Found Sushi in Primary GPF and spread ASAP with slavery and rush buying in many directions at once. Execs go east > north > south > west.
I would include some whipping of execs, rather than rush buying. Primary GP Farm has lots of pop, let's spend some of it getting those first few execs out. Don't bother investing hammers, just whip them from scratch.
I do strongly agree about spreading in all directions. We want to build execs as fast as possible, and then have them travel to a city and spread on the same turn they are built. We can only have 5 execs at a time including those in build queues, so any exec that takes more than one turn to reach a target city is one we can not build that turn. So we do not want to fill in all our cities in one area, but instead to be building and spreading in parallel in different directions. And as cities closer to the HQ get the corporation, those cities then build the execs for the next ring of cities -- we don't want to keep building execs close to the HQ and then have them spend time travelling.
Maybe we should make a list of target cities and the order spread should occur? I think there are potentially significant gains to be made by optimizing this process. I will try to find time to look at the save and plan some spread patterns, see if I can come up with a plan.
Raze every city except Sushi resource cities.
Keepers include, Parthian and Mainz and Island City only.
Where is the Great Wall? I liked Sleepless' idea of perhaps keeping that city, to prevent barbs from entering our territory and causing trouble. Although if we have enough units we can just fogbust everything.
Ulm I would burn and replace 2W of Santiago(burned), grabbing Clam/Banana/Gems/Horse
If we can be sure to have cleared any other cultural influence, I like this idea. The gems could be useful, and we can found this city earlier and spread Sushi to it so it has plenty of culture and food. No need to wait for Ulm to come out of anarchy and pop borders.
It does mean we need a settler ready to go for this replacement. Do we have our settlers for the northern ice seafood cities ready and in position? Will we have them all connected to our network, or do we need some roads? If we need roads, are workers getting them built? Do we want roads to speed execs getting to the northern ice cities?
KK has a WB in his Island city now. If he nets the fish, we can found on the shore and get the resource. Will keeping the island city give us 1 overseas trade route? If so, it is definitely worth keeping imo and saves a settler.
The island city would give us an overseas trade route for every other city. But it will need to come out of anarchy first. Worth it to burn the city and replace it with a settler to save some turns of anarchy? I think it would be, so maybe we need another settler ready on a boat to go with our naval task force?
Goals
1) Destroy as many AI cities as possible as fast as possible.
2) Spread Sushi as fast as possible.
3) Found remaining resource cites and connect the resources.
Pausing in 5 turns
Stopping in 10
Stopping if we win 1st!
Plan to play sometime after 36 hours from this post.
Sounds good to me, Ronnie1.

I really think we need to put together a corporate spread plan, in terms of when we reach Medicine. Something like:
Medicine + 0 turns: Found Sushi HQ in Primary GP Farm, queue exec in Primary GP Farm, whip it complete
Med + 1 turns: Exec #1 moves to Clam Bake (or wherever) and spreads corp. Queue execs in Primary GP Farm and Clam Bake, whip them complete.
Med + 2 turns: Exec from Clam Bake moves to The Farm and spreads corp. Exec from Primary GP Farm moves to Thessalonica and spreads corp. Queue execs in Primary GP Farm, Clam Bake, Thessalonica, and The Farm, whip all complete.
Etc. Do we have a road on either of those hills 2S1E/2S2E of Primary GP Farm? Without one we can not reach Cold Ponies in one turn, so would need to spread from Thessalonica instead. And unfortunately an exec from Clam Bake can not reach Sugar^2 and spread in one turn. So we will lose one exec-turn here.

But every turn from this point on we should build 5 execs and use all 5 each turn.
So...
Med + 3 turns:
Exec from Clam Bake moves to Sugar^2 (no spread this turn).
Exec from Thessalonica moves to Cold Ponies and spreads corp.
Exec from Primary GP Farm moves to Nicaea and spreads corp.
Exec from The Farm moves to Lalibela and spreads corp.
No more execs from Primary GP Farm or Clam Bake (can not reach new cities in 1 turn).
Queue execs in The Farm, Lalibela, Nicaea, Thessalonica. Whip them all complete. (Or cash rush rather than whip, but I think whipping is likely the better option.) One exec in motion for 5 total.
Med + 4 turns:
Moving exec reaches Sugar^2 and spreads corp.
Exec from The Farm moves to Golden and spreads corp.
Exec from Lalibela moves to Addis Ababa and spreads corp.
Exec from Nicaea moves to Nicomedia and spreads corp.
Exec from Thessalonica moves to Cold Ponies and spreads corp.
Sugar^2, Thessalonica, Cold Ponies, Lalibela, Nicomedia queue execs, whip/but them complete.
This can be further extended and optimized. We may want to push westward harder on Med +4, delaying exec builds in Sugar^2 (for Nut House) and Cold Ponies (for Sheat) in order to push westward sooner. I don't know, more though is needed. We might even want to push the very first exec westward to Nicaea -- we are going to have quite a few cities further west in Napoleon and KK's former lands.
But anyway, I think a detailed city-by-city plan for our corporate spread should be prepared and ready to go for the turn we reach Medicine. Some cities such as our northern ice cities are going to require execs to spend a turn travelling, so that will have to be factored in carefully. But I would hope that we can complete the corporation spread in 10 turns or less.
So we could be looking at ending the game in as little as maybe 15 turns, perhaps 20 at the outside.

Assuming we can kill the AIs that fast, and generate enough money to fund everything, and nothing unexpected happens. I really think this game will not get back around to me, and Sleepless will wrap everything up for us.
