SGOTM 19 - Also Sprach Sid

How many healthy Cuis that you can field with T140 attack. In my original plan, I also count the attack of Prague with the 10 Cuis to Augsburg.

Spy has to go to Nuremberg.
It is hard to judge. Over 30. I suppose we can decide on T139/40.

Missionary to Nuremberg as well?

Some comments on the save

Yeha: resume granary and let the forest goes to Lalibela
Salam: Culture bug to CH, then just build wealth
Toledo: CH
Adulis: WB->Settler

Here I am thinking Settler ---> WB. The Settler will produce 1OF in Adulis. The city has 9HPT working Horse + Grass Hill.

Finishing the Windmill takes us to 2F, and we then switch the Windmill to the PH for 2 turns (0F, 30H)


There's no hurry of chopping forests, let's wait until the mysterious condition is uncovered.
 
Only 2H OF, if the settlement of the silver/fish site are beneficial, then I agree.

Spread the missionary to Aachen, HC might start to spread Bud immediately.
 
Can someone underline the main objectives before I try to look at the details?
- Tech plan will be clarified after Democracy I guess

Most likely it has to be Chemistry, then Corporation line when we twist Guild.

- GP plan is well under control by Doshin they say.
- War plan is kill everyone on sight no hassle :)
- Settling plan / boat shenanigans I'm in doubt :confused:

3 more cities in north pole to claim 2 seafood and 1 for the gateway to the barbarian city. 1 city in south pole to claim another seafood.

- Civics: is this clear for the remainder of the current golden age? (I think I've read some debate in the last few pages :lol:)

There's no argument about civic,;) just about the GP plan. Repre+slavery+FR+Mercantilism combo is the best choice when available. Might need Nat for some draft in the last moment if war progress becomes the bottleneck.

- Worker activities: I guess winter-sports mainly (aka road and fort on ice).
Are there any important improvement left?

plus Farms, windmills, chops

Keep BFC forests for now?

If the city is a hub, then definitely, if it's a city on the way, small city needs forests, big city can rely on cold whip, if it's a city in the end, then no need.

- Diplomacy / trading. Is there anything we wish the AIs do for us? Beg for peace? / Bribe into war? Or is this already irrelevant? Should we declare on someone sooner so as to attack a stack in the open?

Yes, we need to bribe Alex out of war 1 turn before we kill Toku and then bribe him DOW Nappy in the same time we kill Toku. That's probably in Doshin's set.

- City build: CH>granary(if food special exists)>wealth it seems.

Some cities might not need any infrastructure if the ROI is worse than building wealth.

- Anything else of importance I have overlooked?

Sorry for the many questions I need to be coached. Hard. :D

About the hidden objective:
Spoiler :
hidden
Spoiler :
If we have to spread the corp to every city, it is then a disadvantage having too many of them ain't it?
We'll know soon.

No effect on our current plan, since all the cities we are taking now are good enough to contribute. Moreover, these cities are on the way to Aachen, which is just too great and has to be kept in any case.
 
Taking a break to eat. Democracy needs four turns.

Alex has a stack:

Spoiler :


Can I sell Compass for :gold: ? HC's spare change just went up. If you are worried about a bribe potential, I could sell Printing Press instead.

Spoiler :
 
How many bpt do we lack for 3 turns Democracy? Viable to micro it in/build research?

Cash is very nice at these amounts, I say sell.

What's Alex doing??
 
How many bpt do we lack for 3 turns Democracy? Viable to micro it in/build research?

Cash is very nice at these amounts, I say sell.

What's Alex doing??
I doubt I'll finish the current turn tonight, so I could upload later and we can assess. I think it is a bit too much.

Alex is going after Kublai. :lol:

Shall I look at how much it costs to bribe Alex off Kublai/Tokugawa, so that we can try to get him to attack Nappy on T140? It would be useful to have him wreck his stack, if he doesn't fear Napoleon (I'm not sure about this).

----

AP Victory vote failed.

You can see in the screenshot that Alex just switched into Feudalism/Vassalage. :(

Will resume in 30-40 minutes.
 
While things are paused, I am also not sure when to send more Cuirassiers to clear the Whale site. We have three in the area now, but one is injured and several Workers are at risk.

There is one tile in the barb culture that needs a Fort. But there are 2 tiles without barb culture that we can improve first. They are 15 turn improvements without the Hagia Sophia, 12 turns with it.

I could send a Cuirassier from RP and CD this turn, or just send the next batch that are produced on T150/51.
 
4 Cuirassiers for Tokugawa are fine, right?

Keep his capital, raze the Iron?

Are there any objections to running Scientists in Constantinople > Merchants? I won't bother if we are still a long way from Democracy.
 
Log:

Spoiler :
Here is your Session Turn Log from 560 AD to 580 AD:

Turn 138, 560 AD: The enemy has been spotted near Mycenian!
Turn 138, 560 AD: The enemy has been spotted near Mycenian!
Turn 138, 560 AD: The enemy has been spotted near Fish Ships!
Turn 138, 560 AD: Case Départ has grown to size 17.
Turn 138, 560 AD: Case Départ has become unhealthy.
Turn 138, 560 AD: Case Départ has become unhappy.
Turn 138, 560 AD: Rice Pudding has grown to size 14.
Turn 138, 560 AD: Rice Pudding has become unhappy.
Turn 138, 560 AD: Cornish Cow has grown to size 7.
Turn 138, 560 AD: Aksum has grown to size 8.
Turn 138, 560 AD: Gondar has grown to size 4.
Turn 138, 560 AD: Addis Ababa has grown to size 6.
Turn 138, 560 AD: The borders of Bacon Sandwich are about to expand.
Turn 138, 560 AD: The borders of Salamanca are about to expand.
Turn 138, 560 AD: Your population: 181, plus growth: 4 (44.90%) will put close to the Domination Limit: 185 (45.00%)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) (14.40) vs Kublai Khan's Pikeman (15.60)
Turn 138, 560 AD: Combat Odds: 32.9%
Turn 138, 560 AD: (Extra Combat: -20%)
Turn 138, 560 AD: (Extra Combat: +20%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Combat: +100%)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 19 (81/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (80/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 19 (62/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (60/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (40/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 19 (43/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 19 (24/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (20/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (0/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman has defeated Trumpster's Cuirassier 6 (Cornish Cow)!
Turn 138, 560 AD: Charles Martel (Great General) has been born in Santiago (Kublai Khan)!
Turn 138, 560 AD: Your Cuirassier 6 (Cornish Cow) has died trying to attack a Pikeman!
Turn 138, 560 AD: Trumpster's Cuirassier 19 (Sea Horse) (15.60) vs Kublai Khan's Longbowman (14.10)
Turn 138, 560 AD: Combat Odds: 68.5%
Turn 138, 560 AD: (Extra Combat: -30%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Fortify: +25%)
Turn 138, 560 AD: (City Defense: +70%)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (79/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 19 (Sea Horse) is hit for 19 (81/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (58/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (37/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 19 (Sea Horse) is hit for 19 (62/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (16/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (0/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 19 (Sea Horse) has defeated Kublai Khan's Longbowman!
Turn 138, 560 AD: Your Cuirassier 19 (Sea Horse) has destroyed a Longbowman!
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) (15.60) vs Kublai Khan's Longbowman (12.60)
Turn 138, 560 AD: Combat Odds: 74.7%
Turn 138, 560 AD: (Extra Combat: -30%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Fortify: +25%)
Turn 138, 560 AD: (City Defense: +45%)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (78/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) is hit for 17 (83/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) is hit for 17 (66/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (56/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) is hit for 17 (49/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) is hit for 17 (32/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (34/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (12/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (0/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) has defeated Kublai Khan's Longbowman!
Turn 138, 560 AD: Your Cuirassier 25 (Rice Pudding) has destroyed a Longbowman!
Turn 138, 560 AD: Trumpster's Cuirassier 11 (Rice Pudding) (15.60) vs Kublai Khan's Maceman (10.00)
Turn 138, 560 AD: Combat Odds: 91.2%
Turn 138, 560 AD: (Extra Combat: -30%)
Turn 138, 560 AD: (Extra Combat: +10%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Combat: -25%)
Turn 138, 560 AD: Trumpster's Cuirassier 11 (Rice Pudding) is hit for 16 (84/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 11 (Rice Pudding) is hit for 16 (68/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (76/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (52/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (28/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (4/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (0/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 11 (Rice Pudding) has defeated Kublai Khan's Maceman!
Turn 138, 560 AD: Your Cuirassier 11 (Rice Pudding) has destroyed a Maceman!
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) (15.60) vs Kublai Khan's Pikeman (3.74)
Turn 138, 560 AD: Combat Odds: 100.0%
Turn 138, 560 AD: (Extra Combat: -30%)
Turn 138, 560 AD: (Extra Combat: +20%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Combat: +100%)
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) is hit for 15 (85/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) is hit for 15 (70/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) is hit for 15 (55/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 25 (0/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) has defeated Kublai Khan's Pikeman!
Turn 138, 560 AD: Your Cuirassier 26 (Rice Pudding) has destroyed a Pikeman!
Turn 138, 560 AD: You have captured Santiago!!!
Turn 138, 560 AD: Your population: 189 (45.99%) exceeds the Domination Limit: 184 (45.00%)
Turn 138, 560 AD: Your Cuirassier 23 (Rice Pudding) has destroyed a Worker!
Turn 138, 560 AD: You have captured a Worker
Turn 138, 560 AD: You have captured a Worker
Turn 138, 560 AD: Huayna Capac has 80 gold available for trade.
Turn 138, 560 AD: Alexander has 70 gold available for trade.
Turn 138, 560 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 138, 560 AD: Alexander is the worst enemy of Napoleon.
Turn 138, 560 AD: Tokugawa is the worst enemy of Alexander.
Turn 138, 560 AD: The borders of Bacon Sandwich are about to expand.
Turn 138, 560 AD: The borders of Salamanca are about to expand.
Turn 138, 560 AD: Your population: 189 (45.99%) exceeds the Domination Limit: 184 (45.00%)
Turn 138, 560 AD: Kublai Khan will trade Compass, Engineering
Turn 138, 560 AD: Will Trade Map: Kublai Khan
Turn 138, 560 AD: Will Sign Peace Treaty: Kublai Khan
Turn 138, 560 AD: You have made peace with Kublai Khan!
Turn 138, 560 AD: You have discovered Compass!
Turn 138, 560 AD: You have discovered Engineering!
Turn 138, 560 AD: Huayna Capac has 80 gold available for trade.
Turn 138, 560 AD: Alexander has 70 gold available for trade.
Turn 138, 560 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 138, 560 AD: Alexander is the worst enemy of Napoleon.
Turn 138, 560 AD: Tokugawa is the worst enemy of Alexander.
Turn 138, 560 AD: The borders of Bacon Sandwich are about to expand.
Turn 138, 560 AD: The borders of Salamanca are about to expand.
Turn 138, 560 AD: Your population: 189 (45.99%) exceeds the Domination Limit: 184 (45.00%)
Turn 138, 560 AD: Clearing a Forest has created 30 ℤ for Addis Ababa.
Turn 138, 560 AD: Trumpster's Cuirassier 48 (Cornish Cow) (12.00) vs Barbarian's Swordsman (6.00)
Turn 138, 560 AD: Combat Odds: 99.1%
Turn 138, 560 AD: Barbarian's Swordsman is hit for 28 (72/100HP)
Turn 138, 560 AD: Barbarian's Swordsman is hit for 28 (44/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 48 (Cornish Cow) is hit for 14 (86/100HP)
Turn 138, 560 AD: Barbarian's Swordsman is hit for 28 (16/100HP)
Turn 138, 560 AD: Barbarian's Swordsman is hit for 28 (0/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 48 (Cornish Cow) has defeated Barbarian's Swordsman!
Turn 138, 560 AD: Your Cuirassier 48 (Cornish Cow) has destroyed a Swordsman!
Turn 138, 560 AD: Clearing a Forest has created 30 ℤ for Bacon Sandwich.
Turn 138, 560 AD: Clearing a Forest has created 24 ℤ for Golden Sands.
Turn 138, 560 AD: Buddhism has spread in Aachen.
Turn 138, 560 AD: Golden Sands will grow to size 4 on the next turn.
Turn 138, 560 AD: Sea Horse will grow to size 8 on the next turn.
Turn 138, 560 AD: Lalibela will grow to size 4 on the next turn.
Turn 138, 560 AD: Fish Ships will grow to size 2 on the next turn.
Turn 138, 560 AD: Golden Sands will grow to size 4 on the next turn.
Turn 138, 560 AD: Sea Horse will grow to size 8 on the next turn.
Turn 138, 560 AD: Lalibela will grow to size 4 on the next turn.
Turn 138, 560 AD: Fish Ships will grow to size 2 on the next turn.
Turn 138, 560 AD: Deal Canceled: Peace Treaty (10 Turns) to Alexander for Peace Treaty (10 Turns)
Turn 138, 560 AD: You have discovered Constitution!
Turn 138, 560 AD: The borders of Bacon Sandwich have expanded!
Turn 138, 560 AD: You have trained a Settler in Adulis. Work has now begun on a Work Boat.
Turn 138, 560 AD: The borders of Salamanca have expanded!
Turn 138, 560 AD: Kublai Khan converts to Confucianism!
Turn 138, 560 AD: Alexander adopts Vassalage!
Turn 138, 560 AD: Alexander adopts Theocracy!

Turn 139, 580 AD: The enemy has been spotted near Mycenian!
Turn 139, 580 AD: The enemy has been spotted near Crib!
Turn 139, 580 AD: Golden Sands has grown to size 4.
Turn 139, 580 AD: Sea Horse has grown to size 8.
Turn 139, 580 AD: Lalibela has grown to size 4.
Turn 139, 580 AD: Fish Ships has grown to size 2.
Turn 139, 580 AD: Toledo will be pacified on the next turn.
Turn 139, 580 AD: Seville has become happy.
Turn 139, 580 AD: Huayna Capac has 160 gold available for trade.
Turn 139, 580 AD: Alexander has 70 gold available for trade.
Turn 139, 580 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 139, 580 AD: Alexander is the worst enemy of Napoleon.
Turn 139, 580 AD: Tokugawa is the worst enemy of Alexander.
Turn 139, 580 AD: Your population: 193 (46.28%) exceeds the Domination Limit: 187 (45.00%)
Turn 139, 580 AD: Toledo will be pacified on the next turn.
Turn 139, 580 AD: Huayna Capac has 160 gold available for trade.
Turn 139, 580 AD: Alexander has 70 gold available for trade.
Turn 139, 580 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 139, 580 AD: Alexander is the worst enemy of Napoleon.
Turn 139, 580 AD: Tokugawa is the worst enemy of Alexander.
Turn 139, 580 AD: Your population: 193 (46.28%) exceeds the Domination Limit: 187 (45.00%)
Turn 139, 580 AD: Trumpster's Cuirassier 48 (Cornish Cow) (13.82) vs Barbarian's Longbowman (9.00)
Turn 139, 580 AD: Combat Odds: 84.4%
Turn 139, 580 AD: (Extra Combat: -20%)
Turn 139, 580 AD: (Plot Defense: +25%)
Turn 139, 580 AD: (Hills Defense: +25%)
Turn 139, 580 AD: Barbarian's Longbowman is hit for 24 (76/100HP)
Turn 139, 580 AD: Trumpster's Cuirassier 48 (Cornish Cow) is hit for 16 (80/100HP)
Turn 139, 580 AD: Barbarian's Longbowman is hit for 24 (52/100HP)
Turn 139, 580 AD: Trumpster's Cuirassier 48 (Cornish Cow) is hit for 16 (64/100HP)
Turn 139, 580 AD: Barbarian's Longbowman is hit for 24 (28/100HP)
Turn 139, 580 AD: Barbarian's Longbowman is hit for 24 (4/100HP)
Turn 139, 580 AD: Trumpster's Cuirassier 48 (Cornish Cow) is hit for 16 (48/100HP)
Turn 139, 580 AD: Barbarian's Longbowman is hit for 24 (0/100HP)
Turn 139, 580 AD: Trumpster's Cuirassier 48 (Cornish Cow) has defeated Barbarian's Longbowman!
Turn 139, 580 AD: Your Cuirassier 48 (Cornish Cow) has destroyed a Longbowman!
Turn 139, 580 AD: Clearing a Forest has created 13 ℤ for Crib.
Turn 139, 580 AD: Toledo will be pacified on the next turn.
Turn 139, 580 AD: Huayna Capac has 160 gold available for trade.
Turn 139, 580 AD: Alexander has 70 gold available for trade.
Turn 139, 580 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 139, 580 AD: Alexander is the worst enemy of Napoleon.
Turn 139, 580 AD: Tokugawa is the worst enemy of Alexander.
Turn 139, 580 AD: Your population: 193 (46.28%) exceeds the Domination Limit: 187 (45.00%)
Turn 139, 580 AD: Sheepish will grow to size 12 on the next turn.
Turn 139, 580 AD: Thessalonica will grow to size 7 on the next turn.
Turn 139, 580 AD: Aksum will grow to size 9 on the next turn.
Turn 139, 580 AD: Addis Ababa will grow to size 7 on the next turn.
Turn 139, 580 AD: Yeha will grow to size 2 on the next turn.
Turn 139, 580 AD: Sheepish will grow to size 12 on the next turn.
Turn 139, 580 AD: Thessalonica will grow to size 7 on the next turn.
Turn 139, 580 AD: Aksum will grow to size 9 on the next turn.
Turn 139, 580 AD: Addis Ababa will grow to size 7 on the next turn.
Turn 139, 580 AD: Yeha will grow to size 2 on the next turn.
Turn 139, 580 AD: Toledo will be pacified on the next turn.
Turn 139, 580 AD: Huayna Capac has 160 gold available for trade.
Turn 139, 580 AD: Alexander has 70 gold available for trade.
Turn 139, 580 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 139, 580 AD: Alexander is the worst enemy of Napoleon.
Turn 139, 580 AD: Tokugawa is the worst enemy of Alexander.
Turn 139, 580 AD: Your population: 193 (46.28%) exceeds the Domination Limit: 187 (45.00%)
Turn 139, 580 AD: Sheepish will grow to size 12 on the next turn.
Turn 139, 580 AD: Thessalonica will grow to size 7 on the next turn.
Turn 139, 580 AD: Aksum will grow to size 9 on the next turn.
Turn 139, 580 AD: Addis Ababa will grow to size 7 on the next turn.
Turn 139, 580 AD: Yeha will grow to size 2 on the next turn.
 
I posted an EOT save, but I am emphasizing commerce more than usual to push for Democracy. If there is any micro that you disagree with, please say so.

Some city screens are only temporary, e.g. Santiago needs 90H and a chop for a Courthouse, so can't work the farms indefinitely.

T141 is a good turn for specialists, so expect some more :science: then.

Building Research now in Case Départ would finish the tech in 3-turns.

We are also ready to declare war.

:sleep:
 
Knowing 1T sooner what the hidden objective is could be important. I'm all for it.

I'm not up to date on GPP, Constantinople is trying to do what with its gp exactly?
 
4 Cuirassiers for Tokugawa are fine, right?

Keep his capital, raze the Iron?

raze both.

Are there any objections to running Scientists in Constantinople > Merchants? I won't bother if we are still a long way from Democracy.

I think it's better to run merchants in Constantinople. We are ~7 turns to twist Guild, before that, there's only Optics and Chemistry to research. If we have 2 GSs to bulb, then we might waste some beakers.

I'd prefer the Cuis from capital than 1 turn earlier to Demo. As I said, there's no effect of the mysterious requirement on our plan. If we want better economy, then it's better to let other cities which need to rely on whipping Cuis to build wealth instead of slowly producing Cui.

From the PR score and culture graph, it's very clear that they are whipping Sushi executives.


The current healthy Cui seems enough to take 2 wonders cities, I'm fine to DOW this turn, but the attacking of Augsburg needs to wait for the wounded Cuis when they are ready next turn.
 
From the PR score and culture graph, it's very clear that they are whipping Sushi executives.

In this case the less cities we keep, the better.

Railroads would be a nice way to speed up executives movement.

Mining Inc wins this map probably :sad:
 
Both Chemistry and Scientific Method can be bulbed (Chem leads to SM).

If hidden objective is to spread corporation everywhere, then we can consider a few options to speed up the process.

  • Conquest obviously becomes the VC of choice.
  • Razing cities becomes a lot more important.
  • Gifting some of our cities to an AI and then razing them is also a good option. We have to be careful about the liberation bonus (only 1 city) but otherwise the only limit is AI accepting cities because of finances. This way we could raze several cities and save ourselves the trouble of spreading sushi.

Some testing could be involved in the last point, but basically if someone else's capital is closer to the gift city, no liberation bonus.
 
I'm not up to date on GPP, Constantinople is trying to do what with its gp exactly?
It's producing a generic GP, probably for a GA (for which we have a GScientist and GArtist in hand).

1 Great Merchant from DH = guaranteed
1 Great Merchant from BS = guaranteed
1 Great Merchant from Economics

1 Great Person from Constantinople (Great Merchant >> Great Scientist >> Great Spy > Great Engineer/Great Artist
1 Great Person from Case Départ (Great Scientist >>> GEngineer >> GArtist)​
A Great Merchant would be more flexible than a GScientist. Any Great Artists (pollution inevitable due to the MoM and NE) are largely pointless.

I think it's better to run merchants in Constantinople. We are ~7 turns to twist Guild, before that, there's only Optics and Chemistry to research. If we have 2 GSs to bulb, then we might waste some beakers.

I'd prefer the Cuis from capital than 1 turn earlier to Demo. As I said, there's no effect of the mysterious requirement on our plan. If we want better economy, then it's better to let other cities which need to rely on whipping Cuis to build wealth instead of slowly producing Cui.

From the PR score and culture graph, it's very clear that they are whipping Sushi executives.
I am inclining this way too. I had not looked at the Score/Culture chart before uploading, and the main question for me is whether we have to spread the corporation to all our cities, or just a finite number.

Regarding the tech path, we can ignore Optics until very late and try to steal it from Kublai.

IThe current healthy Cui seems enough to take 2 wonders cities, I'm fine to DOW this turn, but the attacking of Augsburg needs to wait for the wounded Cuis when they are ready next turn.
T139: I DOW this turn, and invade with a Vienna/Aachen stack.

On T140, a (1) Nuremberg stack, and (2) Mainz stack will invade.

In this case the less cities we keep, the better.

Railroads would be a nice way to speed up executives movement.

Mining Inc wins this map probably :sad:
Mining Inc is still an outside possibility, although the resource requirement would be a PITA, but there are plenty of other ways to lose cities, as kossin says. As long as new cities will be able to contribute to the economy or supply Sushi resources, they should be kept.

  • Razing cities becomes a lot more important.
  • Gifting some of our cities to an AI and then razing them is also a good option. We have to be careful about the liberation bonus (only 1 city) but otherwise the only limit is AI accepting cities because of finances. This way we could raze several cities and save ourselves the trouble of spreading sushi.
Is it worthwhile to keep Tokugawa alive? This will mean more unhappiness in Aksum, but one more AI to whom we can gift cities.

I have never seen an AI willing to talk on the turn that peace is declared, so we can't gift away 3 cities to one AI, declare, raze the 3 cities, ceasefire, gift again, raze again... ad infinitium (ad nihil?).

5 AI means we can give away 15 cities anywhere on the map, at minimum. Add one more liberated city, and we are now at ~10 cities (and the AI usually accept more cities if their finances are good, as you say).
 
It all depends on hidden objective really. So 3T Democracy is quite important.

I didn't see any unhappy cities when I loaded last night, leaving Toku alive a bit more doesn't seem so problematic to me. Plus we'd get 4 units toward a new stack or something for the near future.
 
We can still capture his one "good" city (Copper + Spices), unless you'd prefer to ignore this entirely.

There is no unhappiness now, or in the near future. Sheepish had 1 unhappy citizen for a turn in the war against Kublai, but we have since acquired Silver and Spices. Aksum can grow very large though, especially now that Farms and Windmills are the improvements of choice.

----

More broadly, we need to think about when we should bribe Alex to attack Nappy. This is especially important if we plan to rush both at the same time. Alex's stack has 20 units which, while outdated, means that ~20 Cuirassiers are tied up for a turn, and probably hurt too.

Is next turn, T140, too soon to bribe Alex off Kublai and Tokugawa? Or we could leave him at war with Tokugawa, so that he moves his stack SE but does not attack us (bribed by HC).

It would also be nice for Alex to whittle down Napoleon's Elephant army, although I am not sure HArchers are the best units for the job. :lol:
 
Duckweed suggested to raze Toku cities (with good reason)... so what good is attacking just to raze a city while leaving the other alive? Either we leave him be for now or we raze both.

We should be able to calculate Alex's power (Toku is weakest, we have EP on HC, Nappy is strongest) using the average AI power. With that we should be able to figure out if Alex would be able to be bribed against Napoleon.
 
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