Test game. 825 mids.
Trojan gifted and 3rd city built. Delayed BW. So 1 turn anarchy for civic changes. Fish city builds settler and 1 warrior if needed. Turns used on workboat so some turns spare for fish. The fog buster for horse can move back to city assuming no barb warriors.
Micro can be worked on.
Test save is missing deer fish and has 1 extra warrior that I didn't move.
One issue here is I could not gift the city to all Ai. So it's possible none of the Ai might accept Cumue.
On live game if we gift stone city we will be waiting for 6 archers/axes. Which could involve archery too. So at least 6-8 turns to build them. Probably 2-3 chops. If copper this will require a mine. Plus we will also probably want a worker too.
The alternative here is to go early BW. Build mids in fish city. Then use capital for library and archers. Maybe even a settler. I think our strategy here doing mids delays future expansion especially if we gift stone asap.
The next question might be what date we expect mids to go?
Trojan gifted and 3rd city built. Delayed BW. So 1 turn anarchy for civic changes. Fish city builds settler and 1 warrior if needed. Turns used on workboat so some turns spare for fish. The fog buster for horse can move back to city assuming no barb warriors.
Micro can be worked on.
Test save is missing deer fish and has 1 extra warrior that I didn't move.
One issue here is I could not gift the city to all Ai. So it's possible none of the Ai might accept Cumue.
On live game if we gift stone city we will be waiting for 6 archers/axes. Which could involve archery too. So at least 6-8 turns to build them. Probably 2-3 chops. If copper this will require a mine. Plus we will also probably want a worker too.
The alternative here is to go early BW. Build mids in fish city. Then use capital for library and archers. Maybe even a settler. I think our strategy here doing mids delays future expansion especially if we gift stone asap.
The next question might be what date we expect mids to go?