Detailed PPP T151-161
AP vote is next turn, vote count after that. We plan to vote no to Qin's presumed "peace with Qin" resolution, and manipulate his vote count so he can't win it. We will grow Raja and both Angkors, which will be enough on their own unless Chengdu spreads, since no Qin city rates to grow. (See Kaitzilla's screenshot of the Resolutions screen.) Qin is in caste, so he won't whip or starve either.
* If Buddhism spreads to Chengdu, give up on military means. T152 cease fire, gift Trojan Horse to Qin, flip him to Hinduism. T152 break the cease fire and go back to business. Retake TH as soon as convenient, leave a spy there just in case we think of something Mansa gets we want to steal.
* If Buddhism does not spread to Chengdu, try a revolt in Hangzhou. If that succeeds, capture and raze Hangzhou even though it will have pike-lb-sw defending. If the revolt fails, give up on military means and gift Trojan Horse as above
Other aspects of the Qin war
Take and raze Chengdu (unless maybe it has most of forge-courthouse-granary still) but wait for a bit of fortification on the spy.
Regroup northern forces and move on Shanghai. Use spies to take Shanghai (we have far more

on Qin than we need; spies will not make it to Nanjing in time to be useful).
Guangzhou forces all head to 1SE of Beijing, siege, capture and keep. Take all siege, even if injured. Leave half a dozen mixed units to defend Guangzhou. Push on to Nanjing ASAP. Seige, capture and probably keep Nanjing (if only to stop Toku settling it).
Peter's war
We need to see Peter's land, and whether there is a passable galley route such that boats will be useful recycling units from Churchill to Peter fronts. If so, then we can send a moderate excess to attack Churchill, an expeditionary force to attack Peter, and know that we will not be wasting the excess, and might even take Kagoshima from the north late in the game.
Assemble the units around PeterBridge into LK-axe-phant-medicaxe scouting/pillaging mini-stack on the gold tile (sadly no 2-movement pillaging unit will be available for a while). DOW Peter soon, i.e. whenever convenient for the pillaging stack and they galleys' movement. Flood all new units to his front. Send all units in our homeland, plus (from the boats that were heading south): two knights, two phants and LK. The primary objective of the early DOW is getting the first galley from PeterBridge south to see if we have a naval route from Peter to Churchill. So chop the first galley from PeterBridge ASAP and plan for at least one more galley.
Great People We have a ~62% GMerchant next turn. We have 24

in the Marble Pigs granary and 3 more turns planned in caste before we switch back to slavery. I plan to work the three food tiles and 11 merchants to produce 357

at -8

/turn. 18

of those are required to finish this GPerson, so 339 will carry forward. The next GPerson requires 500

, so 161 more will be required. We can only run two merchants in slavery (from the market), so our base

production will drop to 7. Multiplier will be 2.5, so we'll produce 17

/turn, so another ~95% GMerchant will be due in good time to support the economy. (We can also add a grocer, and we'll have to re-open borders with Toku in time to use the trade mission!) Basically, use the Golden Age multiplier on caste while we have food to convert it with. Even if we can't re-open borders with Toku (from shared war with Mansa) in time to suit the war campaign, we can get a final Golden Age with the scientist. Accordingly, grow Aachen to size 11 for max return. Then whip it real good!
If the T152 GPerson is a GSpy or GArtist, unite with scientist T154 and run a second Golden Age (and still switch to the planned techs at the end of the first Golden Age). Do not infiltrate - we will have heaps of

. If T152 GPerson is an engineer, probably do as above - even FP in Guangzhou or something is really not worth it. Might we want Sistine Chapel fail wealth instead?
If the T152 GPerson is the hoped-for GMerchant, move him to Walata, and do a trade mission once we have a road to Walata and Aachen at 11 pop.
Espionage
On Churchill until we get city visibility, then Toku for same. We have enough for city visibility on Peter already. Intel to judge army sizes is the most important use for espionage in the next 15 turns, now that we probably have enough from the infiltration to use on Qin.
Diplo
Keep OB with Toku. Keep OB with Mansa and/or Toku until the trade mission(s) succeed. Kill Qin. Pretty much ignore Peter and Churchill, but don't get get caught in peace treaties with them either.
Can we threaten/beg anyone?
Tech
Still on Gunpowder at 0%. Do not run any scientists. On T152, if planning to gift TH to Qin to manipulate the AP vote as above, trade Theol from Toku first, lest we lose that opportunity, somehow.
Civics
T154 Acquire Theology by any means necessary, switch to Police, Vassalage, Slavery, Mercantilism, Theocracy. FTW!
Cities
If we get the GMerchant T152, switch free specialist to engineer where available, then spy where available. Otherwise, judge as best I can.
Aachen
If GMerchant spawns, aim for 11 pop ASAP. But work hammer tiles in GAge. Finish LK, spam knights for Peter front.
Woodsville
Continue treb per turn. Probably don't start the death-whip this turn set.
GLH
Finish spy, then spam LK. Use workshops in GAge. Steal crabs after GAge and work crabs, banana, lake, river farm. Whip every time it gets to size 5.
Marble Pigs
Per GPerson plan, run max merchants. Give tiles to neighbours if they can use them. Later, whip treb every second turn
Phantown
Work hammer tiles until end of GAge, then prefer farms and whip knight every second turn.
Stony Beach
Build wealth only
Fur City
Take copper. Whip LK when reasonable.
Desert Hill
Take cottage tiles from Marble Pigs. Finish spy, start another.
Pyramid City
Start a selection of units, take food tiles from Aachen once it reaches size 11, mass whip.
Silver City
Whip units as possible
Djenne
Whip units as possible
Timbuktu
Give pigs and cottage to Kansas, work plains cottages in GAge (accelerates bank by a turn, which pays back any gold loss). Later, work max cottages, building a unit slowly, but whip if there's no good commerce tile to work.
Kumbi Saleh
Whip units as possible. Take theatre off queue. Send archer to be MP in Hades Hammer.
Hades Anvil
Work lake rather than coast (with lighthouse). Start galley. Whip whichever of galley or rathaus makes the most sense first, then the other. Then build spies and whip as possible.
Vienna
Finish Rathaus, wealth
Nuremburg
Start treb. Whip Rathaus ASAP. Then whip trebs as possible.
Raja
Ensure growth IBT T152-3 for AP vote. Start a selection of units to prepare for mass whip.
Kansas
Take pigs and cottage from Timbuktu. Whip Rathaus when possible, then units when possible.
Hades Hammer
Whip units as possible
Angkor Wat
Ensure growth IBT T152-3 for AP vote. Finish sword and start a selection of units for mass whipping.
Angkor Thorn
Ensure growth on each of next two turns. Whip rathaus. Later, keep population on villages, but otherwise whip units.
Yasodharapura
Whip rathaus. Work max cottages. Whip units if possible.
Nagara Jayasri
Whip rathaus, then work max cottages, probably build wealth (no granary).
Trojan Horse
Build wealth. Hope to enjoy its pigs later.
Xian
Whip rathaus, then units.
Peter Bridge City
Galley, galley, then maybe another galley. No granary. Consider settler for possible Kagoshima bridge, else units.
Guangzhou
Whip rathaus, then units
Workers
Do not build any new workshops.
Chop any forest.
Give TH its pigs.
Make sure by the end of every army stack has two workers available to build roads under it.
Build optimal road network NW from Woodsville.
Also SW roads from Pyramid and Phantown.
Road to Walata before trade mission.
Road SW of PeterBridge once the bananas are up
Next GG
Move to southern front, defer attach decision until later
Other
Axe near Kassite, scout and pillage.
LK-axe-phant-medicaxe assemble at PeterBridge to be post-DOW scout force. Sword defend HH until archer arrives from KS.
Current spies in mainland head south (except two in TH remain).
Belisarius definitely heads south - need two super medics there.
Assemble Hades galleys for initial chain (probably not sustainable)
Churchill scout to desert hill in NE corner in case there's extra things to see.
Swordsman 13 --> MP for Yasodharapura
frees Crossbowman 1 --> MP for Guangzhou.
allows: Axeman 8 --> MP for Nagara Jayasri?
allows: War Elephant 10 --> join SoD or 2nd MP for Guangzhou?
Future war plans
Qin forces travel through Toku land (make sure we keep OB with Toku!) and mostly marshall stack 3E1S of Hastings. Some might divert to open an internal front on Toku, but that will be a decision next turn set. Then DOW Churchill, close borders with Toku, and teleport onto Hastings pig tile (anchor city will be Nanjing). The Churchill troops are on a one-way ticket. They will never come back to tackle Toku. Their best-case scenario is that we can get some boats to Churchill's land from the north and maybe some of the leftover units from Churchill can make it to Peter's lands in order to make a difference. A galley city 4N of Kagoshima might be a wise investment once we have some more intel.