )2 pop Hindu Missionary for RajaSlow build another Hindu missionary with overflow for Hade's Hammer if we capture it or for a Qin castle city to halve revolt costTreb/Knight
1pop whip is a waste of happiness for this city. Can we 2 pop whip missionary and overflow to spy?
Good luck Kaity.
