PPPP (Provisional PPP)
Paris: catapult, forge
Bordeaux: forge (2 pop whip, giving in to kcd

), maces
Le Havre: chariot, forge (maybe also for engineer slot)
Nice: forge (2 pop whip), maces
Athens: LH, forge
Rome: LH, forge
Cologne: LH, cats
Lisbon: switch to barracks, archer, mace
Berlin: forge (2 pop whip (or not depending on chop timing, see down)), barracks, units
Munich: switch to granary, library
Oporto Barcelona: monument-forge-barracks.
Great General settles in Berlin. Good hammer city, better positioned wrt the front lines. Possible HE city.
Tech: engineering. If we keep the cash then it's doable in 4 turns. If not 6/7 turns, going binary in that case.
Army: right now 6 axes, 5 cats, chariot medic. If declaring next turn a spear can join the party which might be good against any horse units and next turn we can have upgraded 4 or 5 axes to maces. Also if we declare next turn our chariot can have a look now at what Istanbul holds.
So I'd propose upgrade 5 maces and declare next turn if chariot indeed doesn't reveal anything bothering in Istanbul right now (chariot move would go before upgrading of course).
Trade: get poly+80g from Church for monarchy. That cash is needed for 5th upgrade. Keep eye on other trades.
Workers: general improvements. Should get the road to Istanbul done. Berlin pops borders soon so those 2nd ring GHs need chopping and mining. I see non riverside cottages being built which I'm not very fond of, but I guess for commerce cities like Le Havre and Paris itself they can be good. Those 2 workers at Barcelona can maybe start by chopping the forest 2N to speed up monument and then mine the iron as soon as it's out of revolt.
Units: directing to the front. Lisbon's axe can start walking too. The archer 2W of Nice looks like walking from the east. Is it meant to go to Paris for its happy cap (HR)?
Scouting: scout units keep up their good work. I'm still wondering if according to the rules "The Far East" means "Orient" or not. Strictly speaking no of course, but in that case it's a bit confusing...
Stopping points, any of:
- Chariot-GG sees something impressive in Istanbul T0.
- Engineering in
- Istanbul captured
- Anything unexpected that requires team input
which would boil down to 5-6/7 turns at most.