The idea behind settling further east is to allow more room for a second city that grabs the sheep and silver. 3E1N could also work -- the seafood would be second ring but capital culture would pop borders well before the first work boat was finished. When we move the scout we may want to consider moving NE, then pausing to discuss before making the second move. SW is interesting, although we could orphan the second sheep depending on what is to the north. It would be a +6 food capital, though, which is not great for growth. Especially since we would want to work the silver, so +5 food. A capital with both seafood would be +7 food with just work boats, +9 food with a lighthouse. Yes, we have to invest some hammers up front to get that food, but I like +9 food a lot more than +6 food. The deer will be equivalent to a grassland cow -- 4F2H. It will have the forest for a tiny bit of extra health, but basically it is a grassland cow. A nice tile, but not really something I want to build my capital around if more food is available. And a very interesting thought it is, dV! No idea if it is true, but something for us to be looking for confirmation as we explore. I will take a shot at building a test map tomorrow (assuming no one beats me to it), using what little we currently know. But it will give us something to sim with and try out alternate starts.