haphazard1
Dancing Bear
If we are up against the Western Wall (mountains), then there are only two spots to settle one further east: SE-SE or E-E (on the forest hill) that save the use of the seafood. Settling 3 east makes no sense, of course unless something miraculous is found there).
The idea behind settling further east is to allow more room for a second city that grabs the sheep and silver. 3E1N could also work -- the seafood would be second ring but capital culture would pop borders well before the first work boat was finished. When we move the scout we may want to consider moving NE, then pausing to discuss before making the second move.
For a second city west, if there are mountains (which seems likely), 1N of settler or SW of settler (if the deer beats the sheep) might both be possibilities.
SW is interesting, although we could orphan the second sheep depending on what is to the north. It would be a +6 food capital, though, which is not great for growth. Especially since we would want to work the silver, so +5 food.
A capital with both seafood would be +7 food with just work boats, +9 food with a lighthouse. Yes, we have to invest some hammers up front to get that food, but I like +9 food a lot more than +6 food.
In fact, I we have to squeeze two cities in between wall and water, would we want to put capital N or SW (if we don't like the seafood capital)? Ororo says the forest grassland hill deer is strong, and we could camp it just with a hunting research, so is there any reason to consider SW capital? It does put 3 useless mountains in the BFC so maybe not.
The deer will be equivalent to a grassland cow -- 4F2H. It will have the forest for a tiny bit of extra health, but basically it is a grassland cow. A nice tile, but not really something I want to build my capital around if more food is available.
Map thought: see the attached topographic map.
The map is a modified pangea, as I recall. Could we be in Bulgaria, north of Istanbul, with mountains to the west, and the Black Sea to the East? Has a roughly accurate map of Turkey been generated for this game?
Just a thought.
And a very interesting thought it is, dV!

I will take a shot at building a test map tomorrow (assuming no one beats me to it), using what little we currently know. But it will give us something to sim with and try out alternate starts.