da_Vinci
Gypsy Prince
With the world potentially seeded with barbs at the start (to paraphrase Kirk to Khan: "POLLUX !!!!!" ), maybe we need to play this a bit like an always war start.
By which I mean don't go looking for trouble, it will find you soon enough (at least until you can kick trouble's ass ...)
It is not like we don't have enough to do in our little enclave for a while now.
If we can tempt a lone barb warrior to attack the hill archer, might be worth doing (maybe we sim that to be sure it is low risk?). One less seeded barb, assuming that the spawn will follow usual rules, might be a good thing. How close to next promo is that archer? If he is 4/5, might really be worth it. What promo would we take? Maybe the all purpose C1?
The 1N settle might reveal water to our north. If that is true, then not much to scout anywhere but south. So maybe the place for the scout is stacked with the archer on the hill, to heal the archer as he fights off barbs. And if archer gets really creamed, scout could take a bullet for him on a second attack. And we retreat the archer next turn if he is that badly wounded.
I might take the warrior north along forest hills to see just how far up the mountains go. Unless he meets another barb PAIR ("POLLUX !!!!!" ), his survival odds should be good there.
dV
PS: I don't think that BSP is lurking ... he is taunting ...
By which I mean don't go looking for trouble, it will find you soon enough (at least until you can kick trouble's ass ...)
It is not like we don't have enough to do in our little enclave for a while now.
If we can tempt a lone barb warrior to attack the hill archer, might be worth doing (maybe we sim that to be sure it is low risk?). One less seeded barb, assuming that the spawn will follow usual rules, might be a good thing. How close to next promo is that archer? If he is 4/5, might really be worth it. What promo would we take? Maybe the all purpose C1?
The 1N settle might reveal water to our north. If that is true, then not much to scout anywhere but south. So maybe the place for the scout is stacked with the archer on the hill, to heal the archer as he fights off barbs. And if archer gets really creamed, scout could take a bullet for him on a second attack. And we retreat the archer next turn if he is that badly wounded.
I might take the warrior north along forest hills to see just how far up the mountains go. Unless he meets another barb PAIR ("POLLUX !!!!!" ), his survival odds should be good there.
dV
PS: I don't think that BSP is lurking ... he is taunting ...