SGOTM 21 - Misfit Gypsy Nuts

Even if the worker runs to sparta after mining @ athens the farm finishes at the same turn as the workboat gets to the crabs.... hence no pain in the delay

ah was for the bonus hammers, that come from the pasture....
Only alternative I can think off is not build a worker @ Sparta, I can try that :)
But if from Athens it is seriously delayed
 
In order for the cow to be farmed on time, you must go immediately after mining in Athens. I already test it.
 
At T50,

Pop of, 4, 4, 2 ( just 2 pop whipped the settler for Beaver Isle)
Wheat farm + farm 1W, Cow pasture, 4*mine, 1*camp
3 worker (two in boat for Beavers)
2 mp warriors
Not enough warriors imo for T50. Also, the worker is not standing on the gem ready to mine T32, still 2 turns away.

I feel my test here, is better. Clearly better on GLH.

Can you please carry it out to completion of GLH and post figure again?
 
As nocho indicated, I don't think we can fit AH in without delaying the Great Lighthouse. :( And if we do fit AH in, then we don't want to farm the cows as we would be replacing it with a pasture very quickly -- too quickly to justify the worker turns spent on the farm.

Maybe we need to proceed through BW, and see if we have copper somewhere reachable? If not, then we may want to rethink AH and make time for it, even if it does delay the Great Lighthouse. We are seeing enough open space nearby that having something more than warriors to fight barbs may be important.

If we meet an AI, we could either pause or just switch EP and proceed. It would really depend on what we met -- a scout? Or a settler party with escort?
 
I don't think we should squeeze in AH before both sailing and masonry are in.
I want to wait until we see if there is copper. If we have access to copper, then I would not worry about AH. If no copper, for safety alone, I think we need to consider it.
 
Scout
Go run about after ensuring settler safety... Do I run it far and fast (2 steps at a time) or do one step and try and ensure his safety?
What to do when we meet other AI? Stop?
Or simply continue and if continue what to do with EP?
I would take the cautious approach and try to land on forest hill or forest. If I can't land on forest, then hill next or views across water like we have now make sense to me.
 
Settle Sparta
Warrior
Worker ( * )
Lighthouse
* In this game I build it after the warrior finished
If the cow gets farmed on time, the city is size 3 sooner and the warrior finishes sooner. Allows start on worker sooner = allows worker finish sooner.
 
I also don't discard AH yet, but evidently if we go for it, it should be the first tech after BW. Is there a reported GLH result with AH-sailing-masonry? If it's by T70, then it's a serious option. Wouldn't farm cow then though... The pasture will obviously contribute to building GLH faster, thus partly making up for research time of AH.
 
Athens
Finish settler
Finish workboat (goes to nets @ Sparta)
Workboat (for Athens, force the mine @ size 3 add farm @ 4)
Settler
If you put in a warrior and grow to size 5, it delays the settler by 2 turns. You gain some commerce and some carry over and you have more worker turns available to get the gems online. Also, after the 1st gem is mined, this warrior can head out and start exploring or busting fog. ;)
 
Tech Bronzeworking, burning when we have it.
What exactly do you mean by "burning when we have it"?
 
If we meet an AI, we could either pause or just switch EP and proceed. It would really depend on what we met -- a scout? Or a settler party with escort?
If I saw a settler party I would certainly stop! I made that mistake once. :(
 
I also don't discard AH yet, but evidently if we go for it, it should be the first tech after BW. Is there a reported GLH result with AH-sailing-masonry? If it's by T70, then it's a serious option. Wouldn't farm cow then though... The pasture will obviously contribute to building GLH faster, thus partly making up for research time of AH.

I'll look at this option. Farming the cow still might make sense if it helps enough in the time it is up.
 
In order for the cow to be farmed on time, you must go immediately after mining in Athens. I already test it.
No you can actually farm one turn, on the final turn before growing Sparta can work the Netted crab to grow, then next turn add the farmed cow.
See attached screenshot...

"burning when we have it" => True binary research, one turn 0% do 100% untill money runs out, rince repeat...

Let me take a second shot...

Scout
Go run about after ensuring settler safety... Do I run it far and fast (2 steps at a time) or do one step and try and ensure his safety?
What to do when we meet other AI? Stop?
Or simply continue and if continue what to do with EP?

Worker
Mine the hill
Farm W of wheat ( only 1 turn, to ensure the cow is ready @ Sparta size 2)
Farm cow
Go to mine gem(s)

Settle Sparta
Warrior
Worker (+ chop)

Athens
Finish settler
Finish workboat (goes to nets @ Sparta)
Workboat (for Athens, force the mine @ size 3 add farm @ 4)
Worker ( or settler? )

Tech Bronzeworking, burning when we have it.

* In this game I build it after the warrior finished

At T50,

Pop of, 6, 4, 2
Wheat farm + farm 1W, Cow pasture, 5*mine, 1*camp
3 worker
4 warriors

Tech = Got sailing > AH (to pasture the cows ASAP) >
Now I left science on 0% too long only put 125/130 beakers into Masonry but have 38 Gold in the bank (good for 4 turns @ 100%)
Should obviously have Masonry as next tech researched already....

Both Turn 32 (bronzeworking in) and T50 saves attached TGL is a long way off though

I build a Worker > Settler from Athens, worker can make the farm and chop Corinth hill before the settler gets there, but need to waste 2 worker turns waiting for the borders of Corinth to pop its borders...
Plus the galley is not finished
 

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We can insert AH after BW if necessary and still get GLH built at T70 or 2 pop whipped at T67.

I still farmed the cow as growing it asap is key.

Workboat (for Athens, force the mine @ size 3 add farm @ 4)
What is this force mine, add farm?

At size 3 Athens is working Deer/Wheat/Mine, at size 4 add beavers as best available tile seems easy to me.:confused:
 
If it weren't for barb incursion, GLH can be had at T68 without whipping (so probably T66 with whip) going BW-AH-Sail-Mason. Did go for the farm west of wheat which indeed is kind of helpful, I did NOT farm cow, but put a mine SW of Sparta instead. First gem chop into worker in Sparta, who can immediately pasture when built.

With that farm Athens actually grows to 5 when 2nd WB is built, which is into unhappiness but nicely it doesn't matter as we go settler for Corinth.

Galley chopped and whipped from Corinth (which gets wheat forever, which in turn is why farm west of wheat helps Athens), while Athens builds settler for fur. The connected fur then lets Sparta grow to 6 into its mines and could've built GLH at T68.

However, certainly hope for bronze or horses for some better defense against archers. Did have reasonable number of warriors though. Anyway, going BW-AH evidently is the quickest way of knowing about our strat resources. ;)

I'm warming up on the idea of AH after BW, must say.
 
If it weren't for barb incursion, GLH can be had at T68 without whipping (so probably T66 with whip) going BW-AH-Sail-Mason. Did go for the farm west of wheat which indeed is kind of helpful, I did NOT farm cow, but put a mine SW of Sparta instead. First gem chop into worker in Sparta, who can immediately pasture when built.

With that farm Athens actually grows to 5 when 2nd WB is built, which is into unhappiness but nicely it doesn't matter as we go settler for Corinth.

Galley chopped and whipped from Corinth (which gets wheat forever, which in turn is why farm west of wheat helps Athens), while Athens builds settler for fur. The connected fur then lets Sparta grow to 6 into its mines and could've built GLH at T68.

However, certainly hope for bronze or horses for some better defense against archers. Did have reasonable number of warriors though. Anyway, going BW-AH evidently is the quickest way of knowing about our strat resources. ;)

I'm warming up on the idea of AH after BW, must say.

I found farming the cow sped up the warrior enough to allow the scout some freedom. Are you able to have the warrior fogbust the Corinth site?
 
What is this force mine, add farm?

this wasnt supposed to be in the new plan sorry

It is to like nocho noticed not grow into unhappiness AND more important lt force the WB build faster ....
Though with the gem 5 without MP is possible, adding the one hammer from the fifth pop the tradeoff to get the wb @ 29 and settler @ 36
vs the wb @ 30 and settler at 37

The payback in Athens doesnt start untill turn 40 where we get the gem :)
At 1h 1c for working the beaver tile
 
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