Agree with Ororo -- the memes are fun.
Since I seem to have become the turnset player by making the initial moves

here is a draft PPP to discuss.
Draft PPP
Goal of turnset
Found capital, build initial worker, survive any early barb mischief
Length of turnset/stopping conditions
- Any resources in three fogged tiles in BFC
- Complete first worker
- Meet any AI
- Barb attack on capital
- Anything unexpected
Planned actions
- Move settler 1N and found capital (suggestions for a name?)
- Set research to AH
- Set build to worker
- Work sheep tile for max food-hammers.
- Unit moves?? What to do with the archer, warrior, scout?
Civics
Don't have the tech to change any!
Diplomacy
Would have to meet someone first!
Miscellaneous
- Grab demographics screenshot on T1 to see AI founding stats
- Grab demographics screenshots on later turns if anything changes from T1
- Watch barbs for movement: warriors towards/away from capital? Trireme moving?
Questions to be Decided
- What to do with the archer, warrior, scout?
With the two barb warriors visible and the possibility of others, I think we have to play cautious with the archer and warrior. We have free CG1 promotions, so these units are very valuable for the early turns. Unless we see the barb warriors moving away from our area (doubtful), I think we need to have both the archer and warrior able to reach the capital before any barb. I also think we want to avoid any fighting outside the capital, such as the archer defending its current hill.
Question: if the barb warriors moved so that only 1 could attack the archer on its hill, would we want to defend? If both could attack I think we should retreat towards the capital, but against 1 warrior we would have good odds. Worth the risk of losing our CG1 archer that we can not replace any time soon?
The scout...I think he should explore the coastline east (moving NE-E next turn) and then north. We know there are barb warriors to the southeast, so risking the scout there is probably a bad idea. Other than next turn, we could move the scout 1 tile/turn to reduce risk. He does have that handy Medic promotion....
Let me know what you think! Improvements, suggestions, throwing of (virtual) rotten vegetables, etc.
