Another idea along the same lines:
Mobility
(-1 terrain movement)
Never used it.
That's what Keshiks have, right? or is it similar, but different?
We'd have to examine the terrain to see if this could be a big benefit.
It would mean: Flanking I, II and Mobility. No C1.
I don't see the withdraw helping much with speed-conquest. I suppose it means your Knight is alive instead of dead, but it also means it's usually around 0.1 health.
The other advantage is FII gives 'immune to first strikes'. That could help keep our units keep more health and moving sooner. edit: Knights are already immune
Mobility
(-1 terrain movement)
Never used it.
That's what Keshiks have, right? or is it similar, but different?
We'd have to examine the terrain to see if this could be a big benefit.
It would mean: Flanking I, II and Mobility. No C1.
I don't see the withdraw helping much with speed-conquest. I suppose it means your Knight is alive instead of dead, but it also means it's usually around 0.1 health.