SGOTM 21 - Plastic Ducks

Ams capture: 2 swords + 1cata if we are lucky with Shaka's help.
"Lucky." :scan:

Hague's capture would be 3 catas + 4~5 other units.

From your save, reinforcements from Sparta and Myc won't be ready in 4 turns, which is T109, should be the latest time that we DOW shaka. Therefore, it's better to have more catas and spears ready than Swords.
Some builds are dictated by overflow and whether we have a whip/chop lined up on the following turn (aiming at 1 unit per turn in military centers).

Sparta is more flexible than Knossos or Mycenae. For instance, I worked the Coast > Gems on T95:

Spoiler :


Sword completes on T96, Phalanx on T97.

But not on T99 when we are running the :science: slider:

Spoiler :

---

We will also lose a turn of production to a civic switch between T104–106.
 
Overview:

Spoiler :

Units:

Turn 1-move left 2-moves left 3-moves left 4-moves left . . . . .
T97 Sword x1 --- --- ---
T98 Sword x1 Catapult x1 --- ---
T99 Catapult x1 Sword x2 --- ---
T100 Catapult x1 Sword x1 --- ---
T101 --- Sword x1 ; Catapult x2 --- ---
T102 Sword x1; Phalanx x1 --- --- Chariot x1
T103 Phalanx x1 Catapult x1 --- Worker x1
T104 Catapult x1 Phalanx x1 --- Chariot x1
T105 --- Sword x1; Spear x1 --- ---

Other units in transit, in order of proximity: 1x Spear; 2x Catapults; 1x Phalanx.

Any Phalanx/Spear builds could be switched, except the T103 Phalanx, which has :hammers: invested already (comes from Thebes).

"Moves left" refers to unhindered movement along roads. The DOW tile would be the first movement point, and after Amsterdam's culture dissipates, we can utilize roads between The Hague and Utrecht/Knossos.

If the Worker on T103 is not needed, I could chop the last Argos Forest (T105) because this will roughly coincide with the fall of Amsterdam, and we will then mostly work: Deer + Gems + Grass Farm @ size 3. Keeping the Grass Forest means that the city gains +1HPT @ size four, though, and the Worker improving Mycenae could chop this ~T110.


Fish Island Plan

If the Fish islands go: (A) (B) (C) (D), I want to settle in the order: (D) (B) (A).

(D) Settler and Workboat come from Athens. The Workboat can improve this Fish on the turn that the city is founded. This would not be possible for (B) or (C):

Spoiler :


Cursor is over Fish C.

Argos provides the Settler for (A) on T107:

Spoiler :

This is built one turn before Thebes builds the Settler for (B) on T108:

Spoiler :

OF in Thebes completes the Work Boat for (B) on T109.

Horse City chops the third WB. This is out on T107 and can improve (A) Fish on T111:

Spoiler :


I'll put 5 :hammers: into a Phalanx before chopping this, to let us 1-pop whip in an emergency.

Galley 1, which drops off Settler (D), will return west. Settler (A) and (B) will be chained on the tile 2E of Fish (B).

Settler (B) will found Island (B) on T111 (not hurried by Galley chain).
Settler (A) will found Island (A) on T112 (one turn earlier through Galley chain).

----

Island (C) will need another Settler + WB from... somewhere. I will scout (C) for a second Fish (2N1E) before we settle (D).

T105 test is attached!

Tile management is set up in the expectation we will switch civics on T105.

We can easily switch on T104, if you'd prefer, but this will delay two new Catapults built in Mycenae and Sparta on T105.

I decided to build an Axe in Iron City, since this will arrive in time to contribute to the Shaka war. I can switch this to a Spear if you would prefer.
 

Attachments

Very clever using the Great Artist to scout the island :)
I'm sure we can get an archer or city or something to replace it by the time we need golden age.

My only quibble is the garrison warrior for Knossos. It's not the warrior from the west near the scout is it?
I forgot to delete the warrior a few tiles west of Knossos before posting the official T95 test game. :o
It shouldn't exist because it loaded onto the galley near Whales City on T89 and is fogbusting Island A on T95.
In all my tests, I had the unpromoted Phalanx from Thebes garrison Knossos.
My T95 test game also incorrectly gave Knossos 34:culture: when Knossos has 40:culture: in the T95 real game. :o
Religion spread means the city produced 3:culture: per turn I forgot.

Everything else looks very good in my opinion.
Trireme out front should reduce barb galley troubles to zero.
I don't see any civic switch conflicts if Monarch becomes available in trade.

I see you built :culture: in Horse City T96 or T97. :goodjob:

Roading a bit before the Shaka war is probably a good idea ya.
It will be harder to do midwar with the constant Impi threat.

Our need to send a Galley or Trireme scouting isn't as great as I thought, so the Trireme can scout a tiny bit and protect Island D's fish.
We tech Paper after Civil Service yes?
We can buy most everyone's map except Elizabeth who never trades her map.

Our 4th fish island settler can come from Sparta starting T106 because it has a huge +4:mad: it needs to work off.


Willem's galley will probably try to start pillaging the seafood around Amsterdam when it comes out of Anarchy T110ish, but the war will already be over by then so it shouldn't be an issue.
The Willem DOW will only lower our research a bit.
 
Very clever using the Great Artist to scout the island :)
I'm sure we can get an archer or city or something to replace it by the time we need golden age.

Mozart is cold. :(

My only quibble is the garrison warrior for Knossos. It's not the warrior from the west near the scout is it?
I forgot to delete the warrior a few tiles west of Knossos before posting the official T95 test game. :o
It shouldn't exist because it loaded onto the galley near Whales City on T89 and is fogbusting Island A on T95.
In all my tests, I had the unpromoted Phalanx from Thebes garrison Knossos.

It was: thanks. I'll look at the real file later. There's a spare Warrior in Sparta that could be used for MP rather than fogbusting.

Everything else looks very good in my opinion.
Trireme out front should reduce barb galley troubles to zero.
I don't see any civic switch conflicts if Monarch becomes available in trade.

Roading a bit before the Shaka war is probably a good idea ya.
It will be harder to do midwar with the constant Impi threat.

Our need to send a Galley or Trireme scouting isn't as great as I thought, so the Trireme can scout a tiny bit and protect Island D's fish.
We tech Paper after Civil Service yes?
We can buy most everyone's map except Elizabeth who never trades her map.

And Tokugawa, I think? :mischief: And yes to Paper from me.

Our 4th fish island settler can come from Sparta starting T106 because it has a huge +4:mad: it needs to work off.

Yep, it's a good candidate, as is Argos. It's not a problem to whip away coastal tiles. We do need a Library in Thebes, though.
(edit: Confused Sparta and Thebes)

Monarchy brings +1 :) in every city, and we can ship back Warriors as we claim the islands, so the unhappiness can be managed.

Looks great.:goodjob:

Do we need to run partial slider to complete CS? I think it's fine to keep at 100%.

100% to continue researching Paper?

In the test, the slider goes:

T98: 100%
T99: 100%
T100: 100%
T101: 100%
T102: 100%
T103: 20% or 30%, depending on whipping​
Kaitzilla said our tech rate is better in the real save, so we might get CS on T103 (it depends on how many trade routes we lose when we declare war).
Also, research in the posted test was a turn slow because I only added CoL on T99.

----

What was the consensus on tech trades? In particular:

  • What should we give to Louis/Elizabeth, if (s)he researches Monarchy?
  • Should we trade/gift Aesthetics and/or Literature to Elizabeth after we have Monarchy?
  • Should we keep Literature out of Mansa's hands for as long as possible?
  • Who would we give :gold: to, if they demand it?
  • Anything else?

Given the timing of the Settler (T102) and Work Boat (T103) builds in Athens, I don't think we should push through Meditation to research Civil Service a turn early.
 
If someone other than Mansa gets Monarchy, trade CoL to them, they could then build CH. It would be a headache if it's Mansa who gets Monarchy 1st.
I'm fine to give Liz Lit, although I feel that she might not have Marble.
Keep Lit as a trade bait in need. We could use 10% or 20% slider on CoL at T97, depends on whether Mansa has some cash available.
No cash for anyone.
 
Also, research in the posted test was a turn slow because I only added CoL on T99.

----

What was the consensus on tech trades? In particular:

  • What should we give to Louis/Elizabeth, if (s)he researches Monarchy?
  • Should we trade/gift Aesthetics and/or Literature to Elizabeth after we have Monarchy?
  • Should we keep Literature out of Mansa's hands for as long as possible?
  • Who would we give :gold: to, if they demand it?
  • Anything else?

Given the timing of the Settler (T102) and Work Boat (T103) builds in Athens, I don't think we should push through Meditation to research Civil Service a turn early.

If Liz gets Monarchy, then trade Math+Aesthetics for it in my opinion.
If Louis gets Monarchy, then trade Currency for it.

I am in favor of keeping Lit out of Mansa's hands.
20% slider on T97 for Code of Laws would be ok with me.
I'm pretty sure an AI would then trade Code of Laws for Construction. Let me check.

I'd be ok with giving Liz Literature. She doesn't trade it until 40% of AI she knows has it I think.
Most AI don't even have Aesthetics yet, and I don't think she's even met Mansa yet who is the only one who has Aesthetics.

I'd say refuse all :gold: demands and requests.

Only thing else I can think is that we will likely want to put 10%:espionage: slider on Mansa again T98.
In my turnset, he used his slider at 10% whenever I'd reach the amount needed to view his research.
So if we are in danger of losing vision on Mansa's teching T98, go ahead and use 10%:espionage: slider because there is a small danger of him teching Civil Service next.


**Edit**
Testing indicates we need to do 30%:science: slider on Code of Laws T97 if we want a straight Construction->Code of Laws trade with Mansa.
 
Did you count the effect that 2 more AIs in the real game having CoL in your test?

Forgot about that. :cringe:

**Edit**
Ok, Duckweed is right.
10% to 20% for 1 turn on Code of Laws is best, 30% is too much.
Do 20% if Mansa has a tiny bit of cash and 10% if he has none ya.
 
Spoiler :
Only thing else I can think is that we will likely want to put 10%:espionage: slider on Mansa again T98.
In my turnset, he used his slider at 10% whenever I'd reach the amount needed to view his research.
So if we are in danger of losing vision on Mansa's teching T98, go ahead and use 10%:espionage: slider because there is a small danger of him teching Civil Service next.
Yep, I agree with this. It's a huge help not to be kept in the dark.

I'll keep an eye on the EP and raise it accordingly. It would be nice to have visibility for the next tech, at least.

Forgot about that. :cringe:

**Edit**
Ok, Duckweed is right.
10% to 20% for 1 turn on Code of Laws is best, 30% is too much.
Do 20% if Mansa has a tiny bit of cash and 10% if he has none ya.
Great. Thanks. :goodjob:

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I should be able to play some turns tomorrow.

PPP

Spoiler :
Track EP between T95-96 (if MM is catching up, 10% before we research CS)

T96 or T97: 10% into CoL


T95

Spoiler :
T95

Sparta: Sword. Work Coast > Gems.
Knossos: Sword. Whip.
Mycenae: Sword. 42H incoming.



T96

Spoiler :
T96 BUILD CULTURE IN HORSE CITY

Sparta: Whip Sword. Work Lake > Gems.
Knossos: Sword. 59H incoming from OF/chop etc.
Mycenae: whip Catapult @ 61H.




T97

Spoiler :
T97 BUILD SETTLER RUNNING 2X SCIENTISTS

Sparta: 36H into a Phalanx. Work Gems > Lake.
Knossos: Whip Catapult @ 79/50, with 21H incoming.
Mycenae: 40H into a Sword.



T98

Spoiler :
T98 REGROW ARGOS RUNNING 1 SCIENTIST

Sparta: Size 4. Work Lake and Gems. 6H go into Sword.
Knossos: 52H go into Catapult.
Mycenae: 2H go into Spearman.




T99

Spoiler :
T99 BUILD SETTLER RUNNING 2X SCIENTISTS

Sparta: Size 4. Build Phalanx (5H)
Knossos: 5H go into Phalanx.
Mycenae: 31H go into Chariot.



T100

Spoiler :
T100

Sparta: Whip Sword to 66/40H. Work Gems > Lake.
Knossos: 3H go into Catapult.
Mycenae: whip Spear @ 62/35H.



T101

Spoiler :
T101

Sparta: Work Gems > Lake. 36H go into a Spear.
Knossos: 33H go into a Phalanx w/ chop + OF.
Mycenae: 30H go into Chariot w/ OF.




T102

Spoiler :
T102

Sparta: 6H go into Phalanx (5/35H already)
Knossos: whip Catapult @ 63/50H.
Mycenae: 1H into Phalanx.





T103

Spoiler :
T103: GALLEY MOVEMENT LETS TRIREME ADVANCE 1 MORE TILE

Sparta: 5H go into Catapult.
Knossos: 21H go into Spearman.
Mycenae: 1H into Catapult.



T104

Spoiler :
T104: AVOID GROWTH IN FISH CITY. DON'T TURN THIS OFF UNTIL AFTER REVOLT.

Sparta: whip Catapult @ 65/50H.
Knossos: 3H into Phalanx.
Mycenae: whip Catapult @ 61/50H.




T105

Spoiler :
T105

Sparta: 25H into 11/35 Phalanx. Size 3.
Knossos: 3H into Catapult.
Mycenae: 13H into Catapult.

 
I thought that you popped for some report.

I have little interest in more PPP.;)
I wasn't expecting to play this evening and had prior plans. I just got back and I'm posting pics from a test, and will add build notes tomorrow. I read these on my tablet as I play.

But I'm very sorry for inconveniencing you. ;)
 
Started playing. My tech luck balances out Kaitzilla's:

Spoiler :

Sell or not? "Sell" from me. He has 100G banked. edit: sold. Thanks Kaitzilla.

No Shaka units near Amsterdam on T96.

No other interesting trades.

edit:

There was a Forest growth in the NE corner of the map. However, this made me realize that the T95 game had one less Forest than the T95 test. :lol:
 
Sell it please.
He'll have it soon anyway and we need gold. :)

I won't be around the rest of the evening, so good luck!
Hopefully Amsterdam goes well.
 
I caught sight of Shaka's stack at the end of turn. On T97:

Spoiler :


1N2W of Utrecht = 1x Impi; 1x Chariot
2W of Utrecht = 2x Axe; 2x Horse Archers; 2x Impi
1W of Utrecht = 1x Impi; 1x Chariot (Impi = Combat II, Cover Impi)

I can view Amsterdam's defenses next turn. On T98, we could invade with 2x Swords, 1x Catapult.

It's a tough group. Willem might need 4-5 Archers to survive (depends on whether the initial Impi/Chariot pair join the big stack).

Willem's second city, meanwhile, just finished a Jewish Missionary.
 
It's fine, if we can't steal, then we we take it from Shaka and that's easier for us to control.

OK to DOW next turn.
 
Sold Crabs to Mao for 2GPT.

Louis built the Mids IBT, so Mansa has some fail gold now. The CoL choices:

Spoiler :




Stack is 2S of Amsterdam

Louis went to Meditation after Aesthetics, so we could also trade Literature to him for the tech + gold before dealing with Mansa.

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Shaka's troops combined:

Spoiler :

DOW this turn: yes from me.

Scout movement: check out Willem's defenses before DOW?

^^^^ this had been my plan, but Willem moved his Chariot IBT. I'm not sure if he'll teleport next to the Scout next turn (mechanics are complicated, and we will have visibility on Amsterdam in 1 turn if we invade).

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edit: tech screen:

Spoiler :


Louis will trade Meditation + 40G for anything we have.

Elizabeth is all but done with Alpha, and will be able to trade with Willem next turn:

Spoiler :
 
Scout would be teleport back to its current location, let's save it for scouting Liz's land.

OK to trade away Lit.
 
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