PPP T92-T105
Turnset Goals
Improve economy through techs, tile selection, and trade
Found GP Farms on sites (relatively) close to capital
Build Triremes to take control of inland sea
Prepare galleys for elephant/cat assault
Build stables in production cities
Cities
GC - Forge to T96, Stable to T101, HA to T105, Market, two Sci Specialists at all times
Midgar Trireme to T93, WB to T95, Trireme to T99, Trireme to T101 then switch to Lighthouse and whip, WB then Galley
Work fish net T95, run Engineer
I'd rather see a settler whip overflow into lighthouse. Settler #2
Tatooine Colossus to T95, WB to T97, Lighthouse to T100, Library
Death Star Settler to T94 (Gondor Settler), Axe to T97, Archer to T99, Settler to T103, Stable
I'd love to have that second settler, but I think a spear of Alderaan is more prudent, but my heart would want it to be setter #3- see below
Endor Barracks to T94, Chariot to T96, Axe to T100, Chariot to T101, Library to T105, Wealth or Research
I don't like the library. The only multi-coin producer is the silver. I'd rather work mines than Sci Specialists. A settler would be great for site #4 - see below.
Dagobah - lighthouse to T93, Forge, whip on T97, Barracks to T100, Axe to T103, Settler for 1 turn then whip
Jabba's Palace Granary to T94, WB to T100, Lighthouse
Work mine on T98, work on Iron on T100, work cottage T101, work whale T104
Alderaan Granary to T101, Library
Gondor Settled T95, Library
Caemlyn Settled T105
Courthouses may take priority if we can trade CoL
City micro:
Straightforward, start to emphasize cottages in Jabba's Palace, Tatooine, and Midgar as we run out of other improved tiles. Use whip as cities near happy cap (Size9- 10, 11 for GC).
Make sure to use the newly made farm for Death Star when the settler finishes
Commerce Cities GC, Tatooine, JP, Alderaan
GP Farms Gondor, Caemlyn, GC (sort of)
Production Cities Death Star, Endor, Dagobah, Midgar (naval)
Tech
100% HBR to T95, so we can build Stables for elephants.
Go to 0% and attempt to trade for Math and anything else useful.
If math still not available by T98, research Currency (finish T102)
0% to T104, if still no Math, research it for completion on T105
Workers
There is a trend in the micro road resources to which we already have access. The will be little trade value for these resources, therefore they represent wasted worker turns.
Cid Stay around GC; Cottage T92, Road T96, Farm T98, Cottage T103
No farms on riverside tiles, cottages only.
Rand Stay around Dagobah; Cottage T92, move to PFH T96, chop T97, mine T100, cottage T104
Road for two turns, go to 2W1N of Dagobah. Chop on T98.
The Master The Doctor Cottage T92, Move to jungle T96, chop T97, cottage T101, road T105
Chop 4N of Dagobah on T92, then 3N of Dagobah on T95. Then road 1N1W of soon to be Suli's silver.
Dorrin Move 1NW, Cottage T92, move to Iron T96, mine T97, road T100, road rice T101, move to GFH T103, chop T104
Move toward Iron this turn by moving 1N1E, and roading for one turn and cancelling (since we have nothing better to do, and mine T93, don't road the iron, it serves no purpose.
C3PO (Worker 2) Move 1W, road T92, move to Horse, road T94, move 1N, road T96, Cottage 1NE T98, road T102, cottage 1W T104
There is on benefit to roading the horse now. Move to FPHill 2W1S of Death Star, prechop/chop after Math, then mine. Move 1N and do the same.
Obi Wan (Worker) move to other Fur, Camp T94, road T98, finish Iron mine T100, road T101, cottage 1NE T102
I would recommend moving 1E and chopping/mining the forested hill after the 2nd fur.
The Doctor The Master move to Deer T95, road T96, move 1SW T98, road toward Augustus
Move to forested hill south of sheep after finishing mine and chop/mine.
R2D2 Move 2NE, cottage T93, road rice T97, move to 1S of Gondor T99, chop T100, cottage T103
Move to horses, road 1T. Farm riverside grass 1E of horses. Move 1W and road horses. Then move to forest 1N of Deer and chop into Gondor.
Settlers
#1 Found Gondor on northern coast between Tatooine and JP
#2 Found Caemlyn E of GC (3E or 4E?) Both are good GP Farms, 3E allows another city to be squeezed in NE of Caemlyn
#3 - 4N2W of Geek Central (Great production city)
#4 - 1N4w of Endor (Blocking city)
Chariots & Scout
Injured chariot heal, try to get increased visibility. Promote to flanking. (4/2 XP currently).
Far east chariot keep exploring. Keep mapping the continent.
Bring far west chariot back to our lands. Move Jon Snow warrior back to fog bust, pillaging any of Augustus's roads in neutral territory.
Resource Trade
No change until Currency in, then look for cash trades with AC, Churchill, Louis
Diplo
Future partners: Augustus, Churchill, Louis (Napoleon is worst enemy of Louis
and Victoria.)
Accept tech demands from Louis, Augustus.
Cancel OB with Julius, or wait for AC demand?
If Louis DOWs Napoleon, accept demand to join war, then consider bribing Churchill in too.
Decline Julius request to stop trading with Augustus. (again)
Increase power rating with a few Axes/Chariots to deter Suleiman from DoW
I tested all the way to T110 in order to get Construction. That seems like a long wait, but I also couldn't trade for math in the test game.