SGOTM 17 - Unusual Suspects

An exploring WB that eventually gets used for the crabs/banana city is a good idea, but granary first is probably better if we move to the pigs.
 
Yes, I agree.
 
<looks at the map again> I also think we should make sure the water south of the 3W1S site is ocean, and not a lake before we build a WB. :)
 
The water only has 1F, so it is definitely ocean.
 
Ah. Good. I forgot about checking the tile yields.

Tech-wise, I'm really starting to like Math first since it would open up Currency, Calendar (for the bananas), and Construction (for war elelphants and cats).
 
Sorry for the lack of comments. I have a few so I'll quickly look at the save and see what I can offer.
 
Maths also makes our chops better, which I think will be crucial in getting us going.
 
Sorry, nevermind, I have to run. If you guys end up playing, it'd be cool if you posted the demographics for t0 and t1 so I could do some simple number crunching :)

BTW, tech wise, Maths first is what I would personally go for.
 
Are you available to move the worker and post screenies Chris?
 
More oliphants, no food.

Spoiler :
2000bc_map2.png


Looks to me like 3W1S is our best city location, with worker moving 2SW and chopping the forest 1W of the lake.

Move archer W following coast and scout 2NW?
 
2NW sounds good for next turn, but maybe the scout should circle back (2NE) after that to see if there is any food north of the elephants.
 
Probably, but this will require some testing.

2N1W of the settler gets 4 grassland phants, 2 which are forested and will yield 2F3H1C, it also gets the farmable bananas and grassland hill.

The good thing, is that for either location, we can still move the settler 2W this turn. So, we have the luxury of revolting, ending turn and then moving the Archer & Scout next turn before we actually have to decide.

edit: yes for archer 1W, scout could maybe check the northern part of the pigs BFC possibilities, and go 2W
 
:lol:

I will update the test map....
 
Probably, but this will require some testing.

2N1W of the settler gets 4 grassland phants, 2 which are forested and will yield 2F3H1C, it also gets the farmable bananas and grassland hill.

The only thing I don't like about this spot is that we can't put a city where the settler is now, and the SIP spot will (eventually) be a really nice GP farm. (Note: I am not arguing for SIP, rather that it will be a good future city site.)
 
We can still settle a GP Farm 1SE of the current settler location and grab all 3 resources. It will probably be a better spot anyway, as it doesn't need a border pop to get the clams.

Pigs will probably still be best, but I think it is borderline enough to check.

Here is a new test save.
 
Thinking more about it, I suggest NW-NE with the scout, those 4 phants are extremely tempting, and if we can find any decent food resource up there it would make the decision easier I think.

I believe the correct move with the settler is still 2W, and once the scout archer move then we can fully test & decide.
 
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