Turn 59, 1640 BC: Hinduism has been founded in a distant land!
Turn 62, 1520 BC: You have constructed a Granary in Aachen. Work has now begun on a Settler.
Turn 64, 1440 BC: Barbarian's Lion (2.00) vs Quartermaster's Scout (2.30)
Turn 64, 1440 BC: Combat Odds: 29.7%
Turn 64, 1440 BC: (Animal Combat: +5%)
Turn 64, 1440 BC: (Plot Defense: +25%)
Turn 64, 1440 BC: (Class Animal Combat: +100%)
Turn 64, 1440 BC: Quartermaster's Scout is hit for 18 (82/100HP)
Turn 64, 1440 BC: Quartermaster's Scout is hit for 18 (64/100HP)
Turn 64, 1440 BC: Barbarian's Lion is hit for 21 (79/100HP)
Turn 64, 1440 BC: Barbarian's Lion is hit for 21 (58/100HP)
Turn 64, 1440 BC: Barbarian's Lion is hit for 21 (37/100HP)
Turn 64, 1440 BC: Quartermaster's Scout is hit for 18 (46/100HP)
Turn 64, 1440 BC: Barbarian's Lion is hit for 21 (16/100HP)
Turn 64, 1440 BC: Quartermaster's Scout is hit for 18 (28/100HP)
Turn 64, 1440 BC: Quartermaster's Scout is hit for 18 (10/100HP)
Turn 64, 1440 BC: Barbarian's Lion is hit for 21 (0/100HP)
Turn 64, 1440 BC: Quartermaster's Scout has defeated Barbarian's Lion!
Turn 67, 1320 BC: Judaism has been founded in a distant land!
Turn 67, 1320 BC: Barbarian's Panther (2.00) vs Quartermaster's Archer (5.40)
Turn 67, 1320 BC: Combat Odds: 0.0%
Turn 67, 1320 BC: (Animal Combat: +5%)
Turn 67, 1320 BC: (Plot Defense: +50%)
Turn 67, 1320 BC: (River Attack: +25%)
Turn 67, 1320 BC: Barbarian's Panther is hit for 31 (69/100HP)
Turn 67, 1320 BC: Barbarian's Panther is hit for 31 (38/100HP)
Turn 67, 1320 BC: Quartermaster's Archer is hit for 12 (88/100HP)
Turn 67, 1320 BC: Barbarian's Panther is hit for 31 (7/100HP)
Turn 67, 1320 BC: Barbarian's Panther is hit for 31 (0/100HP)
Turn 67, 1320 BC: Quartermaster's Archer has defeated Barbarian's Panther!
Turn 68, 1280 BC: You have trained a Warrior in Aachen. Work has now begun on a Settler.
Turn 70, 1200 BC: Aachen has become unhappy.
Turn 70, 1200 BC: Aachen can hurry Settler for 2⇴ with 14ℤ overflow and +1⇤ for 12 turns.
Turn 70, 1200 BC: Mansa Musa has founded Djenne in a distant land.
Turn 71, 1160 BC: Aachen has become healthy.
Turn 71, 1160 BC: Aachen has become happy.
Turn 71, 1160 BC: Aachen will grow to size 3 on the next turn.
Turn 72, 1120 BC: Aachen has grown to size 3.
Turn 72, 1120 BC: Aachen can hurry Archer for 1⇴ with 25ℤ overflow, 6ℴ added to the treasury, and +1⇤ for 20 turns.
Turn 72, 1120 BC: Clearing a Forest has created 8 ℤ for Aachen.