^Played much more than what I did in SGOTM17.
TSR did not go for Music line, that's the reason why they got CS faster.
TSR lost on not going for Cuis, otherwise, it would be a close fight. Our opening this time was really suboptimal (not switching to Math), plus unawareness of Alu corporation.



) were not equally distributed ; but in the end we all were involved and kept posting till the very end 
Not to mention: a very dangerous borderline Wife Anger Level!!)
) but you seem to have played an excellent game (I am particularily interested in your early play)Have you read the WAL narrative you summarize on p. 1? soundjata's last comment on the matter:Bravo to soundjata for keeping his wife![/SIZE]
It seems our efforts came at a terrible price.WAL = 0. She's missing
Kids just went to bed so I'll study the save and last 2 pages posts now.

). Good job!!
management and a bigger Liberalism freebie gave T.S.R. the first significant lead over competition (5T over PR, 20T over A.S.S.)
with less than 40 turns to play and I was able to close the gap with a much larger empire that focused on early conquest rather than early early research.
I agree in principle that there "should" be a short-termist solution to a 10 turn wait so close to the end.A.S.S. spent 10 turns stalling from T125~T135 while upgrading HAs to Cuirassiers and saving some cash while Oxford University was constructed. Further optimization should be looked at here (earlier GM generation) as 10 turns is just too long with 0% slider.
I think this probably shows that our CoL + bulb Math approach didn't work out.P.R. indeed lead the beaker race up until 1AD.management and a bigger Liberalism freebie gave T.S.R. the first significant lead over competition (5T over PR, 20T over A.S.S.)
Can you plot again with a log y axis? Might be more informative about the early game.Roughly 60% of A.S.S. beakers were generated in the space of ~17 turns, compared to ~30 turns for T.S.R. and ~32 turns for P.R. On the other hand, the first 70 turns appear to show little difference.

We chopped TGL and NE without the 100% hammers boost to Forests, let alone the Bureaucracy bonus, and this later delayed the Pyramids and Oxford.
great person, while ASS stopped at 1200, and TSR at 1600 (I think). Or did Tokugawa grab both sources of Stone?Thanks for the graph, Kossin.
It's amazing to me that A.S.S. was able to close the significant beaker gap so quickly. 60% of your beakers in the final 17 turns is pretty amazing. I guess it shows the importance of the built up "potential" energy of getting a larger empire more quickly.
I've seen this same phenomenon when comparing Space games with Jastrow. I'd be down by more than 20Kwith less than 40 turns to play and I was able to close the gap with a much larger empire that focused on early conquest rather than early early research.
Had A.S.S. chosen Aluminum Inc instead of Sid's Sushi, do you think your finish date would have been sooner? If so, by how much? It looks like you could have finished research ~5 turns sooner but maybe not because I'm assuming that some of your final beakers came via GS bulbs that may not have been able to bulb the Steam Power beeline.
TSR never built an Academy, university (as far as I recall) or Oxford. We only built a few libraries. Obviously our teching was focused on Steam Power ASAP and we determined that all of this research infra wouldn't have paid off in time. I wonder if LC's T150 victory was possible by somehow avoiding all of that infra and putting it into units instead.
In other words, in hindsight, what would the ideal game have been? Obviously beelining Democracy wasn't as critical as TSR imagined but what would the ideal approach be? Taking over the world with axes, swords and cats? Beelining Cuirassiers and Steam Power? I'm not sure...

I had considered it but given that my data points had T0, ~T40, ~T60, ~T85 it wouldn't be very representative. But anyway the data is gone now...Can you plot again with a log y axis? Might be more informative about the early game.
One question, to Phoenix Rising: did you think about building the Pyramids? I looked at your save a few days ago, and it seemed that you relied on a heavy bulb strategy early to reach and then upgrade Cuirassiers. I think one save had you targeting a 1800great person, while ASS stopped at 1200, and TSR at 1600 (I think). Or did Tokugawa grab both sources of Stone?

I don't think this would be any faster. Warring primarily with Maces/Trebs/Knights means that the human player must self-tech some combination of Machinery/Engineering/Guilds, all of which we received in trades or in a peace deal. This negates theT150 or even a little bit earlier should be quite possible with Swords+Cats > Maces+Trebs > Knights as to avoid Military Tradition.
saved through avoiding MT. The units are slower and weaker, so larger stacks are needed, and the AI is more able to whip/chop/shuffle emergency defenders. It is also very difficult to build 6 Universities and Oxford (plus the Pyramids, Libraries, Courthouses, and Missionaries...) while conducting such a war.I can't comment because I don't know the details of your game.Mids was rejected. We had a chance to grab one of the stones but ultimately it was a huge hammer investment that could easily fail. We were focused on other things.
Would mids of really made a huge difference?? We certasinly had many turns to spare war wise.
I just noticed (from a later save) that you guys had generated many more GPP than us, and the TSR save reminded me that a mediocre Stone site was available, if you wanted to gamble and try to build the Mids. "Gamble" is too strong a term, if you keep an eye on HC's production via the espionage screen.There is always going to be some doubt, and hindsight is 20/20. But a good team is better than the sum of its parts. The best teams (for me) contain several players who can (1) contribute different insights, (2) are available to play, and (3) are open to feedback (or, more negatively, don't let their egos interfere with their play). PR seem to have this formula down. A team of 6 Deity pros should theoretically win the competition, but if those players don't gel, the team soon falls apart.IOverall we did not expect the fast conquest, and did not push our late game beaker setup optimal
Like i was posting for my team, if we believe in our stuff (something you guys always do) and have less worries, we can be even faster.
So i disagree with kcd on that, we did not play above our level this time..i know that speaking for myself at least i could still do things better.