SGOTM 23 - Turbo Ants

But you still need to doublee-chop Oporto for the T114 knight, right? So I don't see how FC gets it done by T115 without chopping the furs, but if you're sure, fine.

In any case, I'm going to eat a big pizza, to celebrate anon.
 
What are the other galleys doing? shortcut for knights to Istanbul? Prevent barbs spawning North of Persep?

Goldrush: improve the 2nd gold so we can work it in 8 turns? or just work the incense and send the worker to Jerusalem. Gold is a lot better.
Send the 2nd worker to Jerusalem
 
Since we're putting Churchill in Caste, maybe we're trying too hard to do amphibious--a mostly useless promo after T116. I suppose we're trying to save 1t and get the knights on to the next city 1t faster. But maybe they'd be faster if we just unload them T116. Attack T117, then promote with medic+march. After all, we don't have a healer up there and there's more work to be done with those 7 units.

Yea, I like that cus Amphib knights won't promote/heal at all

Then we can send more Berlin super-knights east and southeast instead of all those low xp HAs.
Seems wrong to have our next 3 super-units going up NW to mess with dead-end churchill.
But I suppose we need to still set some of those if we want to do March. Can our 5XP Knights get 3xp on their battles?

Then we don't need the road near SQ since we can just drop everyone at Hastings-S
 
Rax are only 50h. How about one in Athens?
It has great production and some chops left.
I think it's worth it.

we can send the 1st knight to Churchill. Others to Mao.

Also Rax in Persep and/or Pasarg...?
Jerusalem? no chops there.

I think it's the 'march' idea that makes we want it. Am I valuing March too high? or is it as good as I think it might be in this situation?
 
Upgrading: (mostly obvious stuff)

1) units that have not moved (and would heal) won't heal if you upgrade them. (e.g. unit in Susa)

2) Units are stripped of anything over 10xp. So unit in Susa 12/13 would become 10/13 :(
17/20 becomes 10/20 :(

3) because of #2, always promote HAs over 10xp first then upgrade. In other words, don't promote HAs with like 2 or 5xp.
(e.g. HA in Delhi is 14/13. promote to C3+march?) In this case, medic I is not needed :thumbsup:

Therefore, it makes sense to promote HA31 near Berlin.
Should we also do HA13 near Susa? It's 17/20 C4.
 
Gandhi
[*]I would have moved both workers to Bombay-sw to road next turn. After capturing Bombay, we might be able to snag workers at Bombay-ne and even Bombay-n2e, if we don't use our Medic to capture Bombay.

hmm. road...Bombay-sw or W or 2W on the hill--to mine later? It is a suspiciously barren hill.
 
But you still need to doublee-chop Oporto for the T114 knight, right? So I don't see how FC gets it done by T115 without chopping the furs, but if you're sure, fine.

In any case, I'm going to eat a big pizza, to celebrate anon.

maybe you forgot the Chem on T113 gives wkhps +1:hammers:?
or that we can work a citizen
 
our 5 workers in the west:
After the FC workshops/mines and Paris-mine and Oporto-chops over the next 3 turns, I'm thinking they work their way to Fredburg. So one workshop at CEB-NE, then one each each turn on Fred's river tiles. In other words, ignore SQ; It's so far away.
 
I think I'm approaching our mobilization a bit differently than you, WT. I'm thinking how fast can we get this done with the minimum number of units, so we can maximize our research. If we need all those units, fine, but do we?

I'm assuming the batch we send to England will suffice for England. The batch we send to KK plus a few more from Berlin will handle KK. Soon we'll have send enough for Gandhi and Mao, right? So then the question is, will we have enough left over production for Mehmed and Sal?

Sal will have to be two fronts, I think, but except for Mecca and maybe one more, under-defended flat cities. We should steamroll them.

Also, we'll have one more supermedic before long, for wherever it's needed.

xpost x2
 
maybe you forgot the Chem on T113 gives wkhps +1:hammers:?
or that we can work a citizen
I was assuming Chem on T114, but in any case, FC needs 70h in 4t, which is 17.5 hpt. Right now we could work 12h by working both hills. I dn't see how you get the 70h in 4t.
 
I was assuming Chem on T114, but in any case, FC needs 70h in 4t, which is 17.5 hpt. Right now we could work 12h by working both hills. I dn't see how you get the 70h in 4t.

work a citizen. = 13
Then add a workshop = 17
next turn wkshp+1 and mine = 20

13 + 17 + 20 +20 = 70
 
I think I'm approaching our mobilization a bit differently than you, WT. I'm thinking how fast can we get this done with the minimum number of units, so we can maximize our research. If we need all those units, fine, but do we?

I'm assuming the batch we send to England will suffice for England. The batch we send to KK plus a few more from Berlin will handle KK. Soon we'll have send enough for Gandhi and Mao, right? So then the question is, will we have enough left over production for Mehmed and Sal?

Sal will have to be two fronts, I think, but except for Mecca and maybe one more, under-defended flat cities. We should steamroll them.

Also, we'll have one more supermedic before long, for wherever it's needed.

xpost x2
Also, I'm thinking that we want to use our worker-turns for mines or at least roading hills as much as possible, but that's more back-loaded right now.

Of course, workshops will also enable us to build lots of wealth at the end, if needed.

One more thought is that it would be useful to have a spare settler in the western area to settle on iron if need be. Especially for uncultured tiles like south of Fredburg and Paris.
 
We'd need to bend over backwards trading tech to squeeze out 2 upgrades this turn (I was wrong earlier). So just one unit gets it.
 
Also, I'm thinking that we want to use our worker-turns for mines or at least roading hills as much as possible, but that's more back-loaded right now.

Of course, workshops will also enable us to build lots of wealth at the end, if needed.

One more thought is that it would be useful to have a spare settler in the western area to settle on iron if need be. Especially for uncultured tiles like south of Fredburg and Paris.

There's always build research if conquer gold is flowing in. A river-wksp is way better than a scientist. Especially since we have virtually no libraries.
roading some hills (not now, but soonish) is a good idea. better than non-river mines.

unrelated: I just realized we are out of our golden age T123. Those last 3 turns of research will be hard. Scientists will be looking better then and wksps will probably be empty.
 
I'm gonna upgrade down near Gandhi. Same reasoning as before: I want to push faster thru Mao more than I want to rip thru KK.

Sal: I'll mow down Darius's wood first, then chop Edirne later when it's time to hit Sal.
Jerusalem will have some units for Sal too. I think we're ok there.

I'm itchin' to play. What would we need to decide to play 1 turn?
 
GP: 1794
Chem: 2691
Total: 4485

Overflow: ~450 final-b
Tech rate: 745 rawbpt = 894 final-bpt

pop 164; GS bulb= 1992 final-b

T113 final beakers: ~4230

Deficit: -255 final beakers

Assuming my math is right, do you have a plan to make those beakers up by T113?
 
GP: 1794
Chem: 2691
Total: 4485

Overflow: ~450 final-b
Tech rate: 745 rawbpt = 894 final-bpt

pop 164; GS bulb= 1992 final-b

T113 final beakers: ~4230

Deficit: -255 final beakers

Assuming my math is right, do you have a plan to make those beakers up by T113?

duh, you're right. :hammer2: It doesn't matter. we'll have 0 in Chem on 113. We bulb 113. Chem 114. No problem. FC grows, so that's another citizen.
 
OMG...shows I haven't been playing on normal speed for a while. I thought wkshps were 5 turns. They're 6 :( That ruins all my plans.
In my defense, it was the Fredburg worker that tricked my by having 5t workshop.
 
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