SGOTM 22 - TTfkapr

Fair enough. Any improvements on suggested plan? Thoughst on G spy use??
 
Brennus could attack Sal, Darius, Zara, Hannibal or us. He has the largest empire and AggAI makes him think of himself 33% stronger than normal when deciding who to attack, so I'm sure he considers himself strong enough to take on anyone. In other words, power rating doesn't factor into the decision.

He was pleased with Giggles before plotting, so he is not the target. He's annoyed with both Darius and Zara, which increases their probability to be the targets. If he shares border with Hannibal, or Hannibal's capital is closer than ours, that would make him a more likely target than us. There's a chance that we are the target, but that chance is not anywhere near 99%.
 
Okay on dry run with adjusted plan.

Forest 3S1W of Rome gives 24 hammers to Settler. Almost completes following archer.

The whip into horse city should prove nearly 24 OF towards an archer. I comfortably had 8 units ready before settler was in place for 4th city.

Rome built archers after settler.

Horse city built Granary/archer/chariot whipped/archer.

Fish city at S4 could whip the granary. Pends how war goes with Darius. Hmmm.

I think Gspy won't be needed for stack heading towards us. With border pop we can see 2-3 tiles outside our borders. Quite safe. So will use him to look for Zara's and further Darius stacks.

Sorry for distracting with Brennus chat. Just want to be careful.
 
Updated plan

Capital - Library - Settler - archer - archer. Settler would be ready to settle iron around 150bc to include fish/deer and iron.

Horse - Granary/archer/whip chariot/archer/archer. (Or chariot?)

Fish - Finish worker/ archer/granary.

Fish worker - Chop forest 3S1W of Rome for 24 hammers. Send to iron site if no barbs.

Worker near horse 1W and chop forest. 1 turn chop NW. Then head to farm 2 east of Rome.

Exploring warrior - Head towards cow site and try to scout. Not too worried if he dies. (Try to keep him alive. If possible look for Brennus stack)

Great Spy. Explore more north for other stacks. We eventually want to settle in Sal's city.

Move fish archer x1 to Rome. Delay till needed.

Science at 0% for 5 turns. Alphabet after.

Workboat at bottom of map heads back to our borders looking at Brennus coast.
 
Will give time for Shulec and others to respond and play tomorrow. Probably 5-7 turns and pause.
 
Green here too. Just don't move any archers from Fish to capital until the turn they have to go there to make it in time for settling iron city.
 
It's not the Romans plotting the wars. You don't start wars with archers!! Noted on the archer.

I will be on stack search on each turn. I might eat first and then play. I will post when I get going.
 
Okay let me just do run through on test game and settle down after food. Hopefully be up and running soon. Will update this post so refresh!!

Will we want to 2 pop whip granary in Fish? Long time off. I will play 6-7 turns and pause. See what happens with Persians stack. I will keep checking to see if he offer peace too.

19.14pm GMT and firing up live save.

375bc and we have found Hannibals borders near Sumerians and Celts. Our warrior can happily scout now. Darius has sent out a settler east of his land.

325bc Trojan city has founded xtian. Oh happy days!!!

300bc 3imm and axe north of Rome. Sending in additional archers from Fish and archer and chariot from horse. 3-4 turns from an attack. Fish should be safe as extra archer due next turn.

Time to upload. Rome is unhealthy due to a trade change I made. We were forced into the change and I opted to keep fur over the sea resource.

Darius will talk but peace is not an option. So far no other AI stacks have appeared. Carthage city was a captured barb one. He must be somewhere here.

Need to think about city builds too.

Spoiler :
Turn 97, 450 BC: You have constructed a Library in Rome. Work has now begun on a Settler.

Turn 98, 425 BC: You have trained a Worker in Antium. Work has now begun on a Archer.

Turn 99, 400 BC: The borders of Rome have expanded!
Turn 99, 400 BC: You have constructed a Granary in Horse. Work has now begun on a Archer.

Turn 100, 375 BC: You have trained a Archer in Horse. Work has now begun on a Chariot.
Turn 100, 375 BC: St. Augustine (Great Prophet) has been born in a far away land!
Turn 100, 375 BC: Hinduism has spread in Horse.
Turn 100, 375 BC: Tsongkhapa (Great Prophet) has been born in a far away land!
Turn 100, 375 BC: Zara Yaqob adopts Hereditary Rule!

Turn 101, 350 BC: Christianity has been founded in Trojan City!
Turn 101, 350 BC: Saladin adopts Vassalage!
Turn 101, 350 BC: Saladin adopts Theocracy!
Turn 101, 350 BC: The Great Lighthouse has been built in a far away land!

Turn 102, 325 BC: The enemy has been spotted near Rome!
Turn 102, 325 BC: The enemy has been spotted near Rome!
Turn 102, 325 BC: Horse can hurry Chariot for 1⇴ with 30ℤ overflow, 2ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 102, 325 BC: Darius I is willing to negotiate.
Turn 102, 325 BC: Saladin will trade Fish
Turn 102, 325 BC: Will Sign Peace Treaty: Darius I
Turn 102, 325 BC: Clearing a Forest has created 24 ℤ for Rome.
Turn 102, 325 BC: You have trained a Settler in Rome. Work has now begun on a Archer.
Turn 102, 325 BC: You have trained a Chariot in Horse. Work has now begun on a Archer.

Turn 103, 300 BC: The enemy has been spotted near Horse!
Turn 103, 300 BC: The enemy has been spotted near Rome!
Turn 103, 300 BC: Rome can hurry Archer for 2⇴ with 25ℤ overflow, 1ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 103, 300 BC: Brennus will trade Cow
Turn 103, 300 BC: You have trained a Archer in Rome. Work has now begun on a Archer.
Turn 103, 300 BC: You have trained a Archer in Antium. Work has now begun on a Granary.
Turn 103, 300 BC: Deal Canceled: Fish, Pig to Brennus for Fur, Wheat
Turn 103, 300 BC: Saladin has founded Basra in a distant land.

Turn 104, 275 BC: The enemy has been spotted near Horse!
Turn 104, 275 BC: The enemy has been spotted near Rome!
Turn 104, 275 BC: Rome can hurry Archer for 2⇴ with 25ℤ overflow, 1ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 104, 275 BC: Brennus will trade Fur, Wheat
Turn 104, 275 BC: Antium will grow to size 4 on the next turn.
 
Unclear if his stack will go for Antium or Rome. Quite frustrating.

If he attacks Rome we could lose 1-2 archers if unlucky.
 
That's the same units the spy saw earlier. Looks like they are heading for Rome. They should have less than 10% victory odds if they attack Rome across river, nothing to be too worried about. There's an unpromoted 5XP archer in Rome, give him CG2 immediately. The 2 archers you have standing between the cities should be 1NE. From current location it's 2 turns to both cities, 1NE is one turn to Rome, 2 to Fish.

Send Paul to Rome as well. He should have winning odds vs immortals on defense in there, and it's better that he defends than a wounded archer.
 
Thoughts on Fish?? Would you whip granary or wait for stack to play out? Few more hammers might not hurt. Hmmm.

Do we keep building archers? Certainly in Rome. What about horse?

Next worker use?? Farm has 2 turns left. We need to think about growth in Rome. I suggest a farm 2 south of Rome.

Rome won't grow fast enough for the settler? Unless farm works in time? 2+2+3+3=10. 2 food short. Need to sacrifice a mine for 2 turns.

Persian stack has moved for last 2 turns.

Happy to do the above moves just want to pause to adjust cities correctly.
 
Agree that we need farm in Rome.
If Brenus have borders with other ais he shouldnt plotting war agaisnt us, i supose.
 
Starting to doubt Brennus does have borders with others. Carthage city is isolated. Still no idea where his other cities are? Our plucky warrior is still far from safe from barbs.
 
Roading the corn is more urgent than a 2nd farm with Rome unhealthy. Lose one worker turn moving there, on the way back you can put another prechop into forest 2W1N of horse, or finish that chop.

Wait at least 3 turns with granary whip in Fish.

Also, update the testgame immediately, while you still remember what you did in real game. Then you could test granary timings in Fish. All our cities have 3c trade routes now, you might have to give the AI some more island cities in test game to reflect that.
 
Very hard to match the trade routes in the cities. I will have to gift away a health resource to match Ai trades. Maybe I should of looked to other trades on live game. Hmmm. Working on new test game.
 
up to 300bc on test game. Live game is 2 science ahead. 2nd and 3rd city lack s 3c trade route. Will be tough to get this to match exactly. Hmmm.

I will post 300bc save. Maybe someone can play around with this. I think we need to increase the size of the AI cities for 3c trade routes. The reality is once the Ai fighting starts again we will struggle to match live game exactly.

In terms of a current plan.

Worker near Rome completes farm and head direct to corn to road.

Rome - Archer, archer.
Horse - Archer- chariot??
Antium Granary 2-3 turns. Testing on whipping.

Happy to send Paul to Rome. Upgrade archer in rome to CG2.

Worker/settler to new city site.
2xArcher 1NE and hold.

Great Spy - Send further north?? His movement in persian land is slow. I don't think he can use AI road. So he is 8-9 turns from Sal's land. Perhaps head him back to Sal now? Or locate Persian capital?

Rome will need to work grassland river for 2 turns to enable 150bc settle. Really next 1-2 turns will have to be played turn by turn.

We may need to reconsider trades here with AI. We could trade off horse for resources?? Hmmmm.

Off to bed here. I can play on tomorrow but we will need team around if Persians do something silly. Suicide stack would be nice.
 

Attachments

Foreign offshore traderoutes are always 3c. I cut off Tokyo from the main land in test game to give capital a 3c trade route at end of my turnset. You can put water around 2 other Toku cities to give our other 2 cities 3c traderoutes. Or just plop down 2 one tile islands right off the coast and AI cities on them.
 
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