Noble Zarkon
Elite Quattromaster - Immortal (BTS)
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OK, I'll get all the demographics etc but not move any units.
Interesting theory and probably right, we could test that I guess.Interesting that the two cities containing the Great Library and Pyramids are not in the top 5. Does this imply those 2 wonders were build by barbarians?
It's OK, I know this can be confusing - that's why I posted about what notation we should useI suspect you meant the lather and apologize for having misinterpreted what you posted.
If 1N1E = 1NE, 1S1E = 1SE, and 1N1W = 1NW then we are talking about the same moves for the units.
I agree with your proposed moves.OK, here we go - some interesting finds. Sea to the north, 2 wine grass hills to the East.
I'm thinking the scout continues 1S1E and the Missionary goes 1N1E but open to suggestions.
Test map update would be good - now we can include the Wonders already gone, religions founded etc. Perhaps wait until the scouting moves for t0 are finished - particularly what the Scout reveals next may be critical.If we think playing test games before settling will help, I am willing to update both test games for what scouting shows and to remove raging barbarians.
Good point, not sure there is a way. Don't think we will know where are (via F1) until we settle.Anyone know how to find out the number of land tiles with Domination victory shutoff?
OK I'll make the other moves and then post. I think we can then have a discussion re settling / further scouting etc, I'd really like us all to be in agreement on that.Agree with moves for scout (SE) and missionary (NE). Maybe post the save before moving settler so we can practice tile gazing.